
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.7Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望好好做下联机功能,没办法从steam好友列表邀请和加入就算了,游戏内的加入房间跟摆设没啥区别,连个搜索都没有,联机找半天房间都不一定能找到。进了游戏连朋友位置都看不见.
Really good game, I've been enjoying it a lot more than I expected. However what eriks me a lot, is the fact that [u] we don't have map markers [/u] besides the quests. And can't even make custom ones!! I have to look up those things on the internet and it breaks my immersiveness quite often.
乞丐活得还不如一条流浪狗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 440ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
巨巨好玩的乞丐模拟器!
不好玩
Přijde mi vtipné, že H:TL se podobá hrám, jako Rust (Ano, steam mi toto zde říká), a nevím, zda mi chce steam něco říct, zda jsou hráči Rustu bezďáci nebo co. Každopádně, jdu zhodnotit tuto hru, kterou mám taktéž dost v oblibě, pro svou unikátnost a propracovanost. H:TL je hra, odehrávající se v Česku ve smyšleném městě jménem Praslav, která si bere inspiraci z Prahy, Olomouce a Ostravy. Začínáte jako bezdomovec pod mostem, s losem v kapse a pár obvazy. Smrdíte jak Lukáš Kohut, nemáte ani na posranej rohlík, je zima a jediné co Vás čeká, je sledovat Ulici (nemyslim ten seriál ty mrdkáči, ale ulici) na které jsou lidi, kteří rozhodují o Vašem životě. Vaším cílem je se stát králem bezdomovců a ovládnout komunitu v Praslavi. Co se týče toho, já jediné co dělal bylo: probrat se, vyžebrat pár korun, umřít zimou, respawn, opakovat. Chápu, že je to další Česká hra s malým budgetem na vývoj, ale i do té hry šlo dát pár realistických prvků. Mapa je věčně depresivní, temná, a zřejmě z Green dealu a podobných EU sraček je zaseklá v zimě, na kterou jsem pořád umíral. Nevím, jak mohu umřít na zimu, když mi stačí si šáhnout na koule a je mi hnedle teplo. Systém sraní, potravy a nemocí je za mě krásný prvek, ale nemusím si nasrat nutně do kalhot, když jsem bezdomovec a mohu se vysrat kde chci. Štve mě, že nemohu jen tak napadat vymrdaný bohatý Pražáky, kteří si chodí v sakách a mají u sebe minimálně pěti litr (je to mafie). Za mě, je tato hra pro každého člověka, který se připravuje žít po získání výučního listu, žáka 15. Základní školy v Plzni nebo obyvatele obce Bezděkov (doslova to jméno svědčí o těch lidech tam). 9,5/10. Kdyby ta hra nebyla pořád zaseklá v zimě, tak dám 10. čus pičus.
好玩
联机太麻烦没有好友邀请和好友房间
Altough it takes a while to get the game mechanics, once you do, its very fun, there are lots of quests to do, skills, perks, items, ive had a good time playing this.
Really cool game with some great mechanics, but it needs better direction in some areas. You can pick up quests, but you’re constantly opening the map, trying to figure out where to go, and then wandering around hoping you find the right character. It ends up feeling more confusing than immersive. That said, the core gameplay systems are genuinely enjoyable, and the concept is awesome. It just needs more polish. Sometimes the UI would get stuck on screen requiring a restart. Multiplayer is also frustrating to get going sometimes, there’s no proper search or invite system, so you’re stuck scrolling through lobbies and hoping to find your friend. A simple waypoint system, even compass that could be optional for players who want a more immersive experience would make a huge difference. Also worth noting: the game is very difficult. Overall, it’s a fantastic idea with solid mechanics, but it needs quality-of-life improvements and stability fixes to really shine. 8/10 ***Update: Giving it another shot after repurchasing—will update again after a full playthrough (hopefully!). Slowly becoming the ULTIMATE bum! and pro tip: the metro is great for begging.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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