
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.7Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
haowan
年度最佳游戏
有可玩性
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 440ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现实哥们就吃不上饭,到游戏这不属于哥们自己的人生模拟器吗?
SO WAS GOOD 10 DEAD CATS OUT OF 10
Люди старались, но я eбал
good
Nothing could have prepared me for what was to come in Hobo Tough Life... Right off the bat, the game throws you to the wolves, it doesn't explain much, but does give you the needed context to get started. I met a dog named Boris who I wasn't able to pet, which set me off on my narrow-minded mission of finding my own dog I could pet... From there, I fought citizens, police officers, found MegaMind, and had an assortment of interactions I didn't expect. The game actually has a fairly deep quest, progression, level up, and crafting system. Going as far as allowing you to create your own little hobo hideout. However, while all of these things are available to you, the dark gritty world will constantly kick you down. Dying in this game results in the loss of ALL your items that you have to purchase back, which can create a slog in the gameplay. Going to jail simply times you out for a minute with all of your possessions being returned after. This game isn't something I expected to come out of enjoying, but it's oddly charming. From the janky interactions to the progression system, it's a full-fledged survival crafter with a unique setting and cast of characters. Pros: • surprisingly deep • rewarding progression • skill leveling • base building • constant tension Cons: • clunky mechanics/ui • steep learning curve • can feel like a slog in the first few hours I don't know that I'd pay $30 for this experience with all the jank and repetitiveness, but if you can catch a sale and enjoy survival crafters, this may be worth it for you!
well balanced, it is scary how realistic this could be
I am tough life
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
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| $7.8M | 11.4K | 61% | $24.99 | |
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| $7.8M | 38.6K | 94% | $14.99 |