
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.1Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯
怎么说呢 嗯 玩了这么久你说不好玩肯定是假的 这款游戏其实再了解基础的生存逻辑后是非常简单的 针对普通模式 硬核还没玩过 当有个床后面就是等级积累了 所以适合悠闲类的玩家去玩 其次我要吐槽一些点了 第一是任务指引恶心 有时候是没有地点标的 得找攻略 但是这个游戏体量小 攻略又不好找到 而且更新后新老版本不一样 其次因为其任务有些冲突性 因为上述原因你不知道 结果就不能学一些技能 导致你这个档成就就废了 而且就算有地标也是很难找到干嘛 额 就这些吧 内容还行 自己判断下吧
何もないところから始まり、初めは餓死や凍死の繰り返しでした。お金を集めようとして泥棒をしてみたけど、警察にすぐ捕まるので、少しでも長く生きるために、ごみ箱を漁ったり、自販機の釣銭を探したり、物乞いをしたり、空き瓶を売って小銭を集めて楽しんでいます。小さな目標を自分で作りながら進めるゲームなので、楽しいです。どこでもセーブできるから、辞め時も作れるので長く遊べそうです。私はごみ箱漁りが楽しすぎて、大きいゴミ箱を見るとテンション上がります。笑
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| $7.8M | 29.2K | 92% | $14.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 14.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $8.9M | 10K | 73% | $29.99 | |
| $4.8M | 102.7K | 85% | $2.49 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $111.7K | 215 | 67% | $12.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 440ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Замечательная игра, для меня она стала неким сочетанием лонг дарка с диско элизиумом (я игрок, я так вижу). Первые два трая я нещадно фидил, не прожив и пары дней, сначала просто не разобравшись в механиках игры и получив все негативные статусы, какие только можно, второй раз после неудачной драки с грабителем. В третий раз играл уже на победу, понял, что побирательством можно неплохо заработать на старте игры, потихоньку начал подниматься. Первые ночи были серьёзным испытанием, как и первый снегопад, но в целом, если пережить первые пару дней, дальше играть не так уж и сложно. За всё прохождение (до короля нищих) было только два сложных момента - фид грабителю от неудачного крита и последующая выкупка шмоток у майсера на 10к монет, и избавление от алкогольной зависимости для тестирования товара у Дона Котёнка. Но в целом, играется не так уж и напряжно, персонажи довольно интересные, квесты интересные, местами забавные, и разумеется в целом игра очень атмосферная. Для всех любителей выживалок-песочниц крайне рекомендую
666
Simulace fajn, vtípky taky cool, nicmene ty zacatky jsou fakt kurevsky težký, brácho..
好玩到我想打差评
讨口子这一块。
游戏很不错,就是后续没有更新了
götünüzdeki donun değerini anlıyosun amk
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.