
Hexia is a strategy game where your task, as King of your assigned Realm, is to create and expand territory, build new infrastructure, and command and guide your people. The Hexia universe is full of unexpected surprises and mysteries waiting to be uncovered.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain
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It's a really interesting concept with a lot of potential. I've played the early access version 0.0.1, so it has been impossible to expect contents on contents, but for the minutes that I've spent, I enjoyed it. I'm wondering which shapes could be designed for the dungeons and how they will affect the gameplay during the expansion of the kingdom. At this moment they are still simple, so we will see. A good start in my opinion, I'll keep an eye on the next updates.
First off, I'm going to say this game has a long way to go, I've played about 15 games so far, some of those where very short (something I'll come to further in), and one was played to completion. (Yes I've only played 1.7 hours at time of writing, but that's enough at this stage) So far I've found the game enjoyable, but it needs some improvement, for an early version I find it's content (and so far as I've seen bug free state) to be to a good quality, while there is definite room for improvement, particularly in terms of complexity and the difficulty curve. in early playthroughs I would find I'd die due to one of two things which ultimately came from players inability to accrue favour fast enough or in great enough quantity to deal with loses that might be faced. This was typically due to early choices either costing too much Hexia (the other main currency) and therefore putting the player into a deficit which quickly drained they're favour leading to a lose, Or slightly later on Tiles with favour hits that required large quantities of hexia to remove. after these early playthroughs I stockpiled, took things slower and pretty much ended up with the opposite problem, whereby any decision I made on any choice more or less pointless, and this happened early enough that for the bulk of the campaign I had free-reign. I was in a situation where I could bankrupt myself, or leave persistent favour drains indefinitely without any risk of negative faith. ---TLDR--- Pros: - promising game with lots of potential - challenging early on - I enjoyed what I played and I'm looking forward to more - no apparent bugs -it's different in a good way cons: - poor difficulty curve - not enough diversity in game play (yet) - favour is essential and can be damning before you have a chance to increase gains or stockpiles I really enjoyed playing this and look forward to more, I'm not strictly sure I'd recommend buying this this early one, I'd definitely recommend picking it up at some point, especially once they've had a chance to balance things out a bit.
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Hours played at review time, across 37 reviews with recorded playtime.
Bel gioco, graficamente e concettualmente, forse un po troppo veloce da terminare. Ma ci può stare in una prima versione Conto in futuri miglioramenti e nelle prossime espansioni, ovviamente si dovrà superare il limite dei 100 territori e, magari, casualmente si potrà trovare fra le persone che ogni tanto arrivano qualcuno con competenze tali che inviandolo in una struttura già costruita la possa migliorare per renderla più produttiva delle altre. Detto ciò, ribadisco i miei complimenti, il gioco sia pur semplice mi è piaciuto.
I've been playing it since its release and i have to say it's really making progress! The devs are constantly updating it and I think has a lot of potential! I see a real bright future for this game GJ
Complimenti per essere un gioco in early access è fatto bene. Aspetto la lingua italiana e sono curioso di vedere come lo aggiornerete. Molto bello il concetto degli eventi con scelte. Consigliato anche per il rapporto qualità prezzo AGGIORNAMENTO: Provata la nuova versione..beh che dire, complimenti! E' completamente cambiato (in meglio secondo me)
It's about time I updated my review; the old one was several versions back, and Hexia has changed quite a bit since then. It's become a very smooth resource management / city builder game, where you build the world tile by tile and decide what structures get placed on them. You have to decide between houses - which build your population, and therefore your workers - or functional buildings - which need to be staffed by said workers. The story is unique, told in random events accompanied by gorgeous visuals. The visual style of the buildings are very reminiscent of miniature models, giving it a charm that makes it enjoyable to zoom in and look around. The gameplay is fairly balanced, and yet never becomes too easy. Between the random events (which could have positive or negative outcomes, depending on your choices) and the equal randomness of the world tiles, you will [i]never[/i] play the same game twice. All in all, Hexia is a genuinely delightful game that I thoroughly recommend to anyone who's into this genre - or even anyone who just wants a chill game to play. ------------ [b]Old review, saved for posterity:[/b] This is a game that relies heavily on luck. You can very easily get a random event that completely ruins you seconds into your game. You might end up starting a new game over and over before you make it through the first 'story' goal. And yet, it's very much worth playing. Once you get that little bit of good luck mixed with frugal resource management, you can make it through the first twenty or thirty tiles and clear the first couple of challenges. Learn your limits -- don't overspend or expand too fast. You'll learn what impact each event choice has, which upgrades work best for your kingdom. It's surprisingly fun, and that bit of bad luck that has you restarting more times than you can count only makes it all the more satisfying when you reach the (current) ending. Hexia isn't for people who want to just click a button and have everything run mostly smoothly. This is for the RTS gamblers, who want to take risks and bet it all, because the victory is worth it.
Cute game with no difficulty as of yet and a solid base of a game. When it's finished depending on how replayability is handled this is easily going to be worth the $5 price point if not $10. The main issue as of now is events dont have future repercussions/rewards. Besides the library and workshop and villages there isnt really any reason for the player to want to grab the other upgrades. The farm and Tile upgrades are very weak as they give the least (hexin per day):(population cost). I feel like farms should generate daily population and potentially make lumber mills give some sort of small reduction to required cost to expand territory. This gives a balance and variety to the 3 types of tiles the player can build on and dont feel wasteful using population on the other two tiles, Considering this would make an easy game easier you could always try challenge events like maybe an event will pop up that says something like "bad weather, all upgrade tiles have x maintenance hexin cost for x days." or "famine, all tile upgrades cost x increased population for x days" events. Events that span a time frame instead of the just happening and giving upfront costs/benefits.
I like it very much! I recently discovered your title and I want to see what it will look like as early access progresses. You have all my respect and my money. Peace
Hexia is an abandoned Early Access low poly real-time strategy game where, had the game been completed, you would have spent your time spending "hexia" on buying hexagons around your castle. You can upgrade the hexagons to little or no meaningful effect. You also get hammered with various 2-choice RNG events where each decision has a small but pointless effect. Once you get past the tutorial you are told the next chapter isn't finished yet, that's all there is to this. The game was abandoned less than a year after launch and hasn't been updated in over a year and a half. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. There's no reliable indication the game will ever be completed, which is a reason for gamers to avoid this. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs, which seems to have been the case here. No refunds have been given, the developer kept all the money they took from gamers without delivering the game. Hexia has the farcical price of $10 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
Great game, simple and optimized including the idea, I like games like that, per turn or RTS. The art used in the events and on the menu is very beautiful. It was the 100mb game I liked the most
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