
HEXAROMA is a charming village builder set on a tiny island village where you start your Hexling colony! Place your buildings, and manage Hexling villagers on a hexagonal island. Plan your placements wisely, grow your settlement, optimize your colony and help your villagers thrive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to HEXAROMA, the charming world of our island village builder! Dive into a relaxing yet challenging experience where puzzle and strategy meet city building. Set across beautiful hexagonal maps, this game lets you craft quaint villages amidst varied landscapes like snowy tundras, scorching deserts, lush steppes, towering mountains, and dense forests. As my first game, I am incredibly excited to share this cozy adventure with you.
Why should you play this game?
If you're looking for a soothing yet engaging pastime, this is the perfect game for you. It’s designed to be a chill and wholesome escape, allowing you to unwind as you create adorable island communities. Whether you're a seasoned gamer or just looking for a relaxing way to pass the time, the delightful atmosphere and simple mechanics make it easy to pick up and enjoy.
Gameplay is straightforward but rewarding. Place buildings strategically to maximize your score—some structures thrive when close to others, while some need space to flourish. With each milestone you reach on the progress bar, you'll unlock new building packs, keeping the experience fresh and exciting. Watch your village grow as you fill out the map, advancing to larger and more complex maps as you complete each level. The dynamic weather and day-night cycle add an extra layer of immersion, making your village feel alive.
To add a competitive edge, we’ve included an ONLINE LEADERBOARD where you can see how your scores stack up against other players or your friends. Plus, the game supports ACHIEVEMENTS, CROSS-PLATFORM CLOUD SAVE, GAMEPAD SUPPORT, and even runs smoothly on the Steam Deck. It’s not just a game—it’s a little haven of creativity and strategy you can take anywhere.
Get ready to embark on a relaxing journey of village building, where every decision shapes your own little world. I can't wait for you to experience the joy and tranquility this game offers. Happy building!
Please remember, this is a small game and developed by a single person🙂
Basically potato but nice to have..
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est mignon et chill. Par contre, le jeu mériterait un vrai tuto : peut-être pour ne pas avouer qu'on ne maîtrise pas vraiment la colonie? C'est en tout cas l'impression que l'on a en jouant. Est-ce donc un mauvais jeu? Un mauvais jeu de gestion/city builder : oui. Mais un mauvais jeu non, juste un bon petit jeu de plateau cozy. PS: sur mon PC, qui n'est pas récent, le jeu rame quand la colonie devient très grande, ca en est devenu injouable (à la fois pour ce qui est de la maniabilité et pour la poursuite de ma partie car le temps a une influence négative sur vos résultats, ce qui a entraîné une famine et donc ma fin de partie). Je me demande si ca le fera sur steam deck.
Na szybkie odstresowanie bardzo spoko, gra na maksymalnie godzinkę może dwie
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +2 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
밥도 없어 사회성도 달려 행복하지도 못해..
Very cute addicting little game. Only thing I said I would love to have is just able to zoom in really close and see what the villagers are up to. But I'd say this game its worth the price!
HEXAROMA: Village Builder is a gentle, thoughtfully designed village-building game developed by Almost a Game Company and published by Rogue Duck Interactive alongside Gamersky Games, offering a calm alternative to the often overwhelming complexity of traditional city builders. At its heart, the game is about shaping small, self-contained settlements on hexagonal island maps, guiding a population of charming inhabitants known as Hexlings while carefully balancing space, efficiency, and visual harmony. Rather than pushing players toward frantic optimization or crisis management, the game encourages deliberate planning and creative expression, making it particularly appealing to fans of cozy simulations and puzzle-like builders. The core mechanic revolves around placing buildings on a hex grid, a choice that gives the entire experience a board-game-like tactility. Every structure matters not only for what it produces, but also for how it interacts with its neighbors. Certain buildings benefit from adjacency bonuses, while others require thoughtful spacing to avoid inefficiencies, turning village expansion into a spatial puzzle that evolves with every placement. Because island maps are limited in size, players are constantly encouraged to think ahead, weighing immediate gains against long-term layout potential. This constraint-driven design keeps decision-making meaningful without ever becoming stressful, as there are no harsh penalties for experimentation or imperfect layouts. Progression in HEXAROMA is gradual and intentionally paced. As villages grow and milestones are reached, new building packs and larger map options become available, subtly expanding the game’s scope without overwhelming the player. This sense of steady unlocking maintains engagement while reinforcing the idea that growth is something to be savored rather than rushed. The absence of aggressive timers, disasters, or punitive mechanics allows players to approach each new village as a fresh creative challenge, experimenting with different layouts and strategies at their own pace. Visually, the game leans heavily into a warm, colorful aesthetic that complements its relaxed gameplay. The islands are bright and inviting, with distinct biomes that add visual variety and gently influence how villages take shape. Subtle environmental touches, such as changing lighting and atmospheric effects, help make each settlement feel alive despite the minimalist presentation. The Hexlings themselves add personality to the world, providing a sense of community without requiring deep micromanagement or individual oversight. This balance between charm and clarity ensures that the visuals enhance gameplay rather than distracting from it. While HEXAROMA is firmly positioned as a cozy builder, it still offers enough strategic depth to reward thoughtful play. Assigning roles, managing limited space, and optimizing adjacency effects can significantly impact how efficiently a village functions. Players who enjoy refining layouts and squeezing maximum value from limited terrain will find satisfaction in replaying maps and experimenting with different configurations. Optional leaderboard elements add a light competitive layer for those who enjoy comparing outcomes, though the game never pushes competition as a primary motivator. That said, the game’s restraint is also its defining limitation. Players seeking sprawling cities, intricate economic chains, or emergent narrative events may find the experience too contained. Systems remain consistent throughout, and while new buildings add variety, the fundamental loop does not dramatically change over time. For some, this consistency reinforces the game’s calming appeal; for others, it may limit long-term engagement once the novelty of expansion wears off. Overall, HEXAROMA: Village Builder succeeds by clearly understanding its identity and audience. It delivers a focused, approachable village-building experience that blends spatial puzzles with cozy simulation, offering a space where creativity and planning take precedence over pressure and complexity. While it may not satisfy players looking for deep systemic challenges or large-scale management, it provides a rewarding and soothing experience for those who enjoy deliberate construction, thoughtful layouts, and the quiet pleasure of watching a small village come together tile by tile. Rating: 7/10
Very cute and chill island builder with puzzle and math elements. Settlement and Challenge mode are a blast to play, it's the type of game that screams "just one more". It keeps you on your toes through having to meet not only in-game standards, but making sure you get enough points for the next level as well. For the price, I would definitely recommend.
normalde daha ♥♥♥ puzzle oyunlari seviyorum ama bu ♥♥♥ hosuma gitti, binalari yerlestirmek ve ihtiyaclari dengede tutmak guzel hissettirio
Small cute and fun, pretty easy to pass the time with.
Cant turn off controller. Auto detects stick drift. Not a problem for most, but unacceptable to me. Just give me a controller on off button, or make it not detect subtle stick drift like is obviously a thing that should have been done.
I love this game, i played the demo and it was already great. This game is super cozy and chill, i love all the biomes, it's super pretty, the little workers are super cute now, the musics are super nice!! Super petit jeu, très chill je ne m'en lasse pas :) ♥
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $481.8K | 1.3K | 96% | $9.99 | |
| $11.1K | 57 | 91% | $6.99 | |
| $5.4K | 73 | 84% | $1.99 | |
| $5.3K | 39 | 92% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4K | 190 | 89% | $1.99 | |
| $8.4K | 151 | 79% | $3.99 | |
| $8.4K | 101 | 96% | $3.99 | |
| $8.4K | 81 | 77% | $2.99 | |
| $8.4K | 192 | 93% | $2.49 | |
| $8.4K | 117 | 93% | $2.99 |