
[Hexagonal Tower] is a tower defense game with cards and roguelike random elements. Try to deploy your turrets and various reinforcement components in the dungeon to form a unique and powerful defense. Darkness is coming. Guard the last fortress of mankind with your wisdom!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Diamond in the rough, sadly as it stands, no dev presence on the forum, and no updates suggests it was just a release and forget title shame really, as it had potiental
Nice little game. Don't expect too much from it. It is what it is. Btw, the people complaining about the difficulty...well, there is a reason why it starts with "easy" and 5 or 6 difs later it is "nightmare".
很有意思的塔防游戏。
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
噩梦2之后的难度能过? 什么时候开局可以指定摧毁一个障碍物再说吧。 不是地形不对就是地形适合被障碍物堵路了。
支援卡片開啟後就沒辦法自由選擇要不要加入,導致3選1抽不到理想的支援卡,牌池又變混雜很難撐到中後期。 開戰前下的塔跟支援可以拿來製作路徑,開戰後下的塔跟格子會直接被小怪無視踩過去。 不確定是我全程4倍速的關係還是真的是這樣,感覺冰蛇、緩速支援、沼澤地的效果不太明顯或是我堆不夠多,小怪都在狂奔沒減速的跡象。 運氣好抽到想玩的組合會玩的很開心(佔2成)。 運氣不好場地卡死、牌池卡死、障礙物卡死(佔8成)。 玩下來還是蠻殺時間的再農新塔方面...閒暇之餘可以開起來死個幾場
作为一款肉鸽塔防游戏,玩家可以自由摆放终点的位置和摆放BUFF是新颖的地方,但仅此而已。 ·正如我所说,终点可以自由摆放,所以地图的生成很关键。我曾经碰到一个地图到处都是障碍物封锁道路,导致地图实际能用的面积只有一半,这种情况下完全无法打过。 ·除了地图的生成就是怪出身点的生成,我打到噩梦难度一共有4个出怪点,一路打过来赢了的情况下都是出怪点集中在一起,如果出怪点散落在四周,那这把已经输了。 ·在上述的情况下,塔防、策略已经失去意义了,赌脸就行了。但每次重开生成地图的时间有点漫长,甚至会卡住,我玩泰拉瑞亚新的地图已经生成好这个游戏的地图生成还在路上。 ·有卡牌又有塔防,那塔防怎么来的呢?答案是每一波给一个卡牌,可能是塔防也可能是BUFF,虽然在固定几波后可以去商店购买道具或者塔防,但依旧治标不治本。这么憋屈的塔防属实少见,想一想30几波怪,你手上一共就只能得到30个左右的塔防来应对,而且即要防住东边来的怪又要防住西边来的怪。 略带一提,塔防就那几个,怪种类就那几个。综上所述,别买
I am torn on how to vote for this game, the concept is fun, the art is nice, but the game needs some updates/adjustments to make it a smoother / more replayable experience. For a quick little game it is alright though. Things I would love to see changed/added: - More upgrades in the skill tree - The RNG maps can really screw you over and re-rolling for a new map takes too long - Option for larger map sizes
For the life of me, I don't know I missed this game when it first came out, as I am really into Tower Defense games. As it turns out, fortunately I have missed most of the speed issues (since corrected) people seem to have had with this game. That being said I am currently having a terrific time with mazing, tower selection and placement in what is not an easy game. You will have to think as you progress through the difficulty levels. There is a bit of grinding, but is not too onerous as it helps you work out tactics and you gain levelling points. Having fun and really looking forward to the future levels and upgrades.
游戏性不错,画面可以再提升
A lot of reviews are well out of date by now. The developer has added in speed options as one notable improvement that a lot of people were complaining about. Personally I think it's a neat albeit simple tower defense game. Is progression slow and grindy? Yes, absolutely. Are the randomly generated maps sometimes horribly unfair? Of course, that's bound to happen. Nevertheless it's not breaking the bank and, for the cost, it's a great showing in my opinion that will keep you occupied for a while just to see what the different towers have to offer. Beyond that though? Well, don't expect this to keep you hooked in the long run.
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