
Hexa Turn is a turn-based puzzle game with minimalist design. The logic is simple: block the triange. So, think outside of the box and try not to find a solution. Try to break the solution!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
방식은 참신하지만 좋은 퍼즐 게임은 아니다. 'AI와의 턴 대결'이라는 방식을 취하고 있는데 그 AI의 로직이 너무 불분명하다. 최단거리의 경로가 너다섯개씩 있는데 그 중 어떤 것을 택할지 알 방법이 없고, 어떨 때는 오른쪽을 막으면 왼쪽으로 가고 어떨 떄는 오른쪽을 막았는데 오른쪽으로 가고, 어떨 때는 시계방향으로 돌고 어떨 때는 반시계로 돈다. 그냥 하나 하나 다 해 가면서 AI가 어느 순간 '멍청'해지기를 바라며 경우의 수를 다 해볼 수밖에 없다. 이걸 퍼즐게임이라고 불러도 되는지 잘 모르겠다.
Первая половина норм, но потом все быстро сводится к пробам и ошибкам и это уже неинтересно.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $442.5K | 5.9K | 97% | $2.99 | |
| $2.4K | 93 | 98% | $0.99 | |
| $1.1K | 9 | 67% | $4.99 | |
| $102 | 6 | 83% | $0.99 | |
| $427.9K | 8.9K | 97% | $2.99 | |
| $211.1K | 2.8K | 95% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5K | 79 | 59% | $4.99 | |
| $7.5K | 472 | 63% | $0.99 | |
| $7.5K | 236 | 53% | $0.99 | |
| $7.5K | 60 | 82% | $4.99 | |
| $7.5K | 66 | 38% | $4.99 | |
| $7.5K | 108 | 84% | $4.99 |