No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 331.8Kratings | 92% | — | not modelled |
| Free | 213.1Kratings | 87% |
Reviews
Themes across 376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Designed to make money What a shame when a great game is ruined by monitization. This one is engaging, requires real concentration, and solving these are genuinely satisfying. I made it to level 212 but I cannot recommend and here’s why: Along the way some puzzles seemed deliberately one move short of being solvable, and I don’t mind paying for the occasional extra move, but at higher levels the game actually gives you puzzles with no possible solutions and then tells you “No movable pieces? Use items to keep playing.” In other words “Buy an item or you won’t progress.” That isn’t game difficulty. There is no better strategy or different sequence that will solve the puzzle, only a funnel into paying for a solution. It’s an artificial roadblock designed to get your money. Cannot recommend.
constant freezing tile master 3dad ridiculous! its a good game but annoying as others have stated with the annoying bra ads and ads that freeze and you lose your game
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $10.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
So many ads!! There are so many ads that it is very annoying
Do not waste your time and money It is fun at first, then you reach levels that you literally have to pay to clear! Do not waste your time and money on a rigged system! Terrible
Videos Freeze Why why why?? The game offers free videos for extra lives, and then they freeze the game. ALL DAY LONG, someone should be monitoring to ensure this doesn’t happen. Wasted a lot of time and extra features just trying to play today. Maybe another hexagon app would be better.
Daily Cheater I have a set of games that I check in daily for the bonus points. I hate when I check in daily, and it returns to day one in spite of accessing the game every day. Please fix this issue. Thank you
This game was a lot more fun before they introduced the rotating wheels. I’m on level 70 and while I can still solve the puzzles, it’s more stressful than relaxing at this point.
Game The game that is on the screen for you to download is not the same game that you play after downloading.
Lovely game BUT … Does not retain progress!!!!!!!!!! If you stop to perform any other task on your mobile, ALL your progress, in the current level, is WIPED OUT. Therefore any tokens used are LOST ALSO.
schrodingers mobile game This game is surprisingly fun, and really satisfying. Honestly, I can't really imagine a way to improve the idea. It does challenge you, and the moment when you realize something you can do and it all clicks is legendary. But, it's fairly obvious, this game wasn't made with pure heart. There are very obvious mobile gaming cliches everywhere you look. Why does this game need powerups? Why are there 3 chests you can purchase, and why should we need them? Why is there an in-app currency that's also purchaseable? Why are there obnoxious banner ads, and also a way to pay to remove them? Why are there missions? Why are there a limited number of lives? All of these ideas kind of feel like they had one specific motivator, which like most mobile games, is consistent money. And as it would seem, you did a good job! But I think the creators of this game can have so much potential outside of this. It just pains me to see them force so many monetization methods into this, because if they hadn't, this would be one of my favorite mobile games. Creators, if you're reading this: You can make something else! You don't have to make a money-maximizing puzzle game that has useless mechanics to keep people playing and paying. I think you could make the next big game. But this game, even though it's fairly nice, just doesn't hit that mark. It blends into the background along with every other monetizable game idea, it's just that this one happens to be real. Just look at Geometry Dash. All they have is a lite version with ads, a paid version for cheap, and a few spinoffs. And the creator of that game, RobTop, has like a million dollars! That's just because instead of cramming ads and DLC and stuff, he just made a good game. A lot of kids I know play the lite version, and I've asked a few of them why, and I kid you not, all of them say something akin to "all the other ones are too annoying". Geometry Dash just has ads and ONE potential purchase, and your game has...all of that. So all in all, I do think the game is genuinely good, but it's just so degraded by everything that was added for profit. Thus, I give it one star.
Related
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