No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Hexa Away is an addictive puzzle game! It's also a brain-training game. Move the Hexa pieces by tapping them and get them out. However, in addition to just moving them, you'll need to manipulate gimmicks and use your brain to skillfully move the Hexa pieces on larger stages. Please experience this fun puzzle game for yourself.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 331.7Kratings | 92% | — | not modelled |
| Free | 213.1Kratings | 87% |
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update will not load Worked perfectly fine til they released a new update that wont load.
Like this but…. Around level 70 it seems impossible not to spend extra money to play
Fun but then gets boring Up to level 2057. It seems like after these higher levels the puzzles repeat over and over. Nothing new. No new challenges so it gets boring really quick.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $10.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
positive critical· bar length = how often the theme comes up
Ads Way too many adds and on hexagram puzzle you can get extra turns one at a time with multiple ads or PAY to get more turns. I’m going to pull the plug after this one.
Not the Same It’s not the same fun game they show you.
Repeating levels At first this game was so challenging, but after passing level 100, I realized I was playing the same levels over and over and over again. I bought it to remove obligatory ads, and that worth it until I noticed it’s 25-30 of the same repeating levels.
Let’s Watch Ads! The game is fun…if you can actually play it. You will spend 90% of your time watching ads. Eventually, the number and length of the ads made me so anxious I had to stop playing.
Brain Workout Love this game. It helps my mine to slow down and focus.
Horrible Incessant whining begging for in app purchases. NO FUN!!!
Relaxing game Peaceful.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 5.5M | 97% | Free | |
| $630.9M | 2.4M | 92% | Free | |
| $564.9M | 6.7M | 92% | Free | |
| $477.3M | 1.8M | 90% | Free | |
| $444.5M | 10.8M | 93% | Free | |
| $442.5M | 975.7K | 94% | Free |