
With classic ARPG-inspired combat, this hack n' slash roguelike RPG puts you in the shoes of a powerful hero on the rise. Make your own creative decisions in epic battle encounters, ponder moral choices, acquire fantastical items, and even customize your own town.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When Love Met Destruction» от Motionless in White вышел 17 лет назад.
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Bugged to the core, bad control, poor balance and on top poor challenging hazard through the game.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Herolike si presenta bene, l’idea di mischiare elementi roguelike con i combattimenti Hack ‘n’ Slash è molto apprezzata, soprattutto dagli amanti del genere. Nonostante ciò il gioco si dimostra essere una possibilità sprecata che va perdendosi tra la monotonia dei combattimenti e tra qualche scelta molto discutibile dei programmatori che si sono impegnati nella creazione di elementi interessanti, come equipaggiamenti e edifici, senza però pensare a modo intelligente per includerli nel gameplay. Aggiungiamo poi una considerevole mole di piccoli bug per guarnire il tutto ed ottenere un prodotto nemmeno sufficiente. Recensione completa e voto-> http://ilovevg.it/recensioni/herolike-recensione/
Absolute garbage. Game is bugs. Try to load, won't load. finally loads, major texture problems, change quality, game bombs. No optimizing, runs terrible. Had to keep it loaded for 5 minutes to write this warning: Don't buy. You've been warned.
Herolike is an indie action-RPG that blends classic hack-and-slash combat with light roguelike structure and a touch of town management, aiming to deliver a compact but replayable fantasy adventure. Developed by Games Hut and published by Plug In Digital, the game wears its inspirations openly, drawing from traditional dungeon crawlers and ARPGs while keeping its systems relatively simple and approachable. Rather than chasing cinematic storytelling or large-scale spectacle, Herolike focuses on repeatable runs, character growth, and the familiar satisfaction of cutting through monsters and improving your hero over time. The core gameplay loop revolves around venturing into hostile areas filled with enemies, traps, and random events, then returning to a central hub to prepare for the next outing. Players can choose from several distinct hero classes, each designed to support a different combat rhythm, from durable melee fighters to more fragile ranged or magic-focused characters. These class differences help keep early experimentation interesting, as each hero handles positioning, abilities, and resource management in slightly different ways. Combat itself is straightforward, emphasizing basic attacks, cooldown-based skills, and constant movement. While the system is easy to understand and accessible, it rarely demands complex decision-making, which can make encounters feel routine once the player settles into an effective pattern. Roguelike elements are introduced through randomized layouts, enemy placements, and loot drops, ensuring that individual runs never play out exactly the same. This unpredictability adds tension and encourages adaptability, especially when resources are limited or when unexpected enemy combinations appear. However, the randomness is relatively shallow, and over time players may notice familiar room structures and encounter types repeating. Progression is more persistent than punishing, with experience, upgrades, and unlocked features carrying over between runs, softening the harshness traditionally associated with roguelikes and making the game more welcoming to casual players. Between expeditions, the hub area becomes an important part of long-term progression. Here, players can invest resources into buildings and upgrades that provide tangible benefits, such as improved stats, access to better gear, or quality-of-life improvements. This town management layer adds a sense of continuity and purpose beyond individual runs, giving players a reason to keep pushing forward even after failures. While the system introduces strategic choice, its impact can feel muted, as upgrades often provide incremental boosts rather than dramatic changes to how the game plays. As a result, the sense of long-term transformation is present but limited. Narratively, Herolike keeps things minimal. The overarching story of corruption, ancient power, and heroic resistance exists mainly to frame the action rather than drive it. Dialogue and story beats are sparse, and moral choices or branching paths rarely lead to noticeable consequences. This light narrative approach keeps the focus on gameplay, but it also means the world never fully comes alive as a place with strong identity or emotional stakes. Players invested primarily in story or lore may find this aspect underwhelming, while those focused on mechanics will likely appreciate the lack of narrative interruptions. Visually and aurally, the game reflects its indie scale. Environments and character models are functional and readable but lack distinctive flair, and animations can feel stiff during prolonged play. The fantasy soundtrack and sound effects support the tone without drawing much attention to themselves, doing enough to maintain atmosphere but rarely leaving a lasting impression. Over long sessions, the modest presentation can contribute to a sense of sameness, reinforcing the game’s repetitive tendencies. In the end, Herolike is best viewed as a modest, systems-driven action RPG designed for players who enjoy short, repeatable dungeon runs and steady character progression. It offers moments of satisfaction through combat and upgrades, and its accessibility makes it easy to pick up and play. At the same time, its shallow combat depth, limited variety, and restrained presentation prevent it from standing out in a crowded genre. For players seeking a lightweight roguelike ARPG to play in bursts, Herolike can provide dependable entertainment, but those looking for deep mechanics, rich storytelling, or strong long-term variety may find its ambitions fall short of its potential. Rating: 5/10
giereczka całkiem przyjemna spoko się gra polecam :D otrzymane od lootboy :P
Game never works!!!!! Always crashes. i still have not had a chance to play it.
first it crashed then it decides to play on my secondary monitor. Characters look as original as the name of the game suggests.
the whole thing is actually a scam. no updates. its abandoned. dev acc tells sweet lies. chances are that you already got a non-licenced copy. then booted it. then quited it. then deleted it. TL;DR: 10/10 would trust never again.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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