
Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad game, couldnt even finish it, just one word: Illusion of choice. SPOILER: [spoiler] In a battle to recover an mission item in the beggining of the game, it doesnt matter if you avoid the police, and stay annonymous, they still blame the murderer of the mafia guys on you. (even that was a professional killer that killed them and you just stayed as a spectator) [/spoiler] its like it doesnt matter what you do, on the end there is just one way to the next chapter, it is the illusion of choice.
Absolutely awful. A master class in deprotagonizing a protagonist and taking away player agency time and time again. None of the "twists" are surprising or entertaining. I kind of wanted to vomit when I said I didn't want to have sex with another heroine and the game forced me to anyway - you can definitely tell this was written by a sexist. I wouldn't recommend anyone play this game, even for free.
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd give this game a meh if I could. It's an interesting VN but the lack of skipping for generally the same results with minor changes makes getting the 100% super tedious. I've tried quite a bit to do it but it's just too much work, especially if you mess up on a choice.
Most of the choices don't matter. Not worth the time I put in and I didn't put in much. About 8 chapters in I felt like I was just witnessing someone else's narrative and found the "romance" really forced. You literally have to shut down the romance three times before it registers. TL/DR bad book, choice no matter.
[spoiler] Henry Cavill I mean Black Magic...screw that guy. Protect Henry at all costs tho![/spoiler] Honestly...there's much better text adventures out there. This was very bland in it's writing and the characters including your own are not very well fleshed out. Everything feels really basic. Basic scenes, writing, dialogue, action it all creates an okay I guess feeling. Really wasn't a fan of how a romance just ends up described as [insert enemy here] just felt hollow, lazy and straight up weird after a while. [spoiler] and screw anyone that was like "So what if you suck the life force out of human beings. It's ok you're hot. [/spoiler]
[h1]GENERIC SUPERHERO STORY[/h1] I'm someone who likes to check out works-in-progress in the Interactive Fiction genre, and the superhero subgenre has some genuinely enjoyable works out there. So I thought it was finally time to check out something that was actually finished. That's how I ended up trying the Heroes Rise trilogy. Not gonna lie, I ended up being very disappointed with The Prodigy. It's not an awful game with no redeeming qualities, but it doesn't do anything particularly well. For something that's supposed to be the beginning of an entire trilogy, it doesn't do a very good job of making me want to play the rest. As I said, it's not the worst game ever, but [b]it's also not something I can recommend[/b]. It might be a decent way to kill some time if you're desperate for superhero-themed interactive fiction, but other than that, it's probably not worth your time. [b]World[/b] The world of Heroes Rise is very generic. The story takes place in the fictional Millennia City in America, which is the main place for superpowered people to live. Why there, and why America? Obviously, because they were smart enough to be the first to embrace superpowered individuals. We hear about some brewing tensions with China in the background, but none of that really matters to the overall plot. Millennia City itself is just boring. We barely learn anything about it beyond who the important people are and the fact that the good guys are trying to stop the bad guys from doing bad things. There's no real sense of what makes the city unique or interesting. I'm also not a fan of the origin story for the heroes. Usually, movies, books, or games try to introduce superpowers into the normal world in some clever or interesting way. Here? Humans started using special chips, and after "merging" with technology, we evolved. Yep. That's it. It just happened... [b]Story[/b] The Prodigy isn't really the start of some larger plot. You're just a person doing superhero stuff because you want to follow in your parents' footsteps. With the help of your friend and grandma, you get your hero license and finally start helping people while trying to build up your fame. Obviously, the author couldn't help themselves and almost immediately started throwing us into increasingly dangerous situations, so we spend almost no time doing the petty, everyday stuff that should make the progression feel meaningful. And that's a very big problem in my opinion. At first, you might not see this as an issue, but the longer you play, the more obvious it becomes that literally everything happens because of us, either directly or indirectly. [spoiler]We need money to start our superhero career? Well, don't worry. Here's the money. We want to climb the rankings of the most powerful superpowered people? Well, here's some random journalist who will make us famous. You need a reason for the villain to be evil? Well, their parent was killed by our parents. I could keep going like this for ages...[/spoiler] There's no sense of satisfaction in what you're doing, and that's a major problem. The whole journey from zero to hero literally doesn't matter. The game just hands us everything we need for free so it can move the plot forward. There's also a pacing problem, and it's fairly obvious from the start. The game is short, so we're constantly rushed from one event to another, with basically no "longer" breaks in between. The game isn't even badly written on a technical level, but the wild pacing doesn't give anything enough time to sink in. [b]Characters[/b] I didn't want to overuse this word, but it fits nicely again: generic. Starting with the main character and ending with the supporting cast, I didn't find anyone who made me particularly interested in them. The MC doesn't have much to say most of the time. We can either be the classic good guy or play someone who's slightly more egoistic, but ultimately, we're just a device used to move the story forward. The supporting cast isn't much better. We have the best friend who helps us whenever needed, the corrupt mayor, the villain who hates us, the supportive grandma, and the love interest who's there mainly to love us. None of these characters are necessarily badly written, but we're never given much of a reason to actually care about them. [b]Audio & Visuals[/b] This game is purely text-based, so there’s not much to comment on in terms of audio or visuals. Still, I’ll leave my usual note for interactive fiction: even basic visuals and audio could make these games more accessible and appealing to a wider audience, similar to what Roadwarden or Wayfarer have done. [b]Technicalities[/b] The lack of a save system - or at least a "back to the previous page" button - is just incredibly frustrating. I can’t stress enough how much I dislike it when interactive fiction games do this. It’s all too easy to misclick on a choice you didn’t intend, especially in longer games, so give players a way to fix it. I didn't notice any bugs, typos, or other issues.
HOLY MOTHER OF RAILROADING BATMAN!!!!!!! Don't buy this, it's all limited. The choices are absolute nonsense, the things that happen are also nonsense. There's a weird focus on personal politics that are jarring and hit you like a wet blanket. Just subscribe to Novel AI and play a superhero scenario there. In fact do it for all the games in these series.
In the first ten minutes of the Choices pirate game I was captain of a ship and not long after I was going after a ghost ship. In ninety minutes of this game it just kicked my ass over and over. I guess the idea is that it would you would feel more excited when it finally let you win, but honestly I got tired of waiting for it to let me win. I mean being a super hero is a power fantasy, you should get to feel powerful. Instead this game just keeps reminding you that everyone else is better at this than you are.
A clever little gamebook-style story, set in a future comic book-y world. You take actions that increase various stats, and your later actions are informed by what directions you've "exercised" those stats. There's a surprising amount of intrigue, and more than a few twists. Although the ultimate ending is set, the choices you make along the way do matter. And if you enjoy it, it's the beginning of a story that continues in, like, half a dozen sequels.
Why does the game force me to kill the bad guy at the end if I don't like the police? There's a reason why I don't like the police.
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