
The sequel to "Heroes Rise: The Prodigy." It's America's #1 reality show for heroes! As a contestant on "The Hero Project," you'll battle villains and heroes alike with your newly discovered "Infini" powers.
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Languages: English
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the first game in the series was painfully railroaded with little to no choices that greatly impacted the narrative, at least it had an interesting story where you can try your best to help others, stop the bad guys, or have fun in other ways. "Heroes Rise: The Hero Project", however, plays like a reality show where it’s impossible to decipher what the choices will do beforehand. At numerous points did I pick something that I believed would do one thing, only for something else to happen, ruining the experience. Unless you accidentally select the intended route, you’ll not have a good time, and since I apparently picked the wrong option every chance I got, I hated the experience. I’ve played through the game previously and enjoyed it. However, back then, I played as a goody-two-shoes, and the suitable choices meshed with the intended route much better than my current playthrough did. As such, how railroaded the story is was hidden to a greater degree. (1/10)
I liked this game and I would recommend it based on the story alone. But it has the same problems like the first one. I'll add that Review below. The Problem that this game additionally has, is that it is possible to easily "die". What I mean with that is that it is possible to get a game over early based on your choices. Which wouldn't be so bad if there were checkpoints or something like that. For example the ability to rewind to the beginnings of different chapters would be a great addition. I get that the possibility of simply going back on the choice one just made would just make the choices lose weight in general but that you have to restart the entire game to correct one misstep, because you misinterpreted the information you were given or simply because you weren't given enough is extremly tedious. After all, this isn't a short game, it took me around 11 hours to complete this game with a relaxed readingspeed and two restarts which killed the flow pretty much. There is the possibility though to rewind after a game over for the price of one of your stats. But because most of the "Choice of Games" that I played so far loved their statchecks I kinda ignored that one. I don't know though if that stat has any actual importance. At the end of all this I still enjoyed this whole story ,but because of these flowbreakers I certainly didn't enjoy it as much as I could have. P.S. For those of you who want to know how much they miss if they start a new game instead of importing their save from "Heroes Rise: The Prodigy": The story itself seems, as far as I can tell, complete, but any relationships with the other characters are going to be reset. _________________________________________ Here is the Review about the first game: First of all, all I liked the game. It was an interesting read and overall it was enjoyable, even though I kinda guessed where the game ultimately would end and there are a few things, that are really not your decision: Like how you have a crush on another hero, and you don't get the option to say that you couldn't care less about him/her. I know that the actual choices in these kind of games are actually fairly limited, but I simply don't like it if the Illusion of choice gets so obviously broken. Yet so far I would recommend the game, so why don't I? At the end of the game you get to save your game. You need this save if you want to import your progress into the next installment of the series (Heroes Rise is a Trilogy). But to save you need to upload your savegame to the "Choice of Games"-Server. First of all why do I need to upload my choices and my character just so I can continue fully experiencing the story, it's not like that it is hard to simply generate a text-document which holds all the important information. I mean you give this game a fair bit of information about yourself, I certainly don't want to upload it to the internet even though this seems to be normal nowadays. My second point is that you need to give them your e-mail-adress. I did that once and after two days my mail-box literally exploded with spam-mail even though the site that I gave it to assured me that they wouldn't divulge any of my information. And why the heck would I need to hand that out just so I could save my game? What comes next ? Your telephone number for quicksaving, or your adress for autosaving? My point is even though there is a way to create a new character in the next installment with fairly similar statistics, all the minor choices get skipped over, which let's me hesitate because I don't know how many aspects of the game I might miss. Even though I would love to continue reading this series, this completely unnecessary obstacle killed entirely the flow. And simply put: That sucks.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Literal trash. Get railroaded into dumb choices.
The game is very linear, the choices are not logical and feel like the player has to cater to an arbitrary book author, instead of playing a reasonable RPG. Refund it if you can.
woke ♥♥♥♥♥♥♥♥♥
[h1]JUST NOT GOOD[/h1] Heroes Rise: The Hero Project is one of those games where I didn't have high expectations after the first game, but I still somehow ended up disappointed. I actually prefer the plot idea here to the one from The Prodigy - a reality show for superheroes is simply much more interesting than the generic "zero to hero" story. There are also some other cool ideas sprinkled throughout the story, but that's where the good stuff ends. The game is simply not good on a technical level. The writing feels like a downgrade (although it's still bearable), but the ♥♥♥♥♥♥ pacing and inconsequential choices were just unforgivable. You can have the best ideas in the world, but they won't matter if you don't know how to execute them. Unfortunately, [b]I can't recommend it[/b]. The Hero Project is basically fanfic-level interactive fiction, and I'm not even talking about high-quality fanfics. There are some good moments, but they're too few and far between. [b]Story[/b] The story is fairly simple. The government wants to create its own team of the best heroes, and to find the best of the best, they greenlit The Hero Project, a reality show intended to conduct a nationwide search for the right heroes for the job. After the events of the first game, the main character is left jobless, so we decide to join the show to earn some money and fame. As usual, we quickly discover that The Hero Project is very fishy, and for the rest of the game, we're trying to figure out what's really going on behind the scenes while simultaneously trying to win the entire contest. Honestly, I really like the idea behind the plot. Obviously, it's nothing particularly deep, but at least it's less generic than the plot of The Prodigy. One of the biggest issues with The Hero Project is that the game often doesn't actually "show" us what's happening. We're simply told about things after the fact, and this happens infuriatingly often. For example, when you choose to spend your free time with Black Magic, the game just summarizes the whole thing in a few lines: "and they had a lot of sex." Similarly to The Prodigy, the pacing is all over the place. We're often rushing from one action sequence to another, with very little of anything else in between. Then there's a lull where we're given useless information about the other contestants, only for the story to launch into another streak of action. I understand that this is a story about superheroes, so it's naturally going to be full of action, but there still needs to be some balance. The best stories know when to slow down and give the reader some exposition, develop the characters, or simply let important moments breathe. The Hero Project fails to do that from the very beginning. I also have a problem with the story being too preachy at times. It's fine if an author wants to tackle certain themes or push a particular message, but you need to be a skilled writer to pull it off. Here, it often feels very tacky and out of place, despite the good intentions behind it. [b]Choices[/b] If you've ever played a Telltale game, you're probably familiar with railroaded stories with "fake" choices. Heroes Rise tries to do something similar, but the difference is that Telltale, at its best, was able to make you feel like your choices were actually having an impact. The Hero Project often doesn't even try to hide the fact that, no matter what you choose, you'll end up at the same story beat. What's worse, the choices themselves are sometimes just dumb, and you have to guess what the game wants you to do. If you misinterpret something, then good luck - there's no save system. [b]Characters[/b] The Hero Project introduces a lot of new characters, and because of that, it can be hard to keep track of everyone at first. You could easily cut half of them, and it would probably improve the game compared to what we got. The majority of the secondary characters are just filler, with barely any "screen time," so my brain simply started ignoring them most of the time. Unfortunately, the characters we already know don't receive much development either. They're still as generic as before, and whatever development we do get isn't enough to make them interesting. I'd even say that some of them are straight-up worse than they were in the previous game. Black Magic, for example, seems to be there just to be a ♥♥♥♥♥, regardless of our previous interactions. I dated her, but she still randomly decided that if I didn't vote the way she wanted, she'd end our relationship. What? The whole attempt to "force" us to vote the way she wanted felt incredibly weird and completely out of nowhere. Jenny wasn't much better, getting angry because I wanted to vote differently - even though, in my case, my choice wouldn't have even hurt her chances of winning. Lucky is the only new romanceable character, and she's somehow even more vanilla and boring than Jenny. [b]Audio & Visuals[/b] This game is purely text-based, so there’s not much to comment on in terms of audio or visuals. Still, I’ll leave my usual note for interactive fiction: even basic visuals and audio could make these games more accessible and appealing to a wider audience, similar to what Roadwarden or Wayfarer have done. [b]Technicalities[/b] The lack of a save system - or at least a "back to the previous page" button - is just incredibly frustrating. I can’t stress enough how much I dislike it when interactive fiction games do this. It’s all too easy to misclick on a choice you didn’t intend, especially in longer games, so give players a way to fix it. I didn't notice any bugs, typos, or other issues.
这一部给我的感觉就是每个决定都在逼着你选边站,每一边都不讨好23333
I really enjoyed this history <3.
Wonderful narrative and engaging. I would recommend :)
I love the Choice games and the Heroes Rise series is my favorite. I thought hero project was good, but a little bit more difficult than the first game.
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