
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm new to homm series and I'm so hooked on, It's awesome for newbies! Devs listen to feedback and have strong roadmap. It's truly gOlden era for homm gamers
It only hit because of the HoMM 3 nostalgia, but the second that wore off, the game is bad. The AI is absolutely horrible. The devs seem entirely focused on PvP, PvE is truly bad. The higher level difficulties just mean the AI spawns with a lot of units. IT functionally doesn't know how to play the game, doesn't advance properly. Basically, if you survive early, you win, because the AI can't develop. Win a week 2 push and it is GGs. It has a long way to go.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 20.2K | 86% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $16.8M | 7.6K | 58% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 3.4K | 83% | $24.99 | |
| $755.5K | 851 | 90% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.5M | 9.1K | 80% | $19.99 |
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its not like this game is bad, but... If you feel nostalgic - you can always play Heroes 3 or something. If you need something newer, more complex, with more possibilities - you can always play Age of Wonders. So I don't really understand where this game lies between those better choices. It also lacks the manual and tips - you need to google how every mechanic works. And when you ask yourself "hm, does it work that way? I should try it" - the answer is always "No, it doesn't". The interface is also very inconvenient - in some cases hero/army details is LMB, in some - RMB. And special thanks to no autosaves by default and fast load button in the menu... You can guess the story behind that.
아빠가 하던 히마매 3과 5를 옆에서 보던 유치원생이 6과 7을 개쓰레기좆망겜이라고 욕한 시대를 거쳐 드디어 제대로 나온 히마매 시리즈의 수작. 기본적으로 필자는 3과 5를 그 시대의 복돌과 스팀이란 걸 알게 된 이후로 한 100시간을 포함해 약 500시간 정도 밖에 하지 않은 초보이지만 그럼에도 이 게임이 잘 만들었다고 말할 자격 정도는 있다. 사람 새끼가 눈이 달려있다면 6과 7보다 올든 에라의 게임성이 좋다는 건 유치원생도 알 수 있으니까. 솔직히 장르 자체가 찍먹은 커녕 뉴비가 진입하고도 싶지 않은 구시대적 그래픽과 게임 방식이지만 히마매나 유사 장르들을 즐긴 사람들이라면 히마매의 여러 시리즈에서 가져온 게임성의 발전과 개편, 그 시대의 그래픽보다는 깔끔하고 편해진 UI, 엄청나게 다채로워진 게임 모드 때문에 히마매 시리즈의 팬이라면 사서 호불호가 갈릴지언정 돈 낭비라고 생각은 안 할 작품이다. 내가 느낀 사소한 문제점이라면 게임 스토리나 분위기 자체가 엄청나게 명랑해진 것과 뉴비 살해적인 튜토리얼 및 시스템이지만 전자는 개인마다 호불호가 갈릴 문제고 후자는 장르 자체의 문제도 어느 정도 있기 때문에 기존 히마매 시리즈를 한 사람은 몇 시간만 하다보면 금방 익숙해진다. 그리고 자기가 얼엑이라는 티를 너무 내긴 하는데 그건 제작사가 알아서 잘 처신할 거라 믿는다. 이 정도의 찐빠는 참고 넘어가야 히마매 시리즈 팬을 할 수 있다. 아무튼 히마매 시리즈의 프리퀄이 이 정도의 퀄리티로 나왔으니 늙은이들의 추억이 추억만으로는 남지 않을 수월한 첫걸음이 되었으면 좋겠다는 사소한 감정을 담아 평가를 마친다. 유비소프트 병신 새끼들 5 리메이크나 해라
Unfrozen delivered so far.
Great game already, law and astrology are fantastic additions to the HOMM formula, the factions feel good to play (except Dungeon who has no endgame) and have a good identity. Balance and bugs still needs some work but that's what early access is for. Looking forward to the finished campaign and more map templates and scenarios.
krasny navrat ku klasike
Понравилось: вайб игры в целом, есть некое "волшебство"), что заставляет играть в нее. В общем картинка приятная, сказочная, что в данном случае хорошо, как по мне. Не понравилось: все зверушки, они блеклые и как будто с рандомными скинами и цветовой палитрой из Warcraft, Torchlight и подобных игр, не переживаешь за них, не очень хочется стремиться к их улучшению, потом что особо ничего не меняется кроме скина, это как-то грустно на самом деле. Помню как в 3-х героев хотел золотых титанов заполучить и когда получал, то берег их прям, а тут нет такого ощущения (не знаю в чём причина) разности между рангом существ, не визуально особо, ни по силе, что ли, тоже, что пара десятков фавнов ударит, что 5 гидр, одна фигня почти по ощущениям. Вообще по поводу монстров для меня какая-то больная тема, мне кажется, что для такой, как Герои, нужно как-то особенно подходить к ним, ведь они определенную эстетическую часть дают игре и по идее должны очень хорошо запоминаться, выделяться и отличаться друг от друга, а тут слишком всё в кучку, поиграл 4 часа и в голове отложились несколько персонажей. Картинка монстров смазанная сама по себе, вроде чёткая, но при этом глубины проработки (или как это правильно назвать, не знаю) глазу не хватает моему в них). Но в общем вайб игры перевесил для меня и я ее купил). Так как я не люблю соревноваться в разных режимах, мне просто нравится погружаться в атмосферу и проходить сценарии и кампанию игры, то могу отметить только это. Пока так.
高难度ai第二周带着虚空生成的几倍于你的兵力冲你家逼你当守城特,接下来就是两个结局。守住这波就赢,因为电脑根本没有足够的智力运营并策划出第二波攻势,守不住就老老实实下一把。小图每局都是这样的剧本说真的有点乏了,大图里不会运营的蠢材ai让后期更全是垃圾时间,而且看来制作组似乎没有把重点放在pve的内容更新上面,天天就知道围着pvp做平衡性调整把pve玩家死命往舒适区外面拽,或许得等ea结束后再来品鉴这游戏吧
Короче, я залипла. Сначала просто хотела посмотреть, что там за новые Герои, а потом внезапно прошла всю доступную кампанию и закрыла все ачивки. 😂 Есть знакомое чувство старых Heroes, но при этом игра не ощущается копией. Бои приятные, фракции классные, прокачка юнитов затягивает сильнее, чем хотелось бы признать. Из минусов — игра пока не закончена, и это особенно бесит в тот момент, когда ты уже втянулся и такой: «В смысле, всё? А дальше где?» В общем, очень жду продолжения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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