
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of the time of this review, this game does not offer proper PvE-content (nor true co-op vs AI). AI is too stupid to use the game's mechanics, so it simply resorts to cheating via summoning death stacks out of thin air before it throws its only attempt at a flimsy rush at you, then it stops doing anything, lays down, and waits for you to step on it. Devs promised to implement functional PvE by the end of Q3 2026. Here's to hoping. It looks beautiful, it sounds good, and PvP is probably fun to those who enjoy it. I'm not among those peers.
It has been almost 5 months since release, and there have been no substantial updates to the game, though there have been plenty of balance and minor UI updates, mostly catered toward PvP. While balancing via PvP first and adding PvE content later might be easier, you still have to give something to PvE players in the meantime. Right now, the AI in PvE is abysmal, it cheats because it won't utilize various mechanics in the game. Also, there is still no co-op team play, and the writing in the campaigns is mediocre. Where are interesting, unique characters like Gelu, whom people still remember today? The music is also very generic. Why did you start working with Romero only to reject his unique tracks? Heroes music is anything but generic fantasy tunes. Where are the organs, the choirs, and the soul? In general, as a PvE experience, it's very lackluster right now. P.S maybe I'm dumb, but the map selection legend makes no sense and it's hard to udnerstand what it means. It also doesn't showcase any needed information, like how many castles each faction will have when starting. We like to start playing with one, and majority of maps have at least 2, or even more nearby, so we have to try other maps until we are able to find what we're looking for.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Verdict: Olden Era is a mixed bag. On one hand, it has the basics of everything that made the previous tittles fun. On the other, I don't see a reason to pick it over HOMAM 5 at the moment. Wait for more content and some tweaks to how AI operates. + Positives + + Steam achievements (22) + Steam trading cards (6 to make a badge) + 6 very distinctive factions (4 returning, 2 new) + Solid ACT 1 story wise + Graphics is really pretty + I appreciate the double possible upgrade for all units + I kinda liked the soundtrack + Cities look really pretty + I really like the new game modes (Arena and Single hero) + Risk / Reward economical decisions – Negatives – - ACT 1 branches and it is pretty pointless all things consider - AI is often very obviously cheating regarding units - As of now, AI opponents are pretty basic - UI has a lot of issues. Getting info about units is painful as hell - Campaign needs more work - I would appreciate things like artefacts on mini map - Needs more neutral units (factionless) - Too many PvE maps are just 'opponent appeared and rushed your city in a turn' - The devs are focusing too much on PvP and not enough on fun factor
The map generation for exodus is so frustrating. Why is it an option to have minimal drops for wood and ore? What do you do if your special resource or third town is guarded by ranged mobs? Why the ♥♥♥♥ do you not get an option to restart the match until you are above a certain rating? Below 2k we are too stupid to figure out how to press escape and restart, right? Or is it because below 2k we don't care if we get ♥♥♥♥♥♥ by RNG? WHY CAN'T I PICK A MAP? Why is it a coin flip if i play exodus or sprint or blitz? These are completely different game modes but the option is - pray to you grandma or suffer through two hours of ♥♥♥♥♥♥♥♥. I am a dad - I want to play what I want to play. What if i care about my rating? Do i just quit and take -20? This model does not respect the players time - an unfortunate conclusion i came to after sinking over 200 hours. Until changes are made, i will not play this - and neither should you.
Everything is in the marketing!!! Bringing in the father of the series, using a well-known name, directly copying many things, and then pretending that everything is amazing — that is the sad state of this world. This game could be called Heroes of Potatoes and Tomatoes, Bread Rolls and Yogurt, etc. Because when it comes to the game’s lore, literally anything can be put into it. Anyone who has played all the games so far knows exactly what I’m talking about, and I challenge anyone to prove me wrong. The story is for 5-year-olds, the campaign is boring, the AI cheats... Actually, ever since the 5th installment, which was a solid game, the series has been going downhill. Heroes was never just a strategy game; it was also an adventure, and in this game, that whole aspect has lost its meaning. The creators of this game are trying to make a name for themselves by riding on the legacy of the old series. If it weren’t for the name that sold the game, the rating would be drastically lower. The game isn’t bad, but it’s nowhere near what it’s being presented as.
slow loading for the maps and no font size scaling in the "readability" menu? I'll revise this if they fix those. Haven't been able to do much because of that, not killing my eyesight for it. Other than that the whole pvp-focus thing is utterly R-tarded. Most if not ALL the players i have ever met that enjoy HMM have always loved it for the PVE aspect. This isn't Starcraft or Warcraft with all the clicks per second players. Wrong audience, bad move.
Worst money spent , its horrible visual , cant tel lwhere the resources are , where your castle is or where you are .. can't compare this with HOMM , scrap.
Из плюсов: - Хорошая графика, только с перекосом в мультяшность - уникальные "законы" для каждой фракиции - возможность изучать заклинания даже если их нет в гильдии Из минусов: - Какая же "каша" в голове у дизайнеров, когда рисовали юнитов замка "раскол" и "улей". Ужасный дизайн моделек- не понятно где у юнита рот, а где жопа - Сильно переработали замок Роща относительно Оплота ( в Heroes III). Появились юниты в виде бе3форменных камней! WTF!? Где дендроиды, где пегасы. где гномы и драконы? ****!! - Из привычных замков есть только 3: Замок, некрополь и роща. Остальные замки как-то бред. Зачем они нужны если еще целой кучи привычных фракций нет? Цитадель. Болото. Элементали. Инферно. Башня. Из-за этого игра кажется сильно ограниченной относительно Heroes 3 - Дурацкие заклинания. Невозможно выучить "искусное замедление" и "искусное ускорение" обычному герою. И это магия 1 lvl. Вы шутите? Набор заклинаний ограниченный - нет Random maps
这帮欧美制作组都有心理问题吧,不想着做新东西,天天就是平衡补丁恶心玩家。
Те же самые герои, но с графикой мобильных дрочилен. Пойду лучше играть в 5-ю часть.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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