
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组既然不把PVE玩家当人,那你们等PVP玩家给你们好评吧,这个差评我先打了
It's like that old fashioned Heroes of Might and Magic that you loved, except without any of the fun. It's like a zombie HOMM, shambling along in a imitation of life but the soul is missing. I'm not sure why exactly, but I just don't enjoy it at all. It did make me pine for the real thing, though, so I'm playing HOMM3 again now.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.8M | 12.6K | 74% | $39.99 | |
| $17M | 20.1K | 86% | $29.99 | |
| $16.8M | 157.3K | 98% | $4.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $17.1M | 35.2K | 94% | $24.99 | |
| $17.1M | 22K | 92% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 3.1K | 84% | $24.99 | |
| $756.6K | 851 | 90% | $29.99 | |
| $7.4M | 6K | 83% | $39.99 | |
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.5M | 9K | 80% | $19.99 |
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not the return to form advertised
It is a nice game, but i have to give a negative comment. 2 months passed since the EA but 0 update on content. Every update log was focus on balancing. WHO CARES the balancing if you have NO CONTENT.
[b]Unfortunately, I cannot recommend this game at this moment.[/b] 😕 [b]Long story short:[/b] I don't care about PvP mode; the game lacks key PvE features this series is known for. [b]Long story long.[/b] I am a huge fan and long-term player of the Heroes of Might and Magic game series. What I love this series for is an immersive, large-scale and unpredictable fantasy world, where you can encounter fantasy creatures of all kinds, complete quests, gradually progress through large and diverse maps, and follow a well-scripted story. I like to have large armies, [i]learn[/i] all available spells and hero skills, collect all sets of artifacts, and conquer every available faction in the game in one scenario or campaign. I also love some level of randomness, where you encounter unexpected armies and receive unpredictable rewards in quests. I still remember that excitement you get when you visit a seer's hut and the seer asks you to bring an artifact or defeat a hero... But you don't know where on the map they are, so you continue exploring in the hope you can find what you seek, taking your time. Nor do you know what the reward for your endeavors would be, which may be both a complete surprise and a major disappointment. You get that same feeling when you see a colored border or gate, which you can pass through only after receiving a key of the same color from the keymaster's tent. But since you don't know where those tents are, or at which point in your journey you'll come across them, you anticipate great adventures full of surprises. 🗺️ [b][u]Guess what? None of that atmosphere is present in the new game.[/u][/b] [b]Main single-player content that needs to be added but is currently missing:[/b] [list] [*] quest objects, like quest huts, quest guards, and quest gates [*] water gameplay and water objects [*] underground level of the map [*] key tents, key guards, and key gates [*] long, handcrafted scenarios, where you gradually defeat every enemy faction, with each next faction stronger than the last one (The Empire of the World II, Wayfarer (E), LOTR 4.0, Paragon) [*] map events, either triggered by stepping on a certain grid square or by a certain in-game day occurring [*] a so-called "bomb" event, that removes an object on the map when triggered [/list] In general, the game does not offer any tools to restrict the player from accessing certain areas and/or enemies until a certain point in their progress. I wish I were a good PvP player, but I'm not. The moment I step into that area, I'll be wiped out by some pro PvP player in a split second. ⚔️ The only reason for me to play this game is to relax in a long PvE session, at my own pace, splitting the game time into convenient chunks and returning to it whenever I have time. The most important thing here is that only when mapmakers have enough tools available to create long, immersive scenarios is there a chance for the game to get on track toward long-lived continuity and replayability. Ideally, we also need more diversity and randomness, by adding new factions too. I wish I were wrong in my assumptions, and that these features will be added in the future — I'd be happy to change my opinion on the game. 🙏 But as of today, the game has every chance of turning into a massive online battle arena, [b]not a HoMM game.[/b]
不要学暴雪搞什么竞技,游戏是拿来爽完的,不要为了竞技搞什么无趣的平衡 你可以给pvp弄点特别的机制,但是不要让pve跟pvp一起用一样的机制跟数值 不要尝试教人玩游戏 好好更新爽点就行了 玩家不是给你们当儿子一样教育的
制作组根本就不在乎pve玩家的想法!随意修改和削弱就不提了!那个AI笨的跟猪一样!顶级难度的AI连评估判断玩家实力的意识都没有,打不过也硬往上撞,难度全靠虚空爆兵,就是让前期的玩家拼命守城,守过了就直接通关变成垃圾时间,连逃跑都不会用,蠢得可以!我还不如回去玩英3呢!真是恶心人!制作组不懂做游戏,以后再也不买这公司的游戏了!
Valiant effort, but as a single-player game it's almost impossible to enjoy. AI is either dumb and sheepish, or it arrives on week 2 with a healthy stack of tier 6 creatures. and AI's behavior is often just plain dumb. it's like plaing against free version of chatgpt. hmm3 opponents had more intellegence than this. it's not ai, it's dumb algorithms. the maps are crammed with everything they could think of, making it an utterly meaningless mess. there's no breathing space at all in any sense of the word. too many towns, too many dwellings. it's all generated in a very dumb mathematical manner. there's no life or joy in any of it. and there's just too much dumb unnecessary stuff. I'm going back to hmm3. this is nowhere near being ready, and I'm not talking about bugs, I don't care about those. The whole thing is woefully undercooked and rushed, they delivered a baby at half-term and now trying to build it up based on "community feedback" (aka responding to the loudest voices) instead of figuring out the game and its DNA first. maybe it'll get a little better in a few years, but I'm not holding my breath. they will make their money instead of making a game, I will be playing hmm3. fair enough, i guess. campaign (whatever is available now) is bland and fogettable. i wanted to like it, but it just doesn't work.
不建议入坑,专注于pvp方向的改动过于影响pve的体验,不去平衡一下ai强度地图资源不平衡,2周ai上门带6级兵见面,小地图就是做牢,pve体验极差ai稍微弱一点就是随便打,强一点就是打不过。
Please let me know when this game becomes fun - after playing this, I went back and played some HOMM 3 and HOMM V to make certain the genre hadn't just passed me by at my current age. It hasn't - its this game. The graphics are confusing, and mobile-like. The fact that "large" monsters occupy 1 grid space is just one of the multitude of issues with this game - it is a lifeless, cartoony, soul-lacking world. The mechanics are ok - I just hope everything else is a place-holder.
Active players
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