
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Reviews
Themes across 2399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HD ремастер героев 3 с модами. Это плюс, если что
Вот я искренне не понимаю игру. В чем смысл вообще в нее играть? Ты просто бегаешь за чела фармишь ресы, собираешь армию. И что? Ну так можно фармить до усрачки, пока число юнитов не перестанет помещаться в иконку. Где какое-то ограничение по времени? Или ограничение по ресурсам? Где вообще хоть какая-то механика, которая подталкивает тебя к выполнению твоей цели? Ведь я могу просто бегать от кемпа до кемпа с ресурсами и нанимать до бесконечности армию, что в принципе может и делать противник. Тогда в чем ♥♥♥♥♥ смысл игры? Также я не понимаю на кой хер сделана механика - нажми 2 раза, чтобы походить. Зачем? Подтверждение хода? Ну казуальная ♥♥♥♥♥ тогда. Потому что в игре и так нет ничего, на чем можно было бы сделать ошибку и проиграть. При перезагрузке компании надо каждый раз сначала скипать каждую фразу в диалоге. Вы че ♥♥♥♥♥ парни? Из какой пещеры недоразрабов прошлых десятилетий вылезли? Что так сложно сделать скип всего диалога одной кнопкой, если игрок видит его не в первый раз? Мне вот читать по 100 раз эти ахуительные пасты истории, где каждая ахуительней предыдущей, максимально впадлу. Зачем сделано так, что если твоя армия сильно превышает по численности армию монстров, то бой просто скипнуть можно? Вот просто ♥♥♥♥♥ ♥♥♥♥♥? Я играть зашел или бесцельно бегать и скипать бои? Почему не сделать тогда какой-то скейл им с течением времени, чтобы у игрока была ♥♥♥♥♥♥ цель быстрее собрать достаточное количество для нормальной схватки, а не дрочить на месте перед ними своей миллиардной армией, в то время как у них 1 скелет ♥♥♥♥♥. Весь мультиплеер это битва 1 на 1 - почему? В пошаговой стратегии ебашить, как в шахматы что ли? Я как бы против шахмат ничего не имею - сам играю, но, если бы я хотел играть в шахматы, то и играл бы в шахматы. А я хочу поиграть в пошаговую стратегию 2026 года, но видимо не судьба разрабам сделать адекватную игру. Испытания - ну им лайк, чисто как задачи на lichess или chesscom.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100時間を超えて遊んだゲームは久しぶりです。 ターン制ストラテジーなので、RTSと違ってゆっくりできるのがいいですね。 私はこのシリーズははじめてだったので、youtubeの入門動画を見て勉強しました。 https://youtu.be/Nyzsd2WkcRk この動画は非常にわかりやすいので、必ず見た方が良いです。 はじめはクイックマッチのイージーからはじめました。 今では、カスタムマッチ:最高難度AIアンフェアに勝てるようにまでなりました。 (ただし、資源と中立勢力はノーマルですが) アンフェアはその名の通り、不公平なまでの進軍スピードと軍勢で自軍本拠地までせまってきます。 はじめはまさかの10ターン程度で壊滅させられました。 何度もトライしましたが10回は負けました。初めて倒した時は脳汁がでました。 ★★私と同じ初心者に向けていくつかコツと個人的にわかりにくかった点を書いておきます。 ・はじめのおすすめマップはyoutubeの通りクロスロードが良いです。複数人戦は慣れてからの方がよいです。 ・はじめはテンプルを使ってシステムに慣れましょう。おすすめヒーローはケストレルです。 クロスボウ兵を強化して、序盤から遠距離戦を制しましょう。 ・ゲームがはじまった瞬間、もう一人ヒーローを雇った方が効率が良いです。 宝石やゴールドが増えるヒーローや、移動力のあるヒーローだとラッキーです。 ・基本的にすべての戦力をメインヒーローに集中してレベルをあげましょう。 サブヒーローは主に偵察と物資の入手、兵員の輸送要員として運用します。 慣れるとポケットディメンジョンを活用して、 複数ヒーローを同時に成長させられるようになってきます。 ・オート戦闘とオートセーブをオンにしましょう。(youtubeの動画にのっています) 操作を間違えてしまったり、あと一歩で勝てそうだったのになぁという時、 すべてのターンを自動保存してくれているため、好きな所からやり直しができます。 ・魔法は魔法ギルドを解放すると、解放レベルに応じてランダムに増えていきます。 例)魔法ギルド1を解放すると、ティア1の魔法がいくつかランダムで解放されます。 魔法ギルドを建設すれば自分で資源を投じて解放することもできます。 ・ティア2までの魔法は全ヒーロー使用できます。3以上は該当するスキルが必要になります。 ・魔法は解放した後、街に一度立ち寄ることで覚えます。 ・無属性魔法は、ポケットディメンジョンを最優先で解放しましょう。次にタウンポータルです。 この二つの使用には、ヒーローのレベルが4,8が必要です。 レベル4,8を超えたヒーローは貴重ですので絶対失わないようにしましょう。 ・できるだけ自軍ユニットを減らさないように、中立軍を倒しましょう。 ・序盤は一番安い「戦士1名」のスタックを作って空欄を埋めましょう。 ・敵ヒーローとの交戦は、相手が格上の場合は野戦ではなく、籠城戦で戦いましょう。 要塞3まで開発して籠城すれば、2倍以上の兵力差でも勝つことができます。 籠城戦のオート戦闘は基本的にあてになりません。必ず自分で操作して戦いましょう。 オート戦闘でぼろ負けでも、自分の操作では余裕勝ちできることが多いです。 ・ただし、籠城戦の場合、負けるとヒーロー再雇用ができません。 ですので、「負ける前提で敵の戦力の消耗が目的で籠城戦をする」場合、即席でヒーローを雇って、 そのヒーローに戦って死んでもらいましょう。難易度が高くなるとこういった戦法が必要になります。 ・偵察のために、ザコ1匹だけ連れたヒーローをつくってどんどん進ませましょう。 死んでほしくないヒーローに偵察をさせる場合は、敵ヒーローと交戦になったら撤退しましょう。 撤退すれば酒場でもう一度雇うことができます。 ・2種類あるクリーチャーのアップグレードは迷うと思いますが、はじめはノリで決めて大丈夫です。 ただ、イニシアチブに大きな差がある場合は、イニシアチブが高い方を選んだ方がいい場合が多いです。 ・イニシアチブが高いクリーチャー順に行動開始となるため、全クリーチャーのイニシアチブが低いと、相手に魔法やら攻撃やらを散々くらった後に行動開始となってしまいます。イニシアチブが高いと逆に、はじめに魔法で弱体化させたり、敵の危険ユニットを先に排除することができます。クリーチャーのティアが高くなればなるほど、イニシアチブの数値は高い方をオススメします。 ・最後に、わたしの個人的なオススメ派閥とヒーローはダンジョンのモートリーです。 みなさんにもぜひ楽しんでほしいゲームです。
Прошло несколько месяцев с выхода раннего доступа, а разработчики не могут починить потерю соединения, спасибо за -22 рейтинга. Багов в этой игре больше, чем онлайна
Вроде бы и неплохая игра, но онлайн играть невозможно. Постоянный рассинхрон и с читаками никак не борются.
While this game hasn't lived up to the lofty standards of it's spiritual predecessor, Heroes of Might and Magic III, it will likely be well received by both fans and newcomers to the series. The development team has clearly put a lot of love and effort into this game. They really listened to the fans and took their feedback into account since the first images of the game were released, and more still even since the demo and early access have been out, getting closer and closer to the ultimate game fans have been craving for years. If you're a fan of the series, especially it's third installment, you will likely appreciate the gameplay, classic HoMM lore, and call backs to previous entries. At the time of this review the game is still in early access, leaving plenty of time to improve on my minor qualms, namely the lack of series staples like a sailing feature or an underworld map and a reduced number of factions (while HoMM3 had 8 factions in the base game and a 9th added for its expansion, not to mention the fan-made Horn of the Abyss expansion with at least three more all-new factions and counting, Olden Era contains only 6 factions at this time in the early access. This means that if all 8 possible players are utilized in a game, it is impossible to avoid repeating factions). Still, this is by far the best game to come out of this legendary series in over 25 years, and it would make a great entry point for newcomers. I look forward to seeing what's to come.
Way too difficult. "Normal" raises massive armies that you cant keep up with. Normal is supposed to be normal, not sweating to survive and getting destroyed in two weeks. Dont worry though, on easy you can build three very big armies, oh wait, since the AI only focuses on one army and you can only fight with one at a time, their armada will easily steamroll all three of your armies. So basically, there is no point in having multiple heroes/armies. The AI in custom matches on easy will ensure that you will spend large amounts of time stuck in one area building up one army that can barely succeed against theirs. Not sure if the developer was going for dark souls fantasy strategy style but if they were they achieved it.
PVP focus!?, devs can suck it.
Old saves don't work after latest patch!
For some reason we are not allowed to have a chat anymore for this game. Then what is the point to play online vs other people?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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