
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Reviews
Themes across 2399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前很多细节上的东西还没有,比如岗哨啊,航海啊,地下啊,更全面的地图编辑器啊(以前几代编辑器对标的话),战役没出完啊等等,但总体来说是个不错的底子,至于画风只能说看人,我个人是对这代阵营评价很高的,毕竟以前哪来的虫子和水母,毛子设计还是比较大胆的,还有虽然他们没直接承认,但是美术肯定参照了亚山的(5-7代),很好,很有精神。 Now the game needs more polishing, objects like tents, sailing, underground map, more functional map editor (to compare with homm 3-7). The campaign is also unfinished yet. The foundation of the game is good, even though the opinions of game art may be controversial. IMO, the existing six factions are excellent designs since there are no factions like unfrozen or hives. Russians have outstanding creative ideas. I do not remember they have admitted that some models of creatures are similar with Ashan ones but well.... We could see the similarities. In general, a good game.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game isnt bad but to me they have set their bar too low, and the modernisation side of things isnt quite there yet, I mean like hovering over something and having a informative UI element pop out ect. Homm 3 was amazing, but also it not only had WOG (also known as 3.5) but someone revived it and has continued developing from WOG (its now called ERA), but its a massive continuation from wog and still active to this day. The point is, after a few years they MIGHT be able to get on par with HOMM3 but considering what WOG adds to the game and the tons more content/customisation that is added through ERA, this game will likely always be greatly underwhelming even if ERA stuff isnt quite as polished/balanced as official work. Faction amount, map choices ect are fairly minimal. Not a bad attempt at recreating the feeling of a very successful 25 year old game but its so hard to recommend this game, again it feels like it could end up very similar feel/quality to the base HOMM3 however with the additional content available for that game, HOMM3 + WOG/ERA blows this game out of the water.
It's the best heroes game since 3 (haven't played 4, but this is way better than 5,6,7); started with heroes 1 way back and this captures the Fantasy joy that made those early ones so fun. Main problem right now is the lack of single player (PvE) content (for devs: PvP may as well not exist as far as I'm concerned fwiw); the main campaign is fun and i've replayed it multiple times, but the story reminds me too much of the juvenile writing of dragon age veilguard, and there's not enough other content period as there's only one campaign so far, and even that is incomplete currently. To be fair it's still in early access; they're actively working on improvements, and with the recent update they do appear to be taking improving single player seriously.
Starts out interesting. But it's not good. 4.5/10
Игра потрясающая. Как искренний фанат могу сказать, что это пока лучшая часть со времен Heroes of Might and Magic III. В ней очень много режимов и вариативностей игры (даже на раннем доступе); появились новые интересные механики (например, законы), замки, герои и существа; многие объекты сохранили свой визуал и смысл, от чего многие моменты знакомы игроку и интуитивно понятны; также сохранена основная суть пошагой игры, исследования карты, строительства и стратегических боев. За это игра очень понравилась. Из минусов столкнулись с тем, что визуальный стиль игры показался перегруженным: объекты на карте сливаются с фоном. Однако, возможно, это дело привычки. Также нам интерфейс местами показался нелогичным и неудобным. Например, создание и выбор карт в начале игры слишком замудренный. Но тоже пока сильно не придираемся, возможно нужно время, что бы подразобраться.
It's really good. I'm excited to see more of the campaign and I'm hopeful that it'll become worth replaying with the different choices you get to make, though I'm not very optimistic about that part. But otherwise the story is good, the world is great, the factions feel fun and cool, and it's just overall very enjoyable.
The graphics are honestly disappointing — they just don’t look as good as HoMM3, for example. The multiplayer is a great addition and can be a lot of fun, **but there are frequent connection issues**. Every few games, I get a “Connection Issues” message that stays on screen and essentially kicks me out of the game. My internet connection is perfectly fine — I can play other online games and use Discord without any problems. So if you’re planning to play online, be aware that there are currently significant connection issues with the game. Hopefully this gets fixed, because the multiplayer could otherwise be really enjoyable. However the problems with connection as far as I know have been pestering a lot of players.
Feels like HOMM3 with ton of quality of life improvements. The AI player needs work, currently practically unusable.
People don't seem to know they're in early access. Game is alive and gets patches every week, it is work in progress. And it is a great game and best heroes since homm5. I really don't understand why some players don't realize that the developers balance the game through PvP first, because it's easier to do that at first, and then add PvE content. You will get PvE, relax, and don't ruin a good game with your whining. Or go play ubislop's garbage
In my opinion, don't bother with Heroes of Might and Magic: Olden Era and here is why: 1. Heroes of Might and Magic III is actually better than the Older Era edition in many ways and less expensive, 2. The graphics, artwork, and colours chosen really don't stand out and kind of just blend into each other, I just don't like the feel of it. 3. The challenges are long and drawn out. 4. The campaign is just boring and poorly designed and written. 5. I really wish I had not played this game or two hours so I could have reuested a refund. 6. This game is way overpriced for what it is. 7. Unbalanced. Good News, if you like this style of game, Warlords IV: Heroes of Etheria (originally released in 2005) is going to be released later this year on Steam! I always thoght this was a much better game than HoM&M III & Olden Era. You may want to put it on your wishlist, I am looking forward to playiing Warlords IV: Heroes of Etheria again!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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