
Explore a vast, open world - evade or defeat its monsters, arm yourself with knowledge and equipment, unravel layer upon layer of secrets, and ultimately confront the very magic threatening to destroy everything.
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About
Hero's Spirit is an exploration-based open-world RPG. You'll collect the finite, valuable resources and items scattered about the world, which help progress through the game's story. You'll find equipment that grants you new abilities, and new routes that make the world ever more interconnected. This world's inhabitants will try to help, sometimes offering clues or insight to guide your journey. And just when you think it's all coming together, you'll realize just how deep this rabbit hole goes.
The controls are extremely simple - at its core, you'll adventure around the world using only four directional inputs. Arrow keys, WSAD, or a gamepad are some options. Enemies only move when you do- so strategy is more important than reflexes. One of the design objectives was to take the simplest gameplay we could, and see how much we could create with it. And the answer turned out to be quite a lot. Hero's Spirit was developed over quite a few years, and saw several revisions and updates along the way. To say that its special to us, as developers, would be an incredible understatement- it continues to be a beloved passion project of ours.
Hero's Spirit features an original, retro-styled soundtrack containing more than 80 distict tracks (and 2 hours) of music. It has multiple unlockable game modes, including an auto-runner mode (lovingly dubbed Hero's Sprint) and an extremely difficult challenge mode. It has a whole pile of achievements to earn, thousands of items to collect across its sizeable world, and seemingly countless secrets to find.
And more than anything, we hope that you enjoy it- our passionate community of players is why we do what we do.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In like the early days of the 90s, a lot of games usually came with manuals. more specifically they give you like a brief overview of the characters, some screenshots of the gameplay, and occasionally even a few secrets, and perhaps some concept art as well. This is because in that era due to hardware limitations, they couldn't effectively hide secrets in games all too well, as that would take up a lot of space either during development or in physical cartridge size. This would occasionally lead to rumors about how to get secret stuffs in the game (i.e Mew under the truck, the 151st Pokémon, Jumping over the flag in Mario) and by extension some of them actually being true, but coming at the cost of the fact that there would usually be a lot of dead ends or "nothingburgers" of stories, and so a lot of it feels absurd but not to the point where it feels like it's completely out of focus, and you're left constantly guessing whether or not X or Y actually changed or not. Hero's Spirit is an NES RPG but you forgot the manual and so the only thing you have to rely with is playground rumors and praying, and everything good [i]and[/i] bad that comes with that. This is a game that really made me wish that Steam had some sort of a "Mixed" rating or equivalent, since the good of it is really good, but it is also alongside some painful and sometimes, frustrating design decisions that would be equivalent to the era. I still lean towards recommending this, but I would advise that you also go in knowing at least [i]some[/i] of what the game has to offer, and less go in completely blind.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In truth, I wouldn't recommend this game to most people, but I think the game has a committed enough vision that I can overlook my personal grievances and give it a thumbs up here. The focus on exploring and the binary combat system makes an interesting dynamic of "find more swords to upgrade your attack so you can explore more". And there is certainly plenty to explore, but I think some of the exploration is bogged down by some design choices. Your character can't see past obstances, which creates blackened areas of your screen where your character can't see. Unfortunately this becomes a huge pain as you become lost or disoriented. I would PERSONALLY prefer it if your character "remembered" what he last saw on each tile, except slightly darkened. That way you can more easily tell where you are in relation to everything else. There's also a LOT of illusory walls, which results in most gameplay being: walk up to wall -> bump into wall -> move to next time -> bump into wall -> repeat until you find an illusory wall. There's no visual indicator that there's a fake wall (from what I can tell), so you could easily miss a crucial location just because you didn't bump into one wall. It reminds me of playing Legend of Grimrock and checking every single wall for secret buttons hidden in the walls, which was an annoying experience. Overall, I like the exploration, but the design decisions keep me from committing much more time into this. Oh yeah, and the final boss was not a good time. It's basically an easter egg hunt dialed up to 11, where your attack is reset to 0 and you have to reclaim your swords around the castle to get enough attack to kill the enemies. Initially it was interesting, but after an hour of frantically searching, trying to find just one more sword, I had had enough.
Had it for a few years now and coming back to it after getting me a Steam Deck, I remembered why I couldn't put it down. Hero's Spirit is entirely about exploring, so much so that its combat is as simple as it gets. You bump into hostile creatures and if you've collected enough swords to be of equal or higher level than them, then they're defeated. Otherwise, you can negate damage with a one-time-use shield, kill anything in your path with a one-time-use golden sword (which are rather rare), or even freeze time for a moment to avoid combat altogether. Combat aside, the game revolves entirely around finding keys, unlocking doors, and unearthing secrets to increase that combat level (so you can progress through the 'story') and gather items that'll further help you traverse the labyrinthine maps. And while Hero's Spirit is a fantastic retro exploration game, it's also extremely frustrating. It doesn't help that it didn't manage to find an audience, meaning you're left to your own devices. No guides, little to no help on the forums (no joke, when I asked where to find a specific door, someone game me a jester award), no videos... But then, that's part of why it's so good.
This game is almost like a... Turn based, tile based metroidvania. It very much evokes the sense of discovery and wonder. I beat it in about 8 hours, but there's a LOT of secrets still. Regardless, I think I can recommend the game! It's a very simple game, only requiring use of arrow keys, and it tries to invoke a certain aesthetic of older, more rough-around-the-edges games. No manual, no map, claustrophobic level design, and strange inexplicable bits. I quite like what it does, for the most part! Just beating the game probably will take you about 10 hours at the latest, but for the 100% completion, it seems I may be at this game for many hours yet. The graphics are okay. Standard fare for Retro Games. The soundtrack, however, is very good, although I wish many of the tracks were longer. Still, overall, this is quite the lovely little package. Play it if you love adventuring!
Not even close to finishing the game but so far its been amazing. Amazing soundtrack, amazing exploration, and a massive amount of content. This has to be one of the most underrated games on steam, and it's super worth the price. I can only imagine how insanely good a roguelite spin off of this game would be.
Excellent feeling of exploration! I love it.
This is a really addictive retro exploration RPG. It has secrets within secrets that hide another secret that unlocks another secret behind the first one. There are some tough spots to get past, but there are always other ways to approach a problem, so you are never really stuck.
The lack of automapping or collection logging is an unforgivable sin in a exploration/collection game.
secrets are cool and all but only when you have gameplay to back it up (it does not)
It's an acquired taste hidden gem, kind of game.
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