
Explore a vast, open world - evade or defeat its monsters, arm yourself with knowledge and equipment, unravel layer upon layer of secrets, and ultimately confront the very magic threatening to destroy everything.
Modeled estimate, not a reported figure. How we estimate →
About
Hero's Spirit is an exploration-based open-world RPG. You'll collect the finite, valuable resources and items scattered about the world, which help progress through the game's story. You'll find equipment that grants you new abilities, and new routes that make the world ever more interconnected. This world's inhabitants will try to help, sometimes offering clues or insight to guide your journey. And just when you think it's all coming together, you'll realize just how deep this rabbit hole goes.
The controls are extremely simple - at its core, you'll adventure around the world using only four directional inputs. Arrow keys, WSAD, or a gamepad are some options. Enemies only move when you do- so strategy is more important than reflexes. One of the design objectives was to take the simplest gameplay we could, and see how much we could create with it. And the answer turned out to be quite a lot. Hero's Spirit was developed over quite a few years, and saw several revisions and updates along the way. To say that its special to us, as developers, would be an incredible understatement- it continues to be a beloved passion project of ours.
Hero's Spirit features an original, retro-styled soundtrack containing more than 80 distict tracks (and 2 hours) of music. It has multiple unlockable game modes, including an auto-runner mode (lovingly dubbed Hero's Sprint) and an extremely difficult challenge mode. It has a whole pile of achievements to earn, thousands of items to collect across its sizeable world, and seemingly countless secrets to find.
And more than anything, we hope that you enjoy it- our passionate community of players is why we do what we do.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
젤다라이크 라뮬라나 힌트 주는 npc의 대사는 진행도에 따라 바뀜 가짜벽 작작좀
I love the retro feel, would like to see more games like this.
youre gonna want to make a map
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, full of depth. It's money well spent.
A fantastic, authentic, and interesting game with a huge world and homage to for whom the frog tolls
It's an acquired taste hidden gem, kind of game.
This is a really addictive retro exploration RPG. It has secrets within secrets that hide another secret that unlocks another secret behind the first one. There are some tough spots to get past, but there are always other ways to approach a problem, so you are never really stuck.
Sensación de progresión, exploración y descubrimiento como ningún otro. Y lo que me queda por descubrir... vaya joya.
I'm currently ~15 hours into the game and I would say that I recommend it to anyone that loves - [b]Collectathon mechanics[/b] - [b]Large worlds[/b] full of [b]secrets[/b] around [literally] every corner - Not having a game tell you what to do / where to go needlessly My only real complaints with the game so far: - All of the "Cull" options (hiding what you can't see) result in a lot of flashing. IMO, an option to have the out-of-sight tiles just turn to Greyscale, without the big lighting changes, would drastically help with this. - The game is oddly zoomed in *unless* you have it in an Ultra Widescreen layout. Not knowing this, I played zoomed-in for my first ~5 hours, and only realized it when I went to link the store page to someone and noticed the trailer gameplay looked different. - Despite the previous issue, the game doesn't offer resolution settings, so you have to set it to Windowed Mode and then manually adjust the window. It also doesn't save your adjustments, so when you launch it next, you'll need to re-adjust it. - While the lack of strong railroading/hand-holding is overall nice, the vague guidance is almost *too vague* for some of the pretty significant items. - The above problem is exacerbated by an imposed tension created by resource scarcity. The scarcity, combined with NPC comments that implied that there might not be enough resources almost had me drop the game at the 5 hour mark, when I felt that I was in too deep to want to start all over. I think that this could be somewhat aided by having a/an NPC(s) that assure the player that they are probably going to be OK resource-wise, as long as they keep looking. - There are some areas that overstay their welcome a bit for having the player demonstrate that they know a mechanic, or impose an extra tedium. When you consider that these areas will often need to be backtracked (such as the player not being able to progress completely through them), they become really draining. I'll try to update this if/when I finish the game-- but despite my complaints, I would recommend this to anyone who is even remotely interested-- it's an incredibly unique experience!
Enough surface level fun to give you an easy 10-15 hours of fun, but then you really start to dig and you realize you could spend 50 hours on the game and it's well crafted secrets. Fantastic game for anybody looking to scratch that TUNIC or Animal Well itch.
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Players by region
Where this game's players are, estimated from review languages.
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