
Your friends are bagging over $15M in cash, but you’re here to ruin the score. Sabotage their heist at any cost while surviving lethal random events.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fellow Gamers,
We designed Helluva Heist to be a laughter-filled adventure that embraces the fun, the frustrating, the chaotic, and the purely ridiculous moments of gaming with friends. If you’re looking for a non-stop dopamine rush of hilarious sabotage, this is the game for you.
For the optimal experience, we highly recommend playing with at least 3 other friends. For the best experience: heists with 6+ players escalate quickly into full-blown, beautiful mayhem.
As a Robber:
Join a high-stakes group heist with your friends.
Steal over $15M in cash from the vault/safes.
Crush rival robber teams standing in your way.
Survive intense shootouts with the Police.
Don’t let the Disruptors spoil your plan.
Adapt to random, unknown events that change the game.
Extract the loot to claim your victory.
As a Disruptor:
Sabotage the heist in your own way, be a silent shadow or a loud menace.
Choose to either support or destroy the robber teams for your own gain.
Turn a tactical operation into total mayhem.
No rules, no limits, just play it your way.
We are planning to add more features after the Early Access:
Get skins (characters, guns), new characters with your Heist Coin.
New maps, events for more fun.
And other features according to your suggestions.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хочет конкурировать с Payday, но нашла ♥♥♥♥♥ с кем конкурировать.
khá vui, đáng chơi với bạn bè
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exteam: bad sound, controls, animations. You can just run through the game and nothing... so bad.
Still missing a bunch of features, but you can already tell this game has its own vibe compared to a lot of FPS games out there. Really hope the devs keep working on it and push it further. Biggest thing I like is the hideout lobby. Having mini-games to chill while waiting for a match is actually fun, not just sitting in queue doing nothing.
Guys, it's not early access - it's not even an alpha. If you think that this is passable condition and this is close to finished game - i've got a very bad news for you.
The concept alone is worth getting excited about: two rival heist crews, one bank, and a third team whose only job is to ruin everything. The first-person gunplay feels genuinely polished, and the lobby is one of the more charming pre-game spaces I've seen in this genre. However, the third-person camera and aiming need real work, and the frame rate instability inside the building is hard to ignore even on lower settings. The vault interaction is too passive right now, and the map feels a bit empty with all doors already open. This is clearly a game built for chaotic multiplayer fun, and the bones are strong enough to get there. Keep an eye on this one, especially if the team follows through on their post-launch roadmap.
This game already feels like something different in a good way. Matches get messy fast, but that’s where most of the fun comes from, especially when playing with friends. It’s one of those games where you don’t really plan anything, you just jump in and see what happens. Since it’s still in early access, it can feel a bit limited after a while. But the core idea is strong, and you can tell there’s a lot of room to grow. I’d definitely love to see more maps and content added over time to keep things fresh. If the developers stay active with updates, this could turn into something really solid.
(Kronia Technologies) Hi Steam community, After a few days since releasing our Early Access version, we’ve received a lot of feedback from you, and we truly appreciate it. As first-time game developers working with a very limited budget, we’ve done our best to bring this game to you. At the same time, we understand that the game has not yet reached industry standards, and there is still much to improve. We hope for your understanding that while we would love to deliver a content-rich and polished, issue-free experience, our current resources and team size make that challenging at this stage. (Note: we’ve invested all of our available resources to get this far, and as our funding runs low, it has become increasingly difficult for us to continue development at the pace we would like.) Nevertheless, we truly value your feedback and will continue working hard to improve the game and make it more enjoyable. Once again, thank you for your time and support. We look forward to hearing more of your suggestions. Kind regards, The Kronia Team
It’s finally here! I had the chance to jump into the closed beta last month while waiting for the full release, and it was worth the wait. This is a truly promising and engaging title
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Players by region
Where this game's players are, estimated from review languages.
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| $383.2K | 10.6K | 68% | $1.99 | |
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| $0 | 0 | — | Free | |
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| $0 | 41 | 63% | Free |