
Alpha 3 of Hello Neighbor brought the first iteration of the large house. Hello Neighbor is a stealth horror game about sneaking into your creepy Neighbor's house.
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Languages: English
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Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello Neighbor Alpha 3 is probably one of the more interesting versions of Hello Neighbor for me because it feels like I am seeing the game while it was still figuring out what it wanted to be. I am sneaking around a huge house trying to get inside and work out what the Neighbor is hiding, but the whole place feels more like a strange puzzle box than a normal horror level. It is much darker than some of the later versions, and the big house gives me a lot of room to explore, climb around and try different ways of getting through. I like that I am not simply following a set path because a lot of the fun comes from working out what the game is expecting from me. The house is easily the strongest part for me. There are loads of strange rooms, hidden areas and little clues that make me want to keep looking around. Some of the puzzles involve finding coloured keys and using objects in unusual ways, while other parts require me to physically get to places that look impossible to reach at first. I can move furniture, throw objects around and use things like the electromagnet to help solve problems. I like this because the environment actually feels like the puzzle instead of just being a background for the horror. The Neighbor also adds a good amount of tension. I know I cannot just run around the house without consequences, because once he notices me I have to react quickly and find somewhere to hide or escape. The idea that he can change his defences based on what I keep doing is one of the more interesting parts of Hello Neighbor as a whole. In practice, the behaviour is not always as clever as the concept makes it sound, and sometimes I can get around him in ways that feel more like exploiting the game than outsmarting an intelligent enemy. Even so, I like the pressure he adds because exploring an empty house would not be nearly as interesting. The biggest weakness is that Alpha 3 feels like exactly what it is, an unfinished version of a much bigger game. Some of the systems are rough, the movement can be awkward and there are moments where I am not sure whether I am solving a puzzle properly or simply finding a strange trick that happens to work. The physics can also be unpredictable, which is funny sometimes but frustrating when I am trying to make a precise jump or place an object somewhere specific. I can see the ideas behind the final Hello Neighbor here, but I can also see why those ideas needed more work. I also think the puzzles can be a little too unclear. I like having to figure things out for myself, but there are moments where the game gives me so little information that I am basically checking every object and room until something happens. The two main routes through the house give me a bit of choice, and I like discovering those routes naturally, but the lack of clear guidance can make the process feel longer than it needs to. Once I understand what I am supposed to do, some of the puzzles become really satisfying. Getting there is the part that can test my patience. The atmosphere is probably the reason I would still choose to play this version. The house feels creepy without relying on constant jumpscares, and the darker lighting makes even ordinary rooms feel suspicious. I like walking into a new area and immediately wondering whether there is something hidden there. The strange art style also gives the game a personality that is difficult to take completely seriously, which works because the horror is mixed with a lot of silly physics and ridiculous situations. It can be creepy one minute and completely stupid the next, and I actually think that suits Hello Neighbor. Overall, Hello Neighbor Alpha 3 is a messy but interesting piece of the series that I think is worth playing for the ideas alone. I really like the large house, environmental puzzles, strange atmosphere and the feeling that I have to find my own way through everything. The unfinished nature, awkward physics and sometimes confusing puzzles stop it from reaching the level of the better polished horror games I have played, but there is enough creativity here to keep me interested. I would not rate it as highly as a complete game because I am clearly playing an early version of something that was still being developed, but as a free look at how Hello Neighbor was taking shape, I think it holds up surprisingly well. Rating: 7.7/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 91% | Free | |
| $0 | 4.7K | 95% | Free | |
| $3.6M | 26.3K | 88% | $5.99 | |
| $578 | 7 | 100% | $3.99 | |
| $0 | 0 | 70% | Free | |
| $7K | 58 | 91% | $5.99 |
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hafif Küötü gibi
nice game
СОСЕД СТРАШНЫЙ УБИЙЦА ЖЕНЫ МАНЬЯК
Alpah three
too dark, need a flashlight to go anywhere
peak intro music
this has to be my least favorite alpha ts was pure BUNS
Estuvo rica la visita al vecino pero no pude ver nada, solo sentí rico
NEVER PLAY TS IT RUINED MY LIFE I AM NOW BROKE WITH CHILD SUPPORT PAYMENTS FOR MY 5 KIDS
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