
HELLDIVERS™ is a hardcore, cooperative, twin stick shooter. As part of the elite unit called the HELLDIVERS, players must work together to protect SUPER EARTH and defeat the enemies of mankind in an intense intergalactic war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25.7Kreviews | 91% | — | $11.4M |
| $19.99 | 62.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me gusta pensar que los cyborgs son los venezolanos que llegaron a mi país
I play Helldivers 2 more, but imo, this is the better designed game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Swedish, Danish, Finnish, Norwegian, Polish +7 more
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disregard my hours played. I have dozens of hours on this game from years ago on the PS4 with my ex-girlfriend. We loved this game. This and Gauntlet were our go-to games. I played HD2 since launch. I was a Malevelon Creek veteran. That game was so good back then. Unfortunately, because AH's terrible balancing decisions and greed (they will nerf old weapons just to incentivize players to buy the new Warbonds that will inevitably become meta) HD2 was ruined. The OG eruptor was SO much fun in HD2. I played this tutorial just so I could comment. AH really dropped the ball, HD2 was on track to be one of the greatest games of all time. But they act completely incompetent when it comes to balancing, it's like they forgot to prioritize fun and went with difficulty for difficulty's sake instead. I always played Helldive difficulty and used to enjoy it so much. These days it just feels like an exercise in masochism to Helldive HD2. RIP. HD1 is still peak though. One of the best twin stick shooters ever made. Whether solo, duo, or full quad I cannot recommend this game enough.
只有参加过2次战争的潜兵才是绝对民主自由的💀 可惜日活不行了,高难基本找不到野排
It's a good co-op shooter, fun both with friends and randoms! I'd recommend buying the full version when it's on sale (it goes on sale relatively often)
玩了2代再回来玩1代,你就知道超级地球的高管贪了多少军备的费用
Olá a todos. Eu esperei até ter uma ideia verdadeira sobre esse jogo para então fazer essa analise: Se está na promoção e você gosta do combate insano, compre imediatamente! -HA MAS EU NÃO TENHO AMIGOS PARA JOGAR JUNTO. Essa também era minha preocupação, mas não se preocupe! conseguimos jogar solo até o nível 15 mais ou menos (com os Ciborgues que é a melhor gameplay na minha opinião.). Além da comunidade no jogo público ser sem dúvidas uma das melhores em que já participei. O que esse jogo tem de especial para mim é: 1. Ser on-line, então você interage com os outros. Ter outras pessoas para compartilhar experiências, admirar suas habilidades e se perguntar se um dia chegará naquele nível. Torna tudo mais intenso e marcante. 2. É totalmente baseado em suas habilidades, ser você for bom mesmo mergulhará sozinho e sem estratégias contra as legiões do inferno e sairá vivo. Eu vou precisar das DLCs para jogar? . As DLCs são baratinhas na promoção e além disso, posso te garantir que não são necessárias para fazer missões de níveis altos. pode parecer que é meio "Pay-to-Win" mas... (meio que é sim) como já disse elas não são exatamente necessárias. Para finalizar fica aqui o meu chamado; venha lutar pela democracia, seja você também um HELLDIVER!!
Might be a top contender for best local co-op game
This Helldivers game is really great, but the servers aren't as active as they used to be. Recommended. 8.5/10.
[h1] Co-op游戏,我们到底在追求什么? [/h1] [u] 此篇撰写于绝地潜兵2发行后 [/u] [i] 这篇评测的意图并非在一代和二代之间争个高下,只是阐述游戏的设计取向带来的差异。 [/i] 2016年,偶然看到游戏主播的视频觉得很欢乐,于是购入了地狱老司机,并迅速被这款俯视角街机游戏所吸引。 小而精,上手门槛低,核心玩法扎实,co-op要素出色。 1)可玩性强。虽然体积不大,但内容量并不少,三个敌人种族、数十种不同单位、玩家的枪械、披风、支援这些组合起来。 2)耐玩性强。地形环境产生的策略转变、每局队友带来的不确定性,即使在重复游玩相同任务时都会有不同体验。 3)操作入门很简单,但上限很高。在游戏初期,萌新完全不会玩也可以被dalao带着走,只需会移动即可。即使被黑枪,只要不是故意TK,大多数人也不会介意(因为机制如此)。后期操作熟练了,也可以在怪海中穿梭自如,一个人保着全队撤离。 4)配置要求低,我拿着GT520显卡的笔记本玩这游戏,非常流畅。 虽然老司机不是我Steam库中的第一款游戏,但是这款游戏奠定了之后很多年的游戏品味。正是它让我明白了合作游戏的乐趣,也交到了不少steam好友。即使是萌新,扔个信标摇人也是随叫随到,路人大佬都会很热心的指导,偶尔也会看到一拖三秀翻全场的操作。我喜欢扮演反坦克手的角色,在强袭虫冲进屏幕、队友作鸟兽散的时候,抬手一发次抛秒了会很有成就感。队友玩机甲或者炮车的时候我也会拿上奶枪,每次血线蹦迪、或者拉起倒地队友的时候都会很自豪。 时间来到2026年,各家大厂都在争先恐后做3A,比拼的都是材质、建模、光影、帧数。绝地潜兵2也不例外,作为索尼第一方3A,配置要求肯定是提升了不少的,随之而来的操作门槛的提升、游戏售价的提升。这就直接筛选掉了一些玩家,很直观的就是那些一代好友购买二代的比例较低。 二代因为是第三人称射击,所以没办法实现四人同屏。没有了一代互相掩护、互相配合、互相拉扯。出现了单走的人、为了速通任务分头行动的人。再加上有限的增援次数(一代增援仅有CD限制),使路人局co-op合作乐趣少了许多。可以说正是因为有强制把玩家“绑”在一起的设定,才使陌生人也会去思考:如何配合别人的步调,如何理解他人的想法。这一点我认为才是合作游戏的精髓,是真正的核心玩法。 当一个co-op游戏,合作从必须项变成了可选项。好处是自由度增加,可以根据自己的想法选择游玩风格。坏处就是合作带来的正向反馈明显低于负面反馈。比如:四个人分开做任务是效率上的最优解,一起做任务反而可能要担心友军伤害,这个设计就很不co-op。再者距离产生隔阂,看不到队友在做什么,有些人就会产生焦虑:队友怎么又死了呀,队友怎么清一个小巢穴这么长时间呀。偏偏现代互联网的戾气要比十年前重多了,所以这一点上来说我认为是开了倒车的。 如今绝地潜兵2也更新了不少内容,玩家群体的口碑趋于稳定,我也会时不时打开玩上一把。不可否认二代依然是好游戏,但一代的精品感、包容性、以及与人交互的情绪价值,也许再也无法复刻了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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