
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Most likely between $370.1M and $1B. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 76% | approximately $616.8M |
| PlayStation | $39.99 | 88% | #25 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Have you ever heard the story of how George Lucas' wife was instrumental in balancing out Lucas' crazy ideas for the first Star Wars trilogy, and how the reason for the prequel's weirdness and ostentatiousness was because an unrestrained Lucas went overboard in her absence? Well, after seeing some of the dev diaries and behind-the-scenes stuff from Arrowhead, I think a comparable case may be happening here between Arrowhead and Sony. Let me explain. The developers of Helldivers 2, Arrowhead Studios, pushed the game towards the mil-sim and hardcore genre during development, using terms such as "grunt fantasy" to describe the game and taking inspiration from games like Arma 3 and Escape From Tarkov. Unfortunately for Arrowhead, the game was published by PlayStation which had a significant say in the games development. PlayStation pushed HD2 in a more casual direction, seeking more mass market appeal. They compared the game to Destiny and advocated for changes like making the game easier and increasing player movement speed. This turned into a massive debate between Arrowhead and PlayStation, and both sides had to compromise to ship the game. This synthesis of both opposing viewpoints was the launch version of Helldivers 2, an excellent, difficult game with unique and interesting gameplay mechanics that was still accessible and fun to play. For a while after launch, things were going good for Arrowhead. Helldivers 2 was selling far beyond expectations, though there were some speed bumps. However, things really started to go downhill in 2025 as PlayStation slowly relinquished their control over HD2 and Arrowhead became bolder in implementing their vision for what the game should be. Arrowhead began making changes to the game in an effort to make it more realistic and to encourage strategic thought. They nerfed player weapons, buffed enemies, and added tankier enemies which required specific player loadouts like explosives to take down. These new changes were greeted with extremely mixed reception, and the playerbase quickly split into two groups; people who were excited about the new direction of the game, and people who preferred the old gameplay of HD2. Unfortunately this debate over a video game spun out of control and made the Helldivers 2 community even worse than it already was, and now just about every content creator and hardcore player in this game is in an echo-chamber of one of those two factions. Besides the consequence of a toxic community, Arrowhead's mismanagement of the game has led to a vicious cycle where players become fed up with the direction of the game and reviewbomb the store page, causing Arrowhead to back down and release broken, half-finished content in apology and promise to reverse course, only for them to involve themselves in another controversy a few months down the line and repeat the cycle all over again. Unfortunately as of the time of writing this review, we're in the middle of the "release broken content" part of the cycle. After scrapping a controversial warbond and releasing its content for free, Arrowhead has been scrambling to come up with something. What they gave us was an underwhelming, rushed Warhammer collab and an extremely broken update that has left the game in what might be one of its most buggiest states ever. Arrowhead, please take a step back from making drastic changes to the game and focus on what matters most; bug fixes, optimization, and progression beyond the warbond system. It might be too late to patch the broken community, but perhaps it could be done via compromise like you did with Sony years ago. Maybe a choice between a hardcore, mil-sim type gamemode and a more traditional HD2 experience? Anyway, if you wanna look into my theory with the whole Sony/Arrowhead debate further I'd suggest you watch the YouTube channel Main Quest's interview with HD2 Producer Evan Nickel. It really illustrates how both sides had absolutely awful ideas for the game that were thankfully snuffed out when both companies were working together on the game.
Вместо исправления звуков, багов, выпуска нормального контента (который blyaт не продержится более двух-трех дней) AH: -"Победили" читеров с накруткой суперкредитов -Занерфили фарм суперкредитов -Закрыли пэйволом 80% игры своими ebuchimi варбондами (спасибо, что хоть после очередного ревью-бомбинга начали давать за приказы снарягу, нижайший крестьянский поклон) -Как обычно наобещали с три короба по новому контенту. Итог: обнова с новыми врагами сроком меньше недели, а далее - очередная рутина, лол -Сделали игру недоступной для продажи в большинстве стран мира Все эти пункты выше как будто сами накопились за все эти 800+ часов моей игры. Было много всего веселого в этой игре, но дальше в нее смысла играть я уже не вижу вообще. Если вы думаете купить эту игру - не думайте - проходите мимо (zaebetes' открывать платный контент для реально веселой игры) субъективно - 10/10 (молния в банке сони) объективно - 5/10 Военного трибунала не боюсь, т.к. ветеран улетел из галактической системы на свою заслуженную пенсию.
Crashes to desktop so often its not worth the frustration
Please fix the game. Its not a milsim its a horde shooter. Stop nerfing every good gun and removing every good mechanic
I desperately want to like this game, but I have some issues. To begin, every update feels less than half baked, the warbonds have been far from appealing since before urban legends, and there's so so so many bugs that could have been fixed literal years ago. The bugs that ARE fixed are ones literally no one asked for let alone ones that make the game fun (terminids consistently attacking FRVs???). Every weapon feels obsolete and pointless to use or unlock at this point, half the game isn't useful so you end up using the same 2 stratagems because nothing else does damage. The enemies continuously get buffs while the player and their arsenal get debuffs or nothing at all. So at this point, I can't in the right mind recommend a game that was perfect at launch and then had its teeth ripped out one by one until it's borderline unplayable and just not fun anymore. A horde shooter is not a milsim "grunt fantasy," it's a arcade horde shooter that is supposed to feel good and fun but it hasn't been that since release. So this game isn't it anymore, there are better and more fun, and actually balanced in the players favor games that would be worth your money than this game and its worse than Argentinian economy system. I literally can't fit a big enough review about how disappointed I am in this games current state. Take my sodium and suck on it a while devs, maybe you'll learn something.
Shame on you arrowhead for choosing a direction for the Illuminate that completely goes against players wishes. The idea of a "fantasy" not fitting the game is baffling as the vast majority of the playerbase wants a unique faction to fight. The faction has been bland SINCE INTRODUCTION. SINCE INTRODUCTION!!!!! A handful of enemies to fight that I can count on one hand AND THE SAME SIDE OBJECTIVES FOR EVERY MISSION!!!! Arrowhead get your ♥♥♥♥ together and add what the players want. Not what one person in the studio "thinks" the players want. COUGH COUGH MECH WARBOND COUGH COUGH.
[h2]Helldivers 2 — bought at launch, Feb 2024, ~500 hours in as of Sept 2026. Would NOT recommend.[/h2] You're a Hell Diver: a highly trained, empowered soldier deployed to defend Earth from tyranny, whatever form that takes. Bugs, robots, and now the Illuminate. On paper this is exactly the power fantasy it sounds like. I've played this game religiously for two and a half years and I still can't recommend it, and that's genuinely painful to type. [hr][/hr] [h3]Pros[/h3] [b]The map and environment design is some of the best I've seen in a third-person shooter, period.[/b] Every biome feels distinct and deliberate, not just reskinned terrain. You can tell a huge amount of care, QA, and iteration went into this before it shipped. It shows. [b]Enemy design across all three factions is genuinely excellent.[/b] Bugs, bots, and the Illuminate/zombies all feel like they demand different tactics, different loadouts, different pacing. None of them feel like a copy-paste of the others, and that variety keeps the core loop from getting stale even after hundreds of hours. [b]Gun and stratagem design is top tier.[/b] Most weapons have a clear identity and a reason to exist in your loadout. Combined with the stratagem system, building a loadout actually feels like a decision not just picking the objectively best option every time. [b]The sound design is some of the best in gaming, full stop.[/b] Calling in stratagems from your destroyer, watching an Eagle strike come in and obliterate a target, that feeling never gets old. Not the first time, not the hundredth, not the thousandth. That "♥♥♥♥ yeah, I did this" moment is still there 500 hours in, and that's a genuinely rare thing for a game to pull off. [b]The playerbase has legitimately stuck around.[/b] Concurrent player count has swung anywhere from around 15,000 up to 150,000 at various points since launch, but the game has never actually died in two and a half years. That kind of staying power says something about how strong the foundation actually is, even with everything below. [hr][/hr] [h3]Cons[/h3] [b]Arrowhead, the dev studio, keeps listening to the wrong crowd and balancing around the wrong fantasy.[/b] This is supposed to be an empowered-soldier power fantasy, but patch after patch has leaned into a grunt-based, everything-is-scary-and-you're-fragile direction instead. One of the earliest major patches weakened weapons across the board while making bugs and bots more resilient (they call it "adaptive damage," which is its own can of worms I won't get into here). [b]PSN account linking fiasco.[/b] Forcing players to link a PSN account, and create one if they didn't have one, just to keep playing a game they already bought. Obviously a dumb move, and it was a mess. [b]Content just hasn't kept pace.[/b] The game leans on randomized mission variation across the same handful of planets to manufacture variety, and it shows. I've had character models get stuck in terrain and missions become uncompletable because of it. Rare, but it happens, and it's a known issue on Reddit too, not just me. [b]The monetization priorities are obvious and disappointing.[/b] Estimates put this game's revenue (sales plus Super Credit microtransactions for War Bonds) somewhere around a billion dollars. War Bonds have released almost monthly since launch, at one point the game was 26 months old with 22 War Bonds released. That ratio tells you everything about where the studio's priorities actually sit. [hr][/hr] [h3]Bottom Line[/h3] The bones of this game are genuinely some of the best in the genre. Map design, enemy design, gun feel, sound design, it's all clearly built by people who know what they're doing and had the QA process to back it up. That's exactly why the last two and a half years sting. This game used to have a lot of soul in it, and honestly a lot of it is still there under the surface. At 500 hours I've absolutely gotten my money's worth, no argument there. But there just isn't enough real content or direction left to justify recommending it to someone starting fresh, and the studio's choices on balance and monetization have let down both themselves and the playerbase that stuck around. I want to love this game. I just can't tell someone else to buy it right now.
Pretty over hanving to grind hours for credits for a handfull of content each time. Also not playing regularly or being away unable to play means you get locked out the few things you dont need to grind for. All the other samples havent had anything done with them for two or so years now. Grunt fantasy gets pretty stale for me at this point, overall just more of a chore to pick up the game and play it these days than hopping in and enjoying a game or two.
可以,刚更新就闪退了,光能族这波下马威有点说法
I legitimately enjoyed this game, and I hop on sporadically. My recent experience has been absolutely awful. More than 50% of my missions (playing on challenging, so not even high-level) are non-stop hordes from start to death. Nothing but dozens to hundreds, including heavies, artillery, fighter craft, and all the regular enemies. This has made the game almost completely unplayable. As soon as the horde pattern starts, I know the level is lost for me. Apparently, this is not a widely voice complaint, but it has completely ruined the game for me.