
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 76.6Kreviews | 90% | — | $41.8M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1052 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mindblowing
I enjoy the story, but the game is just so buggy on my high-performance PC. I am constantly lagging, no matter how much I change my graphics settings, and sometimes when I run/walk into certain objects, I get stuck. Even at the end of Chapter 11, when I'm trying to cross the beam, I get stuck and can't go to the other side.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this "game" definitely feels like it was made for the sony crowd
esta chido
A fantastic experience. A game I wish I could play again for the first time. Breathtaking, haunting, uplifting, heartbreaking. As much a game as it is interactive cinema. Ninja Theory has created something truly remarkable.
wow, just awesome!!! O_O the story, the emotions, the gameplay - just WOW!!! wth I did not played the game earlier????
Great storyline, gameplay was good with a minor that you just jog while "sprinting".
jogo bom, praticamente um filme jogável
Hellblade is a journey into the depths of the human mind Every step carries emotional weight,every whisper echoes with meaning Its gripping narrative,profound themes and haunting atmosphere create an unforgettable experience that lingers long after the credits roll 🖤
순애서사 참 좋아하는데, 비극적인 순애라 너무 안타깝게 생각하며 게임을 진행했습니다. 실제로 어둠구역에서 어둠공포증이 좀 있어서 정신적으로 썰리는 느낌을 받음 .. 퍼즐은 후반 마지막엔딩을 만나기전은 아예 다른 방식의 퍼즐이던가, 퍼즐이 없고 더 세누아의 컷씬+ 전투였음 더 몰입도가 좋았을 것 같다. 퍼즐도 퍼즐이지만 계속 같은 패턴의 잡몸이 계속해서 등장하는 건 액션의 재미보다는 노동의 피로함을 느낌. 또 잡몸이 너무 많고 패턴 다 외울때쯤은 지긋지긋해짐. 밸런스를 여러모로 잘 조절했으면 호러장르나 정신병의 주제를 넘어서 호불호가 덜 갈렸을 것 같다. 하지만 게임의 시네마틱 연출을 좋아하는 나로써는 꽤나 재밌게 했음!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| — | 0 | — | — | |
| $144.3K | 335 | 68% | $24.99 | |
| $24.9K | 130 | 73% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $42.1M | 39.9K | 89% | $39.99 | |
| $42.2M | 20.8K | 79% | $49.99 | |
| $42.3M | 108.3K | 96% | $24.99 |