
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.
Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!

Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!

Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!

Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

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Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firstly, it needs to be acknowledged that this game is in early access. There's going to be bugs and rough edges here and there. Fortunately, I've not run into anything too dire yet, though I did have one moment where I had to close the game. However, from what I understand of the devs, this is also probably their biggest project thus far in terms of complexity and scope. Pocket Mirror was a game originally made using RPGMaker, and Little Goody Two Shoes is more complicated, but it also primarily narrative and minigames. As such, it seems they're using Early Access for the right reasons: They know this is a game with a lot of interlocking mechanics and things they need to figure out, so they're making sure those creases are ironed out as they go. Now, with that out of the way? Game good. Game very good. The mechanics are your normal bullet heaven fair, but with 2 key twists. Firstly, it uses a deckbuilding system. I know, I know, an indie game that uses deckbuilding, daring today aren't we? But where it interacts with the bullet heaven aspect is where things get interesting. Your cards are your main way of upgrading your weapons, and can be moved between different weapons fairly fluidly, allowing you to easily alter your build later on in your run. You might start out giving one weapon a card that increases how many projectiles it fires, only to then get another weapon you realise it will be far more useful on, and switch it over to that. There's also cards that upgrade the weapons to the sides of yours, encouraging you to think about how you position them in your hand. This does a lot for adding flexibility to your runs! The second difference is that this game is also a bullet Hell game, especially when it gets to its boss fights, which all have their own 'last word' final patterns that you need to survive once you beat them. However, the major draw for this game is absolutely the characters and the aesthetics. If you've seen Astralshifts other works, you know what you're getting into. Extremely 90's inspired shoujo aesthetics with a lot of fun characters and a healthy serving of women who really, really love women, all done in a way that is lavishly beautiful. What makes this unique is them combining it with what is a (seemingly) solidly well researched take on Dante's Inferno, as well as some definite magical girl influences seeping in. The characters themselves are relatively simple thus far (since we only have the first 2 levels at the time of writing), but they're definitely fun and have clearly more beneath the surface than just being archetypes. And I do need to emphasise the fun - the game isn't afraid of not taking itself seriously, and those kinds of moments happening as the characters bounce off each other always manages to make me smile a little. TL;DR, Game good. There's plenty of unique takes on things you've probably seen before, and I really really want to see where Astralshift takes the game as it goes on. Whilst there's definitely rough edges, given time to refine itself, I think this has the potential to be something very interesting.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $311 | 3 | 100% | $4.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $4M | 21.8K | 90% | $6.99 |
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给我眼睛看花了,打着打着看不到我人和鼠标了
Hermoso
If I had a nickel for every game, where the protagonist forgot something important and the inspiration was the Divine Comedy, I'd have three nickels. Needless to say that all three are good so far, including this one
YOU'RE GONNA HAVE TO PRY THIS GAME FROM MY COLD DEAD HANDS IF YOU WANT ME TO STOP
lesbians in hell
El juego es muy bueno. Y artísticamente es hermoso. Tengo una sola crítica: Necesita una opción para modificar la transparencia de los ataques aliados. ¿Quizá ya está? Yo la busqué bastante y no la encontré. Y esto debido a que, cuando utilizas una estrategia de multi-ataques prácticamente no puedes ver nada en pantalla. Solo destellos y cosas girando y brillando. No ves a tu personaje, ni a los enemigos ni tampoco sus proyectiles. Fuera de eso, gran juego. estaré esperando futuras actualizaciones.
真的脑瘫这个游戏 第二关的精英怪是人打的? 小怪A一下就闪现,你这个几把移速你能打的到怪? 制作人有脑子吗?玩过自己的几把游戏吗?
好久没玩过这么辣鸡的游戏了。 角色移动速度慢的一批,升了好几次增加10%速度,然后还跑不过任意一个小怪!任意一个小怪的速度都跑的飞起,除了玩家慢腾腾的! 技能也是辣鸡的要4. 所有的技能弹道都很奇怪,纯粹是为了好看设计的技能。就是打不到怪。 完全没有爽感的一个垃游戏,花钱晚上的有福了... UI界面也是依托答辩! 首页按钮是横向排列,想退出就得滑动按钮到最右边,不知道的得摸索一会才能退出游戏!!!
Que hermoso juego la re puta madre, gracias Mili por hacerme conocer este juego. PEAK 10/10, locura cuando salga completo.
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