
A story of destiny for those with the blood of the rulers!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3reviews | 67% | — | $701 |
| $14.99 | 53ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
An interesting little game, sadly without anything real new content. Plot: Again a cast of teens must find items to save the world from evil. Doing that they must follow a (again) very linear storyline. Meaning they must conquer dungeon a before dungeon b and only after b can they do c. The usual with Exe: of course you could buy overpriced cheat dlc (you won't need them even with hard the game is soooo easy). There is your special shop you can a)buy only with special coins (for every 3 fights you'll get some) or b) play a lottery to win weapons or cosmetic items. Another special shop with less interesting items (and you must use other special coins to buy). Merging your weapons into super duper weapons of mass destruction. Arena fights where you can win a) coins for shop b and b) items for expanding your skills....wait this needs a special pointer. Skills: Now we get to the selling point for this game. You see there are Fire, Wind and Water elements/skills and your brave party visiting certain shrines will get the associated scroll for that shrine. With it a certain member of the party (Heir to Fire, Wind or Water) gets a second list of skills. Either way, you will get skillpoints after leveling up or found items to raise your skillpoints. With it you can buy skills from a rooster build like a spider web. Most times it is just raise luck or vitality by 2 points, sometimes it is an actual skill. OH, but all of them are lined up like a web with little knots. And you must buy the knots one by one. But that's not all. You can also get/buy items that can raise the value of already bought knots...making a former +2 strenght a + 5 strength (and more if you re-raise it again). There is a little obctacle for endless rising...time. After the first raise you must wait till the timer is running out for that knot or a) risk to lose the item because there is only a little chance to raise it during that time...or b) use a special item that can raise 100%. Now that's most of this game. Again the balance can be destroyed from the get go if you play the lottery and get a weapon +100 (or more) or buy an item that rise 2 attributes by 50 each. For me most of the time it was automatic fights because you simply can't lose. Can I recommend this game? Only for those who want to play a simple and (in my opintion) somewhat childish game (most hated moment for me: at every conversation each character jumps into the air before speaking) . And even than I would wait till the price is reduced. No, I can't recommend this game even reduced for €13.50 you can find far better games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
ケムコゲーは初めてやったがなかなか面白かった、とくにいまやほとんど見かけなくなったような感じのストーリーやキャラなどが個人的によかった 武器ガチャ的な要素や同じく宝物庫の鍵からも強力なアイテムが手に入ったり、この辺は使うか使わないかは委ねてるのだろうけどちょっと?という風に思った。まあ、時短などしたいのならこれらの武器を使ってくださいということなんだろうけども スキルパネルの強化が時間経過すると100%成功的な要素があるせいでゲームデザインが見えづらい。
いつものケムコRPGなので、今までのケムコRPGが好きなら楽しめると思います ただ、他のケムコRPGに比べるとストーリーやキャラは地味です。 ケムコRPGには大体パーティに、ボケ役がいてコミカルな会話が楽しめるのですが、 今作には常識人しかいないため、会話に笑い要素がほとんど発生しないです。 また、ダブルヒロインなのですが、両方とも主人公に好意を示さないです。 そのためヒロイン達が主人公を取り合うようなシーンもないし、嫉妬するようなシーンもないです。 ストーリーも名前があるキャラが10人も出てこない、凄いこじんまりとした話だなと思いました。 後、本作は、クリア後の裏ボス撃破のためにステータス上げの作業が 敵の落とすアイテムで上げていくので結構めんどくさいです。 アイテムの取得率の上がるアクセサリや1歩ごとに敵が出るアクセサリを早めに取っとくと 攻略がスムーズになると思います。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $804 | 3 | 33% | $7.49 | |
| $658 | 3 | 100% | $7.49 | |
| $594 | 3 | 67% | $7.49 | |
| $22.4K | 50 | 68% | $7.49 | |
| $16K | 33 | 82% | $7.49 | |
| $3.3K | 15 | 60% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $702 | 51 | 20% | $0.99 | |
| $699 | 74 | 80% | $0.99 | |
| $699 | 54 | 83% | $0.99 | |
| $705 | 50 | 78% | $0.99 | |
| $706 | 50 | 50% | $0.54 | |
| $692 | 119 | 75% | $0.49 |