
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Hearts of Iron is the first ever World War II PC game of true Grand Strategic scope. The game map spans the entire world and allows players to take part in any front they choose. You can play any nation in the world, but the game focuses on the epic struggle between the great alliances of the world orders - Fascism, Communism and Democracy. Epic gameplay - Global map with all the nations between 1936-1946. Scenario generator - Allows the players to modify and construct their own settings and campaigns and add national detail in thousands of combinations! Deep diplomatic model - Unique system to simulate political systems and their effect on neutral nations in relation to alliances. Domestic political system. Highly advanced research model - Change the course of war by getting super weapons and better production capabilities. Real Time gameplay set to pause at any time - One minute of gameplay translates to one hour passed in reality. Historical generals and political leaders - Thousands of real persons researched for individual detailed uniqueness. Strategic level military system - over 100 different ground, air and naval forces fighting the total war on divisional level.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 131 | 78% | $2.49 | |
| — | 146 | 88% | $1.99 | |
| — | 83 | 74% | $2.49 | |
| — | 68 | 78% | $2.49 | |
| — | 144 | 76% | $4.49 | |
| — | 159 | 84% | $2.49 |