
Headspun is a FMV/Adventure hybrid set in Cortex; the world of Theo Kavinsky's broken brain - a game about recovery, discovery, and the ongoing battle between logic and emotion.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 35reviews | 57% | — | $7.9K |
| $12.99 | 38ratings | 48% | — | not modelled | |
Engagement
Reviews
Игра понравилась, чудная, с глубоким философским подтекстом, глубокомысленными диалоговыми темами (жаль только переведенными криво), сюжет интересный , рекомендую.
The story is good, the characters are very good. If this was simply a visual novel style FMV it would be a great game. However, a list of bugs I encountered Time frozen on random days, had to exit out to menu and go back into game to get time moving Research progress resetting to zero and refusing to progress until I added someone new to it...I almost couldn't get one of the research unlocks because of this. Bar unlocking when I hadn't bought it (I think because I bought everything but the bar at that stage), unable to get the task completion for this even when I did go through the motions to open the bar This game is technically playable, for the price I bought it at I'm not mad about it. However, most of this stuff should have come out at play testing, the odd day freezing is one thing but I had like 4 or 5 in a single run freeze on me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish*languages with full audio support
| $11.99 |
| 18ratings |
| 58% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 35 reviews with recorded playtime.
Recommended with caveat: -Really don't get your hopes up about this game. Looking at the store description, it's really easy to think it's more than it is. The touted "branching dialogue" really isn't there, and there are no major branches. However, the touted bugginess of other reviews has been (mostly) taken care of; it's still a bit janky, but nothing major anymore. This game is essentially a visual novel with FMV scenes and a management sim element; if that's something that sounds like it's up your alley, you'll have a good time, and if not you'll hate it. Given the game's low price, if you're undecided I'd say go for it, as it's a low investment gamble.
웨일즈 인터렉티브의 2019년판 Full Motion Video 게임 스토리는 그럭저럭 좋았는데 개발팀이 버그와 기획미숙으로 게임을 망쳤다고 생각한다 이 게임은 사고가 난 주인공의 머리속에서 두뇌와 기억을 복구해가면서 배후의 사고와 사건의 진실에 도달한다는 내용인데... 버그때문에 흥이 중간에 두어번 깨져서 그만둘까 생각했지만, 매몰비용을 생각하지 않는 영화관람자 마냥 그냥 끝까지 플레이해보니 이야기 자체는 괜찮았다 웨일즈 인터렉티브가 FMV를 굴리는 아이디어는 참신한데, 완성도에 신경을 써줬으면 하는 바람이다. 개발사인 Superstring은 지금이라도 패치를 내서 고쳐주길 희망한다 Bugs I met in my game play 1. Neurons keep collecteable without time's going, in other words, infinite collecting is possible 2. Abnormal termination of the program after system slow down 3. Subtitle remains after scene changed 4. mouse cursor goes invisible in some conditions 5. cannot proceed even pressing all the keys and buttons
What is this, and why
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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