
HeadsRun is a platformer starring a green circular fellow who must make his way through some stages increasingly dangerous environments and monsters as quickly as possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game :-) To the dev --- sticking to a wall destroys fluidity of the game. Moreover, ``in the air'' physics is a bit awkward (I may help you with the physics if you like). Anyway, this is a great game with a lot of potential. Consider polishing the game, and making it more commercial --- if you start a campaign on kickstarter, I will be your backer :-)
Heads run was a fantastic surprise. I bought the game because I like platformers and it was dirt cheap so I figured I would give it a shot and I am glad I did. I was initially off put by the game boy ish color palette, but as you play the game it really grows on you, and while you may die a few wtf deaths in the beginning, you quickly learn what you should be looking for as you race through these levels. Comparisons to super meat boy are inevitable in a game like this as it has much in common with that game. It is fast paced, has tight controls, instant respwans on death, and fairly short levels where you will likely die several times as you learn the best way to make it past the various obstacles. However there are a few twists that separate this game from meat boy. First, you have a dash. Your character moves at super fast speeds and when you first start to play it will take a minute to get used to, but even on top of the very fast run speed, your dash is necessary to further accelerate your character for a variety of level specific reasons. As is typical in games like this, you can also dash mid air which will be necessary to navigate tricky jumps between saws and other obstacles, as well as to break through blocks placed around the stages. Second, the wall mechanic in this game is a bit odd. You can wall jump here, and you can use your wall jump to scale single walls by continuously wall jumping up it, or bounce back and forth between walls. Most games like this have your character slide down the wall slowly when you are not jumping off of it, this game has your character stick in place. When you cling to a wall a meter appears above your characters head, if you are holding the controller towards the wall the meter remains full, once you release the directional pad, the meter drains and when it is empty you fall off the wall. What this means in execution is the walls can be an obstacle, if you are trying to quickly descend down a wall and stick to it, you cannot instantly let go, which can lead to death. The plus side is you can hang on a wall as long as you like to wait for the opportune time to progress. It is a unique mechanic, and while it takes some getting used to, adds another layer to the gameplay. Third, and probably most important, is that the vast majority of the games 50 levels have these huge, weird looking, creatures chasing you through the levels. They are all pretty freaky looking and chase you relentessly through the levels, they add a real sense of urgency and tension as you navigate the levels and force you to keep a fast pace as you navigate these trickly levels filled with saws, lasers, guns, and all manner of other instant death kills. The difficulty curve in this game is nice. It starts off really easy as it introduces you to the various play mechanics and there is a nice smooth curve throughout the game. Although you will die a lot, you will never feel unprepared for the challenges the game throws at you. There are a handful of randomnly placed easy levels, that you will likely complete on your first or second try, but they are pretty infrequent and don't detract from the rest of the game. If anything they give your brain and heart a minute to recover from the tension you experience on most of the levels. This game has everything you would want in a meat boy ish platformer, It is a little on the short side(it took me about an hour 20 minutes to complete the game) but it is also only 4 dollars which is more than fair for a game this much fun. You also unlock various modes upon completion of the game where you can race against your best times, the world record best times, and a hard mode that adds even more crazy stuff to each level. Fans of hardcore platformers can't go wrong with this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought Heads Run as it was compared favorably to Super Meat Boy by various reviewers here on Steam. I played it for about 3/4 of an hour and made it to level 34, but became too annoyed by the poor game mechanics. When reading some early Steam reviews I get the impression that the little green blob was too sticky when the game was first released, which apparently got fixed, but unfortunately now the green blob is not sticky enough anymore causing wall jumps to fail often. Luckily I was able to got a refund.
aburrido xd
fantastic and amazing little game, really love playing it, the visuals and layout of levels is so gorgeous, it's really rewarding to speedrun, can't reccommend this eonugh if you like platformers. The only downsides to the game are that the wall jump timing for inputs is a bit weird/clunky and takes some getting used to, and that I wish there was 50 more levels because I just want it to keep going
Super Good! Imagine if someone turned that one level where you get chased by Dr. Fetus into a full game, and thats the game. Extremely Speedrunner Friendly, and has more than enough content to warrant a $4 price tag.
Heads run has both bad and good. If you are looking for a fun game to speed run or play for 2-5 hours depending on your skill. Heads run is only 4 dollars and a great option. The Good - The game for the most part does a great job setting a fast pace to making you want to rush and speed thru the level. The level has slight changes as you hit or interact with walls and floors and adds to the feel of the world. It also has an interesting artstyle that combines with the rest to create an enjoyable experience. The Bad- All the goods have a counter that during certain levels causes a drag on the usually fast gameplay. The Wallgrab is probably my biggest problem. You stick to walls to long interrupting the flow of the level. This may have been intentional to add difficulity but more often than not it just pulled me out of the game. The artstyle well adding to the game also had it's drawback with it's limited color that usually resulted in dieing to something that could have been avoided had it been visually clear. Conclusion - Despite it's downsides i still found it be fun and enjoyed the tension set by enemys as i tried to weave across the screen. Definitely worth what you pay for it. If you enjoy these types of games.
Fantastic artistic super speedy precision platformer with a dash, walljumps, and, for a portion, double jumps. Recommended for anyone who can handle speedy hard games.
[i][b]В трёх словах: молниеносное глючное безумие.[/b][/i] Просто вау. Я прошёл Heads Run не отрываясь от экрана, и это было реально круто! Очень сочный и яркий, заточенный под стилистику геймбоя платформер, разлагающийся на пиксели с каждым вашим движением. Игра отлично справляется с основной своей фишкой - заставить игрока проходить уровни всё быстрее и быстрее, теряясь в мешанине сумасшедших извилистых путей и реагируя раньше чем думая, что буквально переходит в адреналиновую гонку с собственной тенью. Приправляем всё это морем сюрреалистичных монстров, приятным саунд дизайном и получаем отличный проект с душой. Как ни удивительно, но это тот самый случай, когда достижения за скоростное прохождение реально имеют весомое значение, и не рекомендуются к пропуску.
Ohh wow, just less than hour in and I'm at level 19 full of escalating excitement and nostalgia of old time when I was playing Super Meat Boy. Good job! Just one thing it could have been perfect is when a character holds on to the wall. This particular moment drags the flow moment of the game down. Guess if it requires players to hit a certain button to activate holding on a wall so I can slide down without a pause thus keep the flow of my run. Overall, it's great experience.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $631.3K | 2.4K | 88% | $9.99 | |
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