
A puzzle game about capturing a creature. Learn to guide it and hide from it in simple yet surprisingly deep and satisfying ways.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Headlong Hunt is a puzzle game about guiding a skittish animal. Capture it by using simple interactions in surprisingly deep and satisfying ways - be two steps ahead as you choose to hide from sight or send the creature bolting. Think forwards and backwards to set up the perfect path to victory.
Features:
Over 100 expertly-crafted puzzles
Elegant mechanics which elaborate on the central theme and interact in surprising ways
A seamless overworld map, with two main paths and optional islands
Unique painterly art style and atmospheric original soundtrack
Smooth controls including undo and undo through reset
Full controller support and control rebinding
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey, this is pretty okay. Nothing amazing or innovative, just a pretty good puzzle game.
Underrated relaxing puzzle game with interesting mechanics.
👍👍
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ようはただの一筆書きのゲームなんやけど、 作問がうまい。 こんなもんどれだけでも難しくできるんやけど、 すごく制御がされてて、悩み方に筋道を与えてくれるようになっている。
If you liked the original (free) Puzzlescript version on Itch.io, then you're going to love this. This commercial version comes with 113 levels and introduces several new mechanics, either in the form of new elements or by adding them onto elements that already existed in the free version. The mechanics are creatively utilised and combined to form a variety of puzzle levels. Things never once felt stale in the 11 hours of my playthrough. Just a highly enjoyable puzzle experience. As someone with extensive experience of playing puzzle games, I would say the difficulty hit the sweetspot of 'just nice'. For a reference point, I would say it's a bit harder than the free version, what with the increased number of levels and mechanics.
[i]I received a free key of the game.[/i] This is a really neat puzzle game. I'm not great at sokoban/block pushing, but the concept of this was different enough that it worked well for me. The little flavor text notes were cute, and I loved the animation/sounds of the creature running into walls. There were a good amount of puzzles but the mechanics were simple, and the combinations of some of the mechanics made for some neat and tricky puzzles! There are no hints and at times I was wishing there was a hint system, but I was able to solve most levels that I got stuck on after taking a break (or skipping the level and coming back).
Quick Description: -Headlong Hunt is a really well designed, fun, and challenging puzzler. Of Mice and Moggies and Mooselutions are the two most similar games to Headlong Hunt. However, the main distinction is that in this game, the animal/alien runs away from you any time you are directly across from you on the grid. This very simple concept is executed near perfectly. There are really only 3 major mechanics added throughout this game, but the depth that this dev is able to achieve w/ this very simple premise, brilliantly all comes together over the 8-12 hr game. I just finished up both Altered and Room to Grow, which are both criminally underrated. I think this game is very similar in terms of quality and value, but I think this game might be slightly better than both of those two. This game has fells a bit more polished and has better pacing from start to finish. Consensus: -Solid Game (Tier 3 and makes up 35% of my reviews). This is a must play for sokoban fans. While I don't think this is the most innovative game out there, it makes up for it w/ a really well balanced experience that pushes the simple mechanics to their fullest potential. It's an easy game to understand, but does offer some really thought provoking and challenging levels in the last half of the game when all the mechanics are combined. This is another really easy game to recommend.
A short but enjoyable experience! I appreciate level design that rewards the player for thinking vs. trying stuff at random (although experimentation may help from time to time). This may be a fairly easy as far as puzzle games go, but there are some pretty clever ideas they came up with using relatively simple game mechanics. Too bad the game doesn't seem to be very well known. Hope the devs will be able to cross that 50 review threshold soon!
オリジナリティあふれる良質なパズルゲーム。 難しめの問題もあるが、超高難易度という感じではないです。 ボリュームは値段に見合っている。 日本語訳はないが全く問題なし。
Very clever puzzle design with a difficulty curve that is just about perfect. High recommended for Sokobon fans.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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