
HeadCount is an action-packed bullet-hell VR shooter with a focus on old-school arcade action with an approachable gameplay style that anyone can just jump in and start playing right away in vibrant, stylized battlefields.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is an awesome game! I just hope the developers keep adding content, Only 3 levels thus far, They are all fantastic. I love this rail type shooter that allows you to move. Brilliant concept by this developer!
~I have since run it again, on my Oculus 3, Seemed to be broken before, I don't think it was the headset but the dev's took note of my gripes and it's really great now and I can now recommend it overwhelmingly. Thank you devs for fixing it, it is quite an enjoyable and great looking rail shooter.
Actually awful. It feels like one of the first VR games to ever come to PC but it is in fact, made in 2022. If this was free, I'd be fine, but it isn't. Setup alone is vomit inducing.
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HeadCount is a virtual reality shooter that embraces the philosophy that games do not always need sprawling narratives or open worlds to leave an impression. Developed and published by Monochrome, Inc., the title focuses on delivering quick, energetic sessions built around arcade fundamentals. Inspired by score-chasing classics and reimagined through the lens of VR, it places players in colorful arenas where survival depends on fast reactions, accurate shooting, and a willingness to keep moving. Its premise is uncomplicated, but that simplicity is intentional, allowing the gameplay to remain the centerpiece from beginning to end. The most notable aspect of HeadCount is how effectively it translates the bullet-hell genre into virtual reality. Instead of observing waves of projectiles from a distance, players are physically immersed in the chaos, ducking, weaving, and repositioning themselves as enemy attacks fill the screen. The game encourages constant movement, creating an experience that feels more active than many conventional VR shooters. It supports both standing and seated play, making it accessible to a broader audience while maintaining its fast-paced identity. The controls are intuitive enough for newcomers to pick up quickly, but there is enough room for improvement that dedicated players can spend hours refining their scores and execution. Combat revolves around momentum and progression. Enemies fall quickly, but the challenge comes from managing increasingly hectic encounters while maintaining combos and maximizing points. Success rewards players with currency that can be used to unlock additional weapons and upgrades, giving each session a sense of purpose. The weapon selection is one of the game's highlights, ranging from reliable firearms to more extravagant options that lean into the title's arcade roots. These unlocks may not fundamentally change the formula, but they provide enough variety to keep repeated playthroughs entertaining and encourage experimentation with different loadouts. Visually, HeadCount opts for a bright and stylized presentation that suits its gameplay well. Rather than pushing hardware with hyper-realistic environments, Monochrome, Inc. prioritizes clarity, ensuring players can easily identify enemies and incoming attacks amid the action. This design choice pays off during intense moments when readability becomes essential. The soundtrack and sound effects complement the frantic pacing, helping maintain an energetic atmosphere that rarely slows down. While the environments themselves are not particularly diverse, they serve their purpose as effective arenas for the game's relentless combat encounters. Despite its strengths, HeadCount does have limitations that prevent it from becoming a standout VR essential. The overall content offering feels modest, especially when compared to larger virtual reality releases. Players seeking an expansive campaign, extensive lore, or highly varied objectives may exhaust the available content sooner than expected. Its replay value relies heavily on personal motivation to chase higher scores, unlock every weapon, and master the mechanics. Those who enjoy arcade experiences will likely appreciate this approach, but others may find the long-term appeal somewhat limited once the initial excitement fades. Even with these shortcomings, HeadCount succeeds in delivering exactly what it promises: an accessible and entertaining VR shooter that captures the spirit of classic arcade design. It understands its audience and avoids unnecessary complexity, instead focusing on creating an experience that is immediately fun and consistently engaging in short bursts. Monochrome, Inc. may not have produced the most ambitious virtual reality title on the market, but they have crafted one that demonstrates how effective focused game design can be when executed with confidence. For VR enthusiasts looking for a score-driven shooter with satisfying mechanics and plenty of room for self-improvement, HeadCount remains an enjoyable addition to the genre. Rating: 7/10
В ВР все весело, это пробовать нужно.
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| $2.9K | 56 | 98% | $2.99 | |
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