
Harvest Village is a resource gathering and crafting paradise. It is a mini city building game where we process resources and try to craft the most valuable items and complete various quests. Upgrade your buildings and become the best miner, cook and toolmaker.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We designed Harvest Village to be the best city building game. We want it to appeal to everyone and become a timeless classic, so we didn't limit it to a specific theme, such as medieval city building game or ancient city building game. In this city, you also need to collect resources, process them, complete various quests, and try to craft the most valuable items. In other words, unlike the crafting games you are used to, everything you produce will contribute to the development of both your city and yourself. Upgrade your buildings and become the best miner, cook and toolmaker - anything is possible in this infinite crafting game!
Features
32 Pieces Of Armor You Can Craft.
40 Pieces Of Melee Weapon You Can Craft.
24 Pieces Of Ranged Weapon You Can Craft. 
9 Pieces Of Vegetable You Can Grow.
10 Types Of Minerals You Can Collect.
8 Types Of Bush And Berries You Can Collect.
21 Types Of Food You Can Cook.
9 Pieces Of Tool You Can Craft.
10 Accessible and Upgradable Buildings.
More than 135 Tasks To Complete.
Engagement
Reviews
Au départ le jeu parait intéressant, puis ensuite on se trouve en rupture de stock de roche, donc de pierre, ce qui bloque le cours du jeu, parce qu'on ne ne peut contrôler et réguler le mineur qui produit la roche et les minerais. D'ailleurs on ne sait pas quelles sont les quantités de roche et de minerai à proximité du mineur, dans la montagne, ni même la nature des minéraux disponibles.
After getting 3 on my thermodynamics exam, I went into a calming phase.10/10 game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish
Hours played at review time, across 38 reviews with recorded playtime.
Hoş vakit geçirebileceğiniz chill bir oyun. Çok sayıda üretebileceğiniz zırh, silah; yemek, vs var. Görev sayısı fazla ve müzikler çok tatlı.
Oyunun müzikleri ve grafikleri güzeldi, bir saati geçkin oynadım. Başlangıçta biraz afalladım birkaç kez gameover oldum ama alışınca çok hızlı geliştim.
Harvest Village – Doux, simple… mais quelques lacunes qui freinent le potentiel Évaluation complète Note : 13/20 En tant que fan de jeux de gestion et de construction légers, j’étais enthousiaste à l’idée de découvrir Harvest Village. L’idée d’un jeu de création de village mêlé à collecte de ressources et craft me parlait bien, et sur ce point il remplit son contrat. Mais avec l’expérience, plusieurs choses m’ont un peu refroidi. ✅ Points forts Le concept est plaisant : vous récoltez, transformez, craft‑ez des objets, construisez des bâtiments, accomplissez des quêtes et voyez votre petit village se développer. Steam Store +1 Visuellement, le jeu a une esthétique calme, agréable, sans fioritures inutiles, ce qui en fait un bon titre « détente » pour jouer après une journée chargée. Steam Community Le jeu est accessible : prise en main plutôt simple, peu de situations ultra complexes, ce qui le rend adapté aux nouveaux venus dans le genre. Steam Store Bonne localisation : plusieurs langues sont bien présentes, ce qui évite d’être bloqué par la langue. Steam Store ⚠️ Points à améliorer Bien que séduisant à démarrer, le gameplay reste assez superficiel : on manque de profondeur dans la gestion logistique, la personnalisation est limitée, et la sensation de progression s’essouffle assez vite. Quelques bugs et petits soucis techniques ont été signalés : notamment des soucis avec le stockage ou certaines quêtes qui ne déclenchent pas correctement. Steam Community +1 L’absence de certaines mécaniques que j’attendais : par exemple, la planification plus avancée des routes, des interactions de villageois plus poussées, ou une vraie dimension « ville‑vivante ». Un joueur l’exprimait bien : « I wouldn’t say it’s a city building game, it has its own structure… » Steam Community Durée de vie limitée pour le type de jeu : si on joue tranquillement, on atteint assez vite un pallier où l’on fait un peu toujours la même chose. Ce qui le rend parfait pour quelques sessions, mais peut manquer de « justification » pour y passer des dizaines d’heures. 🎯 Verdict Harvest Village est un jeu agréable, idéal pour des moments de détente, pour se lancer dans la gestion sans prise de tête. Il n’est pas révolutionnaire, et certains éléments montrent qu’il pourrait être plus ambitieux. Je le recommande aux joueurs qui aiment les jeux « chill », modérés, et ne cherchent pas une expérience ultra‑complexe ou très immersive. À condition de l’acheter à prix doux — et de ne pas s’attendre à un gestionnaire approfondi.
A simple, sweet city building game. If you play it without much expectation, you can have a lot of fun. There were a few minor issues with storage capacity and mining, I hope they will be solved as soon as possible.
Harvest Village, şehir planlama ve kaynak yönetimini bir araya getiren sade ve keyifli bir oyun. Basit yapısı ve ulaşılabilirliğiyle herkesin rahatlıkla deneyimleyebileceği bir çalışma. Bağımsız bir yapım olarak yapımcının emeği takdire değer. Dolayısıyla gelişime açık ve eğlenceli. Denemeye değer, güzel bir oyun.
A really engaging fun game where you can relax and create a happy town for your little townies. The game itself looks gorgeous, the musics are well picked, gameplay is not complex, and watching your small town grow over time is really rewarding.
Harvest Village, developed and published by Musa GUNGOR, is a relaxed village-building and crafting simulation that places comfort and accessibility above complexity. Rather than overwhelming players with dense systems or punishing economic pressure, the game focuses on steady growth, hands-on crafting, and a sense of gradual accomplishment as a humble settlement grows into a self-sustaining community. It is a title designed to be played at your own pace, encouraging experimentation and curiosity instead of strict optimization. The core gameplay loop revolves around gathering resources, crafting useful items, and expanding village infrastructure. Players collect raw materials such as crops, minerals, and natural goods, then process them into food, tools, weapons, and armor. These crafted items serve multiple purposes: they complete tasks, unlock new buildings, and contribute to the overall efficiency of the settlement. Progression feels deliberately incremental, allowing players to appreciate each small upgrade rather than rushing toward an endgame state. This approach gives Harvest Village a distinctly cozy rhythm that rewards patience over micromanagement. Village development is guided largely through a task-driven structure. A wide selection of objectives gently pushes players to explore new systems, from farming and cooking to mining and equipment crafting. These tasks act as soft tutorials, gradually introducing mechanics without formal instruction screens. Instead of forcing a specific playstyle, the game allows players to choose what to focus on at any given time, whether that means expanding production buildings, upgrading existing structures, or simply stockpiling materials for future use. Crafting is a major pillar of the experience and adds a light role-playing flavor to the simulation. Beyond basic tools and consumables, players can create various weapons and armor pieces, lending the game a faint sense of character progression even though combat is not the primary focus. This crafting depth gives purpose to resource gathering and helps differentiate Harvest Village from simpler idle-style builders, as each item feels like a tangible result of time and effort rather than an abstract number increase. Visually, the game adopts a bright, stylized aesthetic that emphasizes clarity and approachability. The top-down perspective makes village layouts easy to read and manage, while colorful environments and simple animations reinforce the game’s inviting tone. Sound design and music remain understated, complementing the calm pacing without demanding attention. The presentation supports the idea that this is a game meant to be played while relaxing, not one that constantly demands rapid decision-making or intense focus. One of the defining characteristics of Harvest Village is its lack of pressure. There are no looming disasters, hostile takeovers, or harsh penalties for inefficiency. While this makes the game welcoming to newcomers and casual players, it also means that long-term challenge is limited. Once the core systems are understood, progression can feel predictable, and experienced city-building fans may find the mechanics too forgiving or shallow for extended sessions. The game prioritizes comfort over complexity, and that trade-off will strongly influence how players perceive its value. Community reception reflects this dual nature. Many players appreciate the game precisely because it avoids stress and complexity, praising it as a soothing alternative to more demanding management simulations. Others note that the simplicity can lead to repetition, particularly once the village reaches a stable state and there are few new mechanics left to discover. Updates and patches have helped refine the experience and address early issues, suggesting an ongoing effort to polish and improve the foundation. In the end, Harvest Village succeeds as a gentle, approachable simulation focused on crafting, growth, and relaxation. It does not aim to compete with large-scale city builders or deep economic simulators, instead carving out a niche as a calm, task-driven village experience that values accessibility and steady progress. For players who enjoy low-pressure management games, incremental crafting loops, and the satisfaction of watching a small settlement gradually come together, Harvest Village offers a pleasant and inviting place to settle in and unwind. Rating: 7/10
I wouldn't say it's a city building game, it has its own structure. It can be played if you are looking for a relaxing game, it goes well while watching a video on the side screen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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