
Run around an enormous mysterious house that once belonged to your dad, while running away from terrifying monsters and solving interesting puzzles. Discover what happened or maybe what was supposed to happen when you left.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
I want to get into this game but can't see a thing despite using the flashlight
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/A4JIC5l-6Tk
Quite bad free horror game.
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Hours played at review time, across 23 reviews with recorded playtime.
juego buenisimo y muy entretenido aunque en mi parecer un poco corto espero que en las proximas actualicaciones añadan mas cosas.
"Happy's Clocks" is a low key asset flip, a bunch of other people's assets assembled badly to make a basic game, typically this kind of thing is done by amateur developers without sufficient budget, talent and/or staff to do the job of game development professionally. It's then quickly rushed into Steam Direct. And, unsurprisingly, this never results in a product with any quality, interest, or value for gamers. This is your usual spooky house Unity asset flip, assembled badly, with a scattering of jumpscares provided by Unity Asset Store assets... there's nothing of value for gamers here, and it's appalling that the developer was trying to get YOUR money for someone else's Unity assets. This is never okay. So, the game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Happy's Clocks". Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not on a bet. This might be "free", but I still feel like I got ripped off.
игра страшная,боюсь зайти в меню сделайте дороже игру заслуживает.Пару раз закричал от страха
☀️
Muy corto, lo compré en oferta y aún así no creo que haya valido mi dinero 😞
Beethoven and Bach really carrying this game.
I don't want to be too harsh on free-to-play games, but with the main menu's brightness turned up, I can barely see what I'm pressing.
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.1K | 1.2K | 72% | $7.99 | |
| $10K | 180 | 72% | $1.74 | |
| $819 | 5 | 100% | $5.99 | |
| $744 | 12 | 75% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |