
Play cards to cast spells that control enemy hordes and use your deck to build deadly mazes of towers with funky attack patterns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hand of Hexes is a no-text deckbuilder and tower defense game where you control the enemies' paths by constructing deadly mazes – using towers with crazy attack patterns. Create a perfect deck of exotic towers and magical spells that boost your defenses or slay your enemies!

Each run is unique with different decks, encounters, and levels
There is no text and no descriptions - find out what each tower and spell does through trial and error
Make your way across a variety of procedural maps - and do it again, but harder

In Hand of Hexes towers have unique attack patterns: they might only shoot in one direction, circle projectiles or launch fierce bees
Position your towers to guide the enemies through deadly mazes
Buff your towers via spell cards

Genres
Engagement
Reviews
Very cute and fun, still early into it but there is one major annoyance- I really, really wish there were some double-click protections. The amount of times I accidentally immediately place a tower when I select their card is... painful, especially with one-time-use cards. Other than that, I love the dedication to avoiding the need for translations, it is very cute and a little silly in a positive way. I am a big fan.
Что понравилось: Глубина системы башен (ты спокойно можешь сделать стреляющий цветочек, который дает тебе энергию) Визуал. Он красивый Котики. Люблю котиков. Отсутствие инструкции в виде слов, что побуждает к экспериментам, но лишь на первых этапах игры. Что не понравилось: Игра дает тебе 3 этажа за один забег, которые проходятся одной и той же схемой, а потом говорит "давай так еще 15 раз" Звук. Из-за наслоений звуков ближе к концу комнаты звуковое сопровождение превращается в мешанину звуков Не знаю. Вроде бы и крутая, а вроде бы и нет. Если про условный TDS я мог бы что-то сказать, то про эту вообще ничего. По скидке можно и взять, почему бы и нет.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 26 reviews with recorded playtime.
Just an adorable Tower Defense game. I love fishing around and finding out what each tower does and learning which combinations of passives each one has goes well together. The art is adorable, and the levels of pulverizing little plague doctors and knights into (unseen but imagined) meat piles with a frog or porcupine is very amusing. I have no problem with the lack of written direction or instructions, though if you're someone who really wants detailed explanations this game is very reliant on figuring it out as you play with no written tutorial, (notably, there is a visualized tutorial when you start your first run), though I've found it's pretty easy to figure everything out by just trying it once or twice. and I've personally been finding that aspect of it really fun and makes me want to try new things out as they come along. Overall it's a delightful TD game that I feel a lot of heart went into making. Also you can pet the cat, so big W!!!
Hand of Hexes is the first Tower Defence game I have played, the art style is so captivating and the gameplay easy to pick up. It's very different not having text to rely on but Hand of Hexes makes it easy with some good iconography - even if some is a little confusing, The hand drawn artwork and the jolly music help set the aesthetics nicely, this game is a nice entry point for someone like me who hasn't played TD games I'm writing this after playing only a few rounds but i have played the demo and seen others play the game on youtube. I totally recomment this game!
🐈⬛🪄+🎴=🏆 Really fun game and cool art style! I wasn't sure how I was going to get on with no text, but actually I found it very intuitive and satisfying to figure out. Almost makes the game feel more chill, like you're encouraged to figure things out at your own pace. For that reason I also appreciate the small starting decks rather than being overloaded with cards at the start. The deck-building elements feel great too, letting you introduce your own complexity as the game progresses. Great game developer, really hope more people discover it!
A cute well made tower-defense deck-builder mashup. A bit easy on the first run. The hardest part is understanding the no text explanations sometimes. Most concepts are easy enough to grasp but the meta progression is a bit confusing. However you can click on the cat to make it meow so ignore all other complaints.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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