
Welcome to Han Xiongnu Wars. A stand-along game and synergy of historical Far East and multiple features in role-playing, real-time strategy and action gameplay. This game brings you to the eventful years of the early Han Dynasty, and faithfully presents the ancient eastern culture with many objects and scenes faithfully reconstructed...
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Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very much using Mount and Blade Warband as a foundation, so it may at first seem to simply be that game with a coat of paint, but like Viking Conquest, Napoleonic Wars, or other games that use Warband as a foundation, it can use that to good effect. I really enjoy the changes that have been made from Warband to fit the setting of this game. Recruitment uses a system fitting of this period of Chinese history, sieges use different mechanics depending on if the siege is against a fortified city, or a nomadic people's settlement, trade as well depends on if the people you are trading with have a currency or if they use a bartering system. The gameplay loop is mostly the same, but expanding your army is now more dependent on a promotion system in which troops are granted to you. Promotions are also how many of you companions are found, as exceptional troops can be promoted to companions, though this is only allowed with custom troops that you have trained and equipped yourself. The new formation and command system takes some getting used to, but has much more depth than Warband's equivalent system, and allows some of the skills that were mostly useless in that game to be worthwhile. The translation certainly has some issues, as you'll find pretty quickly, but is honestly much better than I would have expected considering the small scale of this game, and the fact that English speakers are likely not the intended audience. The only real issue I ran into is that the game seems to start in Chinese, so you'll have to navigate the launcher and change it to English without being able to actually understand any of the instructions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優化就是一坨大便,感覺上就是一個半成品,然後ai我只能說笨得離譜,我玩匈奴都打到長子了,漢他就只去打那幾個關口,即便打回來了,長子等其他淪陷的城池硬是不去收復,整個遊戲直接變關口攻防戰兩邊僵持不下,然後遊戲動不動就崩潰,不然就是卡到離譜,我電腦配置也不差欸,4060配i5-14400F不至於連八年前的遊戲都跑不動吧?????
这新军不用修改器,狗都玩不了。这熟练度练到你妈生了都练不到200
莫名其妙闪退,刚开游戏就闪退,简直无语。
还有机会上骑砍2吗
It's okay. On the whole the game is reasonably refined in some areas, but extremely crude in others, and it helps if you're interested in Chinese history to enjoy it. The new trade system for primitive nations is a cool touch, you can hunt wild animals, play as your companions (a very welcome feature), create custom troops, craft items, command your army in overhead 3rd person, use battle formations, ride (functional!) war elephants, and more. There is a focus on gaining rank through military service as opposed to being a vassal/merc like in regular warband. There's a story mode which immerses you in the historical setting reasonably well, but drags on for too long as others have mentioned. Just play in sandbox mode. The Han and Xiongnu factions are quite detailed and well done, but most of the others are disappointingly sparse in distinction. The Indo-Greeks are the most unfortunate example (looking almost exactly the same as their Iranian nomad neighbours), but not all of it can be blamed on the devs. Some factions (like the Di tribes) have little to no written history and archeological evidence is scarce, so I can understand why it's difficult to come up with material for them. Think of them less as factions and more as bandits with forts; they exist more so to be conquered than to be joined. I expected the Han empire to be overpowered and dominate the map every game due to its size, but surprisingly this isn't the case, they often get bogged down by a coalition of small states + the Xiongnu ensuring that not much territorial change happens. The English translation isn't very good, you can get the gist of what the game is trying to say but it's full of mistakes and missing dialogue. Faults aside, I bought this game on sale for $3 and got more than enough enjoyment for the price. It's clearly a labour of love from people with an immense enjoyment for Chinese history, and it shows. I read through the forums that the dev team disbanded and thus there won't be any more large updates, which is unfortunate because I could see this being great if a little more work was put into it. At the very least, I hope the sole remaining dev will have the energy to re-implement warband's marriage system into the game and touch up a few small things, seeing as the groundwork is already there for a good, fun game and it merely needs a bit of tweaking to become something special.
代入感很不错,玩起来挺上头的,剧情能再多一点就好了。
我不知道为什么他的战场规模明明写的是450人,结果每次战斗实测人数撑死也就400出头。而且总投进去的人数还极不稳定。所以总结一句话,我真不知道为什么他这个战斗规模是450人,因为我根本就没有看到有一个固定的战场人数,它的容量有的时候即便是超过了450人。对可真真正正投进去战斗的就平均下来有三四百人吧,就没有哪一次战斗是真的人数到达450人这个界限的,那我真不明白这个战斗规模超过450人的意义在哪,而且一场战斗最多的人数到底是多少?我到现在都没弄明白,有的时候是410多,有的时候是430多。哎呀,我真不知道到底是为什么给我搞懵逼了,就算是从根目录里面改,把上限从600多改到700 800,结果呢?参展的总人数还是跟那些选项里面的数数字不一致。
骑马打仗,男人的幻想!
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