
A hammer-smashing action game with fully destructible environments. use your hammer for combat or smash the environment to launch debris towards your enemy to create emergent and chaotic gameplay interactions in a wild adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely garbage. this thing is probably an early alpha or even less, just bought it due to the insane amount of ads on Twitter and it didn't worth a penny. yuck.
The twitter ads caught my attention. As someone who loves the ragdoll physics, I enjoy this. Can't say the same for the controls and the UI.
마지막 보스에서야 깨달은 건데 프레임이 높을수록 특정 패턴이 많아집니다..................... 내가 살면서 해본 게임 중에 피격쾌감 넘버 원이었음 그리고 똥겜임
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, German, Portuguese - Brazil, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not underestimate how much fun it is to trap a horde of evil cyber dinosaurs and robot bears into a building and then have the whole thing explode in building pieces that come rain down on your enemies and damage them. Hahahahahahahahaha! (My commentary for the first 5 hours) This game is so much fun, I really like it. Don't get it wrong, there is some jank, some imprecise movements and a lot of room for improvement, BUT! The amount of detail put into this game is mind blowing! Find a huge array of different enemies, well thought out attack/block system (took me a bit to get used to but now I like it), superb music and a deep story I have yet to fully discover.
It's a very odd game and feels a bit broken but it lets me smash the world up with a massively overpowered hammer. It's one of those games that doesn't take itself seriously and is an excellent concept which is somewhat poorly executed. I bought it for around £3 on sale after stumbling on a review on YouTube and I like it. I then bought it for my son and he feels the same.
where's the game?
How this game is even $20 amazes me. Graphics are okay but the gameplay it self is so boring. Its repetitive and a game you will get bored of playing after 10 mins.
Honestly a pretty fun game. Not the best quality, sure, but a great effort on the developer's part! That being said, THAT ♥♥♥♥♥♥♥ DARK LEVEL IS THE ABSOLUTE WORST THING I HAVE EVER EXPERIENCED. I still had a lot of fun though, and I believe that this game is way better than people have given it credit for. Good job, developer, your four years of work have paid off with a goofy, slightly busted but overall fun time!
정말 재밌어요! 2026년을 행복하게 보낼 수 있을 것 같아요! 😄
2D作品だった前作、前々作の作風はそのままに今作では3D+物理演算式という大幅な進化を遂げて登場したハンマーと鎧で戦うゲーム。 ひたすらガードし殴るという根本のスタイルは過去作と変わらないのでこのメーカーのゲームを楽しめた方であれば今作も十分に楽しめるでしょう。 [b]ただしストーリーは相変わらずよくわかりません。 [/b] ステージ毎のクリア条件は敵の殲滅しかありませんがこちらは点在する敵を各個撃破していくものから開始早々囲まれているもの、大型のボスユニットと戦うものといった具合に違いが出ており、そして後半になるほど難しくなっていきます。 マップが平面化した事でプレイヤーが取れる選択が多くなり、更に今作新たに登場した「瓦礫を敵にぶつける」という概念は単なるオマケのようなものではなくむしろ難関を攻略する為には欠かせない要素となっています。 出来る事ならもう少し内容のバリエーションや全クリ後の更なるやり込み要素(A Bastard's Taleの二周目以降やエンドレスモード等のようなもの)もあればもっと嬉しかったですが開発側が品質向上の意向を表明している為そこは今後に期待と致します。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111 | 6 | 50% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $27.3K | 100 | 56% | $9.99 | |
| $4.9K | 20 | 90% | $8.99 | |
| $0 | 220 | 70% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 77 | 49% | $3.19 | |
| $7.4K | 51 | 96% | $2.99 | |
| $7.4K | 69 | 71% | $4.99 | |
| $7.4K | 69 | 65% | $4.99 | |
| $7.4K | 69 | 88% | $4.99 | |
| $7.4K | 69 | 87% | $4.99 |