
Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never been humiliated this badly by a game before The gameplay is really good — actually, really good And even though the story is short, it's pretty fun and enjoyable But I'll never forget the fact that this game made me humiliate myself
解锁一堆点数装扮的游戏
有点粪,但是很有趣
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
?什么操作,有配音好评
虽然操作有点僵硬,但还是大大的好评
不好玩,只能看不能玩的游戏,我当时抽风了居然冲着美术买了,抽象手感抽象设计,游戏性基本为零
非常好游戏 使我的恋恋旋转 爱心旋风踢(?)
非常非常好玩呐,恋恋可爱!!!!1
이걸 추천을 줘야하나 말아야하나 심히 고민되는데.. 일단 장점을 보자면 적당한 난이도로 패턴이랑 패링 공략하느라 인내심 터지기 전에 보스 처리가 가능한 난이도였고(1회 부활은 그냥 실수했을때 살아나는 용도고 패턴 공략이 안되면 심안 난이도는 못깨겠더라), 그래픽이나 내용도 적당히 할만하다는 정도. 고난이도 액션 적당히 맛만 보기는 할만하다. 단점은 딱히 스토리나 맵에 내용이 없어보인다는 점 정도인데.. 어차피 이거 할 사람은 동방겜 찾는 사람이니까 그거 감안하면 크게 거슬리지는 않을지도..? 나는 캐릭터 해석이 그닥 마음에 안들어서 약간 거슬렸음 그런 의미에서 볼 때는 딱히 정가로 살만하지는 않아보이고 무엇보다 비슷한 액션겜 많이 해본 사람이 집을만한 물건은 아니지 않을까 싶음 도전과제 중에 특정 행동을 요구하는 과제는 대체로 패링과 처형을 할 것을 요구하고 스테이지 시작하고 좀 기다려야 나오는 추가보스, 비선공인 추가보스 잡는 도전과제도 있음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $3.5M | 10.5K | 77% | $24.99 | |
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| $746 | 6 | 50% | $5.99 | |
| $1.1M | 766 | 58% | $59.99 | |
| $830.6K | 3.6K | 83% | $10.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112.2K | 437 | 74% | $9.99 | |
| $112.3K | 244 | 84% | $13.99 | |
| $112.3K | 365 | 27% | $9.99 | |
| $112.3K | 212 | 89% | $29.99 | |
| $112.1K | 375 | 99% | $9.99 | |
| $112.1K | 358 | 81% | $14.99 |