
Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About













Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] - Parry it! [/h1] [h2] ~ Dies to funny rock mushroom with a sword [/h2] The main part of this game is parrying, which is done greatly. If you can't parry or try to spam your way out, well... you won't, Git gud. At first, you will struggle, but after getting your ass whooped a few times, you will begin to grasp the timings and combat better, which, after mastering feels really good. You can feel the inspiration from Souls series. The game is pretty difficult, especially on Mind-Eye mode, which I recommend starting on, if you are up for some challenge. Even though it is difficult, it is fair, when I died it was always due to skill issue or just lack of understanding of mechanics. Every attack is telegraphed visually or by sound, if you watch out for them, you will be fine. Art direction is really cute, loved the animated segments! Voice acting is also really nice when it is present! The only complaint I have, is pretty rough translation to English, but it's not on the "All your base are belong to us" level. Music, well.. it's touhou derived. Can't expect anything other than: [h2]THAT IT WILL SLAP[/h2] Just wish the game was a longer, it took me around 9-10 hours to get all the achievements. But for that price I highly recommend it to any Souls-like and Touhou fans!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This Game isn't too easy nor too hard, as long as you get used to the control and the constant raging from your keyboard, the game is very good. 10/10
没玩过类魂,但是为了点数商店背景还是全款买来玩了俩小时。感觉还行吧,画得很好看。
我不到啊,我看有恋恋就点进来了,无意识就买了。[spoiler]古明地恋这招太狠了[/spoiler]
夸张哦 我还以为我这种只玩过黑猴 弹反按不准还喜欢贪刀的要被卡半天 结果10小时就全成就了 路上小怪特别是骷髅兵太厉害了 前有后撤步跟你保持距离的骷髅弓箭手 一套轻击连段才打三下就会见切并且给你反手一下的骷髅浪人 后面还有恋恋明明跳起来比盾牌都高结果跟撞上了空气墙一样死活跳不过去、打半天架势条不带动还能给你拱进墙角的骷髅盾兵 以及躲在地图最右边能打到第二座哨塔前一枪颗秒的骷髅donk 恋恋的弹幕攻击在打架的时候很难用 基本上都是在三妖精和莉莉白战终符摸不到的时候用连点C键慢慢磨血 以及把在半空中的山女肘下来 恋恋的蓄力弹幕不仅要消耗体力而且受击会被打断实战基本放不出来 特别在心眼模式下冲刺也要消耗体力的情况下更不可能用 拼刀的时候很难去注意自己的体力条 有时体力耗尽了没注意 想弹刀被一下拍成P点 还好手残也有自己能玩的套路 碰到进攻欲望不算强的可以玩地狱花环 轻击把花环放自己脚底 重击把花环丢出去 让boss停下动作不亏 打出硬直血赚 敌我不分的黑蔷薇更是有秒杀boss的威力 你怎么知道我打的时候狗运出黑蔷薇逃课了秦心二阶段以及秒掉了二阶段半血芳香)实在不会弹刀的也可以选择原地按S来完美闪避攻击 虽然没有声音提醒但是确实有无敌帧 可以偷boss重攻击的硬直打伤害 总的来说难度还行
好玩
傻逼游戏,ce都不好搞
好玩,但是难度较高,普通玩家能把难度E打通关游戏就可以关了,一般人不要尝试N以上难度,真的坐牢。 喜欢贴脸狂战士乱打一套的不建议玩。 游戏含有大量只狼元素并且融入了东方弹幕元素 游戏手感有点便秘,闪避默认S没绷住,建议改为shift。 体力条要注意,本人刚开始经常进攻狂摁冲刺打连招导致没体力闪避攻击吃了大亏。 游戏攻击和受击僵直太长,要把握好距离不能贪刀,否则经常被摁着打到大残。 近战真的不好防,敌人出刀动画不明显且受击不一定会僵直,前期贴脸打一套时经常敌人不吃控反手打你一管血。
Only good for it's goodies
好玩,CG很好看,战斗也不错
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 | |
| $746 | 6 | 50% | $5.99 | |
| $1.1M | 766 | 58% | $59.99 | |
| $830.6K | 3.6K | 83% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $112.2K | 437 | 74% | $9.99 | |
| $112.3K | 244 | 84% | $13.99 | |
| $112.3K | 365 | 27% | $9.99 | |
| $112.3K | 212 | 89% | $29.99 | |
| $112.1K | 375 | 99% | $9.99 | |
| $112.1K | 358 | 81% | $14.99 |