
Touhou Project, Komeiji Koishi's Action Game, with collision between sword and magic! Help Marisa hold a Sabbat of witches, and explore the way of treasure hunt with wisdom and strength. On the day of the war, there is the glory of death and no shame of life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奔着游戏性,我不建议购买,奔着看画背景徽章,可以考虑入手 属于是吃到了东方和美术的红利,但抛开这两点就全是糟粕 仿只狼的系统但是操作手感奇差无比,人物性能看上去很美好但实际游玩体验如同吃答辩 而且教程相当模棱两可,只有自己不断的琢磨才能明白一些机制。 负反馈极大,很难让人坚持玩下去。
恋恋可爱,心酱可爱,莉莉白可爱,莉莉黑可爱,みんなめっちゃ可愛い!
好好好,亏得我玩之前什么相关内容都没看过,完全是奔着恋恋和东二来的,然后越玩越感觉不对劲…… 首先音效要素察觉,接着打了几个BOSS,这机制是越来越熟悉…… 好好好,这就是车万人自己的横板《只狼》是吧……
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
marisa truly is the prettiest ever
'환연의 야연' 한글패치 제작했습니다. https://cafe.naver.com/beemu/75095 일러스트가 굉장히 매력적이어서 구매했는데, 플레이 자체는 상당히 어렵습니다. 소울 장르에 내성이 없는 분들은 신중히 구매하시는게 좋습니다.
挺好玩的游戏,cg和画风都挺好看的。战斗系统也还不错前期多闪避和格挡,后期有强力招式了直接乱砍也可以过 然后点名表扬一下最好的boss:秦心姐。三阶段差异非常分明,交互很爽,快慢刀也非常好玩,很像黑神话悟空里面的杨戬,都是很难,但是打起来很享受,玩了8小时有4小时是花在和她单挑上,等后面做完全成就高低打个心眼无伤尊敬一波,总之非常推荐
Koishi check : exist as Main character
用心做CG😌👍,用脚做游戏😡🦶
好cg好图豪堪爱看(恋恋suki~)
The surreal vibes here are incredible. It really feels like stepping into a Halluci-Sabbat. You've managed to balance that thin line between whimsical and unsettling that defines Koishi so well. Happy Koishi Day!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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