
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game crashes
This game is gr-Fatal Error!
I love Half Sword and its incredibly fun. The main issue that I have with the current state of the game is that it isnt fully optimized, causing a horrendously low frame rate. I believe the issue causing this (for my PC) , is the excessive hair physics. If there was a way to turn the hair physics off I know that this game will framerate would be way smoother for my low-end PC. If this issue becomes resolved I WILL change this review into a positive one.
Other reviews explain it perfectly. Frequent crashes, clunky combat and ai, esp. late game, and my personal dislike, the abyss that introduced zombies who prioritize biting over using their given weapon (which is fair enough they're zombies if the bites didn't seem to instantly cripple you) and drag you to the ground making you as good as dead.
If there was an "in the middle" button for this review, I'd choose it. The game is pretty fun, but somehow the demo is still more fun than the early access. I guess this is because the EA is heavily experimental. Which is fine, but the game has some definite flaws. The dev team needs to decide between Half Sword being a full-realism medieval combat sim or a fun physics-based fighting game. Some of the "realism" makes me think the game is trying to emulate Getting Over It. - My character will drop his weapon at any slight hit to his hands, and will also drop it very often when switching hands. - Full plate armour is VERY effective. Which is extremely realistic. But, that doesn't add to the fun of the game. The demo got this right. It works, but in a "gamey" way. In the EA, I'll hit an enemy in the head directly with the head of my pollaxe 5-6 times, and the guy just gets up and it doesn't phase him. - Half-swording can sometimes cut your left hand. Which is realistic. Does it make the game any more fun? No. Does it make it almost impossible to use any sword against any enemy past man at arms unless you cheese it? Yes. There's a few other issues with realism, but I'd be getting into stupid little things that I'm sure will be fixed later on. There's a big issue with optimisation: - Looking outside of maps, there are MASSIVE mid to high-poly landscapes that will never be seen. Massive shells of buildings that are WAY too detailed, tiny little details, textures that are extremely high quality for absolutely no reason, objects that are barely seen by the player that are fully modelled from behind and on the inside, and so much more. I'm so confused as to why this is kept in. - Low quality settings are too high quality. I understand the argument of "buy a better PC", but there are plenty of people out here that love Half Sword, but can't properly play the game because their frames are capped at 15-20. It's not that hard to implement a feature where you can play the game in potato mode with minimum graphics. I've had to download two mods and lower the resolution scale to 33% just to play with 40+ fps. Overall, game just needs a lot of work. It's nowhere near release state. A decision needs to be made to turn the game into a realism simulator or a fun replayable game.
♥♥♥♥ this ♥♥♥♥♥♥ ♥♥♥♥♥♥♥ game it sucks its borderline unplayable with how ♥♥♥♥♥♥♥ weak your dumbass mongoloid of a character is (and somehow a weak starving peasants punch knocks you the ♥♥♥♥ out like what??) balance your ♥♥♥♥♥♥♥ game instead of adding 60 ♥♥♥♥♥♥♥ new armor sets nobody has asked for you ♥♥♥♥♥♥♥ idiots, play the free demo its much better
I loved this game so much, even the demo, but these new updates made it unplayable. The most recent one made it so i can barely fistfight, which is the only thing i do. The previous ones made my bones break over nothing, soundtracks were messed up, people grab too much, and choking was too powerful. Also made the blood dynamics worse and dying immediately from an extremity wound. Ive lost the character i had for months due to a zombie biting through plate armor. The game was fine in its earlier versions, but the developers minds are all over the place. This game had so much potential.
This game feels different than the demo. I feel like I've been handicapped while all the jank B.S. is still in play. 0/10 will not recommend the game. Don't waste your money.
honestly, just stick with the demo, i put 300 hours into that thing and never felt like i was missing out. Im happy to support the creators and i want them to keep working on it, but its not worth the money. the UI is janky and unnessecarily complicated. I like the new locations but it just seems like window dressing, I was expecting more with the game mechanics and I am let down. sorry guys.
pirate it