
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fantastic for the early to mid game, but very rapidly becomes nearly unplayable in the latter half. Armored combat between knights is a joke, its mostly just random thrashing in hopes of getting a lucky hit. There doesn't seem to be any true difference between weapons at this level, a pole hammer or axe, a mace, a greatsword, all seem to do the same amount of damage to armor -- very little to none. On the other hand, AI does quite a lot of damage to you, even if you're wearing heavy armor. I've had peasants with small cleavers randomly get hits that visibly just bounced off my breastplate, but somehow cause very high levels of damage. This balancing issue is only made worse by seemingly random bugs. Having your weapon get stuck under the ground, or inside a piece of armor or body, is extremely annoying. Randomly spawning without a weapon or a piece of headgear or gloves that you had equipped is equally annoying. Trying to switch to the alt grip with a long weapon, and the weapon getting stuck on your armor, the terrain, or simply floating in front of one of your hands without getting gripped, is enough to want to quit. Additionally, enemies "fake-surrendering" where they do the surrender pose and have no weapons while begging, then when you walk past they attack, is just stupid and unfun. Finally, AI shields doing enough damage to instantly kill you when youre wearing heavy armor is completely ridiculous, the same issue that walking on loose pieces of the environment has. Another issue is the death zone, zombies retain the equipment they died with. Meaning you face zombies that have full sets of plate. Strangely they seem more weak to blunt weapons than humans, but it still is a bit of a slog killing 200+ zombies when you die to random bugs or glitches. I'm not averse to losing or dying, I did a few times in the early-mid game. But late game, combined with everything else, its just exhausting to play. I really enjoy this game, especially early and mid game when you have less armor and weapons are dangerous enough that fights often end in the first few seconds. But the 10-20 minute slogs of end game knight fights is tiring and unfun. I think the balance needs to be fixed in late game, or an option given that weapons across the board do more damage to armor, the current damage settings in the menu seem to have almost no effect. Until then I would not recommend buying it if you wish to complete all the content. However, if you're happy to play through about 5 hours of early to mid game content, and lock your progression there or use free play, then its fully worth it.
怎么又变肌无力了,傻逼制作组
This game is gr-Fatal Error!
Не покупайте эту ♥♥♥♥♥, лучше в демку играйте
This game feels different than the demo. I feel like I've been handicapped while all the jank B.S. is still in play. 0/10 will not recommend the game. Don't waste your money.
The game crashes
I loved this game so much, even the demo, but these new updates made it unplayable. The most recent one made it so i can barely fistfight, which is the only thing i do. The previous ones made my bones break over nothing, soundtracks were messed up, people grab too much, and choking was too powerful. Also made the blood dynamics worse and dying immediately from an extremity wound. Ive lost the character i had for months due to a zombie biting through plate armor. The game was fine in its earlier versions, but the developers minds are all over the place. This game had so much potential.
If there was an "in the middle" button for this review, I'd choose it. The game is pretty fun, but somehow the demo is still more fun than the early access. I guess this is because the EA is heavily experimental. Which is fine, but the game has some definite flaws. The dev team needs to decide between Half Sword being a full-realism medieval combat sim or a fun physics-based fighting game. Some of the "realism" makes me think the game is trying to emulate Getting Over It. - My character will drop his weapon at any slight hit to his hands, and will also drop it very often when switching hands. - Full plate armour is VERY effective. Which is extremely realistic. But, that doesn't add to the fun of the game. The demo got this right. It works, but in a "gamey" way. In the EA, I'll hit an enemy in the head directly with the head of my pollaxe 5-6 times, and the guy just gets up and it doesn't phase him. - Half-swording can sometimes cut your left hand. Which is realistic. Does it make the game any more fun? No. Does it make it almost impossible to use any sword against any enemy past man at arms unless you cheese it? Yes. There's a few other issues with realism, but I'd be getting into stupid little things that I'm sure will be fixed later on. There's a big issue with optimisation: - Looking outside of maps, there are MASSIVE mid to high-poly landscapes that will never be seen. Massive shells of buildings that are WAY too detailed, tiny little details, textures that are extremely high quality for absolutely no reason, objects that are barely seen by the player that are fully modelled from behind and on the inside, and so much more. I'm so confused as to why this is kept in. - Low quality settings are too high quality. I understand the argument of "buy a better PC", but there are plenty of people out here that love Half Sword, but can't properly play the game because their frames are capped at 15-20. It's not that hard to implement a feature where you can play the game in potato mode with minimum graphics. I've had to download two mods and lower the resolution scale to 33% just to play with 40+ fps. Overall, game just needs a lot of work. It's nowhere near release state. A decision needs to be made to turn the game into a realism simulator or a fun replayable game.
honestly, just stick with the demo, i put 300 hours into that thing and never felt like i was missing out. Im happy to support the creators and i want them to keep working on it, but its not worth the money. the UI is janky and unnessecarily complicated. I like the new locations but it just seems like window dressing, I was expecting more with the game mechanics and I am let down. sorry guys.
A recent update spoiled the fun. Enemy swords can slice through my armor but my own swords might as well be twigs for all they do. My character stumbles around like he's drunk and falls over randomly. Swinging weapons is RNG on where it hits and sometimes the weapon seems to path over the enemies head for so reason.