
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Most likely between $18.4M and $52.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 72% | approximately $30.7M |
| Epic | $24.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Big Fckn Sord = Neuron activation
chop them all to pieces
I don't know what abject freak designed this game, but the controls are absolutely ♥♥♥♥♥♥♥. There's no button to get up. That's right, you get knocked down, no button that says, "Hey, get to your feet!" This is inexcusable and likely based on laziness. In the abyss, you get attacked, which is cool, but then they hit you once, dead. They bite you once, dead. Give a bro a hit point. Pass on this one for your sanity. Tell the dev to kiss my ass. To the dev: ♥♥♥♥ you. I want my ♥♥♥♥♥♥♥ money back.
The game is really good, but the optimization is absolutely terrible. Because of that, I have to play the demo version instead of the paid version.
The demo feels more like a finished game
if cancer could create a game then this would be it.
It had a rough launch and is still VERRRRY far from perfect, but this game is just so damn fun and unique that its almost impossible to hate it if it clicks with you
oh yeah
GOOD GAME
I can now fight an army of Dwarfs, pick them up and throw them around.