
Reawakened from stasis in the occupied metropolis of City 17, Gordon Freeman is joined by Alyx Vance as he leads a desperate human resistance. Experience the landmark first-person shooter packed with immersive world-building, boundary-pushing physics, and exhilarating combat.
Most likely between $30.1M and $85.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3521 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Еще один негативный отзыв о твоей "культовой" игре. Играл в момент выхода, пере прохожу сейчас , ощущения одинаковые - скучные уровни-коробки, рекламирующие движок source. Камон, ну признайтесь себе уже. Да здесь даже Финальный босс - сама карта, где надо запрыгнуть по платформам и закинуть мячики в дырку. Лол.
从小玩到大的究极老资历游戏的续作,这一部小时候就陆陆续续通了好多遍,流程路线我都记得滚瓜烂熟了,社区还长了很多高质量模组。我是真喜欢玩这个,不知道为什么玩了这么多遍还是觉得特别有意思。目前已全成就,必须得问问,打爆333个幼虫和运花园侏儒是哪个傻b想出来的啊,这他妈的真是赛博绞刑
wow
Half life 2-моя первая игра в стиме, и она оставила мне очень положительные впечатления. Долгая, интересная и не занудная история, атмосфера на высшем уровне, гейм дизайн, саундтрек, все это выполнено отлично даже сейчас. Графика даже сейчас приятна для глаз, хотя прошло больше 20 лет. Ravenholm, пример отличных локаций. Она меня все время держала в напряжении. И таких моментов очень много! Мне нравится, что референс брали с восточной Европы, дома, предметы. Поэтому игра так отлично навевает воспоминаниями, СНГ атмосферой. Ии противников неплох, союзников тоже, а погоня с боссом вертолетом просто крутая! Рекомендую к прохождению, хотя бы просто попробовать. Культовая франшиза, жду 3 часть хл...
Quem quer que tenha inventado o headcrab venenoso é um perigo para a sociedade.
What can I say, a game that literally changed everything. It set the bar for the whole gaming at the time and brought many childhood memories to a lot of people.
What more can be said? Absolute masterpiece. Half-Life 2 elevated FPS and gaming in general to a level that is pretty difficult to match, and that's probably why there's still no Half-Life 3 as of 2026. As an FPS, it lets the gameplay tell its story with practically no interruptions, and it introduces new concepts like weapons and enemies fantastically by providing the right situations for you to experiment with and master progressively. Its distinctive color scheme, paired with great overall design, gives it a ton of personality and distinctive feel. Cities felt oppressive, wilder areas gave off that abandonment feel, and outskirts are a mix of both, with the most enjoyable and unexpected encounters. Shooting is fine. There are plenty of weapons to allow different approaches, and the gravity gun is immensely useful and fun to play with. Enemies are varied, although I wished there were more alien-like ones, but they are still dumb in their tactics and pretty easy to outmaneuver with movement or to force them to push you for an easy kill. Maybe it was just a result of the environment they were fighting in, but it felt like they were more organized later on. Resources like ammo and health are pretty abundant. Driving sections were cool, and I especially enjoyed how they played into the game's "controlled jankiness". Characters are interesting, but there were some bugs with their pathfinding leading to some resets. Soundtrack and sound design are both great and memorable. One of the problems that I think that I will find later on after spending more time with Half-Life 2 is that it has no real and concrete identity. After my first playthrough, since I last played some great years ago, I found that each section was defined by a specific style. Half-Life 2 but on a boat, Half-Life 2 but only with the gravity gun, etc. I'm afraid that when asked to present the final product, it will feel lesser, like its parts are greater than the whole, but I will see how that is explored in Episodes 1 and 2.
Время идёт а half-life 3 так не вышла к сожалению... Прошло почти 22 года с выхода столь замечательной игры которая повергла в шок геймеров во всем мире того времени и по сейчас день она остаётся отличной и интересной игрой с замечательным сюжетом, продолжение которого ожидают многие. Что могу сказать на последок? Спасибо, и мы верим и ждем продолжения Гейб пожалуйста...
Моя самая любимая игра в Steam, не лагает запускается на чём угодно, не сказка а рай, сюжет также спустя 20 лет харош, советую всем у тех кого слабый пк 10/10
Idk if it's my tiktok addled brain but I do not find this game fun. The layout of the levels are confusing and the gameplay is stiff. I can appreciate this game's place in history but it's been outdone by modern games in almost every way