
Romance 12 handsome warriors and the samurai of the Shinsengumi, uncover their dark secrets, and conquer your demons in this historical fantasy visual novel! Your narrative choices unlock multiple branching storylines and 30 different endings!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 8 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2Kreviews | 93% | — | $308.8K |
| $6.99−30% | 11ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给童年补的票。游戏mao的那首《繭/まゆ》和动漫的《君ノ記憶》曾经在我mp3里不知道陪我乘过多少班坐错站的公交车、走丢过多少城市陌生的路。 后来玩了p3发现同名曲《キミの記憶》这个巧合的时候,就觉得きみのきおく这个组合简直是意难平的写照!这辈子就赖在这不出去了! 四季一晃就轮转了十几载,少年的心动却在这片岁月里如细水长流。 我果然还是很喜欢冲田总司啊。
还可以吧。画风很日式,完全不喜欢和风的就算了。都说虐心,其实还好,比起虐心更胃疼。目前只打完了土方和藤堂线,没什么生理不适的地方,但确实女主比较工具人。在我看来,画风>>>剧情。。。。土方先生好漂亮啊。
《Hakuoki: Kyoto Winds》无剧透评测 由于《风之章》和《华之章》共同构成了一个完整的故事,下面也会带入我对后半部分的整体感受,但不会涉及具体剧情和角色结局。 这是我玩的第一款乙女游戏。我原本抱着对恋爱的幻想而来,最后真正吸引我的,却是作品浓厚的历史氛围,以及一群人在时代洪流中追逐理想的身影。 《风之章》承担了大量铺垫。故事并不急着推进恋爱,而是花费很长时间描写新选组如何从一群出身普通、饱受轻视的浪士,逐渐成为维护京都治安的重要力量。他们与不法浪士战斗,为终于得到的职责和身份感到骄傲;即使因为出身、名声和不符合传统武士规范的行事方式而受到非议,也始终想要证明自己能够贯彻心中的武士道。 本作最出色的地方,是没有把这些历史人物简单写成围绕女主角存在的攻略对象。每个人都有自己的理想、责任、执念和弱点,他们彼此之间的忠诚、分歧与羁绊,本身就足以支撑起整个故事。女主角的存在也更像是一位陪伴者和见证者:她无法阻止时代前进,却能够看见这些人不愿轻易示人的疲惫、温柔与动摇。 感情线整体非常慢热。许多感情并非通过密集的甜蜜互动建立起来,而是在长时间的相处、共同经历与相互理解中逐渐积累。恋爱并没有凌驾于角色原本的人生之上,而是成为他们在责任与理想之外,难得愿意留给另一个人的位置。因此,本作的情感表达虽然克制,却也显得格外真诚。 而当故事进入后半段,前期那些热闹而意气风发的日常,也会逐渐显出它们真正的分量。作品最打动我的,并不是谁最终与谁相爱,而是这些人明知个人的力量无法扭转时代,依然坚持决定自己要以怎样的方式活下去。 当然,游戏也存在明显的缺点。共同路线篇幅较长,多周目时重复感比较强;不同角色路线的完成度并不完全均衡;罗刹、变若水等幻想设定虽然增强了悲剧色彩,有时却也会盖过角色本身更有力量的历史矛盾。女主角在部分情节中也显得较为被动,某些冲突的处理方式难免重复。 但这些问题并没有掩盖作品真正动人的部分。 《Hakuoki: Kyoto Winds》并不是一部轻松甜蜜、能够迅速给予恋爱满足感的乙女游戏。它更像是一部长篇历史群像剧,以恋爱为入口,讲述理想、忠义、选择与告别。 我原本为爱情故事而来,最后记住的,却是一群出身卑微的人如何一步步走到属于自己的舞台中央,又如何在无法抗拒的时代变化中,拼命守住心中的“诚”。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wake up. I think of this game. I go to work. I think of this game. I end work. I play this game. I savor every word and every moment like a fine sip of expensive wine. I go to bed (late). I think of this game. To say that this is the magnum opus of Otomes is an understatement. The storytelling is absolutely genius, woven together in a complex web of history, characters and emotions. Without spoiling anything, in some routes, you FEEL being watched by a character offscreen. You can almost smell the sakura blossoms and the Japan sea. I started with Saito, as that was what was recommended to me and he's consistently rated as everyone's favorite. That was a no from me. The whole Saito route I kept wanting to see more of Kazama and boy, was playing him next delivered. Every cent of that $9.99 I spent. And to think I've only played 2/12 routes is crazy. Do not even think about skipping this if you like otomes, especially heavier ones. My other two favorite are Nightshade and Olympia Soiree. Both are more polished and have more modern art but Hakuoki has soul and is much more... believable. The story spans from early1864 to 1869. That's almost 6 years of plot and character growth. Anyway I'm all over the place. Find me over at r/otomegames gushing about this.
本人目前接触过的乙女游戏不多,日乙就更少了。本作算是第一部吧。买之前以为就是那种甜甜的恋爱故事,结果玩下来发现完全不一样,它更像一部以恋爱为切入点的幕末历史群像剧,颇有种玄鉴仙族那种进入状态之后越玩越好玩的感觉。 游戏故事主线还算简单吧,整体的共通线很长,前面几章基本上都是在讲一些团队里发生的故事。说实话最开始有点不适应,选项选了半天,恋爱互动少得可怜,倒是没少被各种知识洗脑。但你玩着玩着就被这群人吸引住了,这里面的每个人都有自己的理想和坚持,游戏角色塑造得特别立体,不会出现那种普通乙游当中全世界都围着我转的感觉。游戏美术和配音没得挑,立绘精致,和服队服细节都很到位。音乐也好听,OP和ED特别有氛围感。系统方面有已读跳过和好感度查看,多周目省了不少事。缺点也很明显。共通线太长,这么多个角色全部推完我想想都觉得有些绝望。另外就是女主千鹤的设定确实有点尴尬,全程相当于是一个见证者,并没有那种过多的参与到具体的事件解决事件当中。单本作是古早作品的重置版,有这些毛病我也能理解。毕竟你不能用现在的眼光看待十多年前二十年前的东西。 这游戏Steam打折的时候两作加起来才二三十块钱,这个价格配上这个文本量和制作质量,确实血赚。最后提醒一句:下载之前记得在Steam库右键属性里把语言改成繁体中文,不然进去是英语。我还遇到的问题就是,虽然我下载前已经改问中文了,但启动游戏之后还是英语,而且没有简中真的好不习惯...
斋藤一,阿一好喜欢你呀哈吉咩。第一部日乙,虽然有点古早吧但是脸画的很漂亮,买断制乙游就是得有好多个喜欢的才对得起买断嘛!
14小时只打了一条线,先评测一下!这也太好玩了,无论是历史还是人物设定都和我胃口,太推荐了吧
怎么说呢,我打了4小时才进个人线。虽然男人性格蛮好的,但是对于不懂历史的我来说真的很无聊
故事劇情很好,可能是因爲背景為幕末時期的新選組,相對的談情説愛會減少,不過劇情毋庸置疑呢--
容錯率還蠻低的,隨便打的話很容易回老家,共通線的選項最難搞的就是不知道男主們分別在哪個地點會出現,很容易錯過心頭好。這部要選定專攻一個角色比較好,不能端水不然準備悲戀或是回老家。雖然網上有蠻多推薦攻略順序的,但我覺得第一個選自己最喜歡的開始就可以了。風間跟藤堂線我給超好評喔:P 尤其後者從文本看得出作者對他的愛,華章後期的氛圍很RPG感,我很喜歡!最後風間線不多說了,少爺牛逼。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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