
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 308.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Один из моих первых рогаликов. Могу поставить 10/10, отличная боевка, есть разные оружия, что очень приятно. Также очень понравилась озвучка персонажей и музыка в этой игре. Денег своих точно стоит, наверное, это одна из лучших игр, в которую я играл, всем советую.
meh. Got it 70% off and still refunded it. Its fine, but reviews and forum suggestions make it sound like this is some amazing game. It has good voice acting and music, but everything else is average. There are a lot of games that do the same thing but better. If everything was average and the game was fun then I'd keep the game, but for me it isn't even fun to play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
духота
2026.7.23,60h达成主线结局,初期玩的时候体验下来很劝退,到中后期局外成长上来了会简单很多,当然也要看一部分的运气,尤其是祝福、锤子和最后放麻袋的正确房间。整体来看游戏的设计很简单,反复只有一条路,创新性就在于随机的加成,不过玩家还可以自行加减热度挺不错的,自由度高了很多,可玩性也上来了。 刚买这游戏一打开就喜欢上了,最中意的是它的美术画风,非常的符合我的审美啊。比奥日好看,奥日的美术也很不错但是给我的感觉是带点朦胧感的美,空洞和丝之歌就是也很写实了,但是哈迪斯和这两个的美术又不一样。可能线条和颜色的运用更丰富?好像也不是,但是就是一种独特的美感,人物的立绘也很好看。 配乐很好听,尤其是缪斯女神唱的歌。最讨厌水仙花平原了,明明名字听起来让人感觉地图像至福乐土一样的画风,结果却是到处岩浆,还容易刷到很小的一块一块的地面,都不用挨打直接被烧死了。而且女巫在火里还不受伤,拿近战武器刷到这个地图真的很坐牢。就在这样的情况下,千辛万苦历经艰辛的打完战斗来到了一个房间,一种很安抚的歌声余音绕梁,这谁能忍住不停下来欣赏一会儿。但是更绝的是接冥后回家的结尾曲,音乐真的很贴切,能带动感情,好听! 哈迪斯的文本量很大,让我觉得这个游戏制作组很用心。为了不让玩家乏味,每次对话都不一样,很有互动感也让我很惊喜。同时,也很“心疼”制作组,这样游戏的费脑成本肯定大了不少,已经把自己代入“牛马”的角色了。。。 ---------------------------以下涉及剧透--------------------------------------------- 所有武器基础模式都通关了,最后一个玩的弓箭,好难玩。通关时间还挺有规律,按通关的顺序通关时间依次递减个两三分钟。除了最后一次用弓箭,没想到用弓箭居然还比前几次玩通关的快。 玩拳的时候心里还有点抵触,因为需要双按的技能太多了,结果玩下来回看的时候发现玩拳最爽,笑死了。不过运气也很重要,每把祝福都看运气。之前还会每把打到最后死,最近玩的次数和频率太多了,玩一会儿大概就能看出来自己能不能成功逃脱了,觉得没意义的事就自己送死了。主要是玩到最后,钥匙除了换其他的东西也没啥用了,黑暗晶石也没有很必须了,那个宝石也不是很想要,因为商店价格太贵了,其他也没有什么可以带来局外效益的东西。要么就是通关也就是逃脱推动一下剧情,不然明知这把要输根本玩不下去。 真的很喜欢死神啊wc,他每次都以和我比赛为名送东西给我帮我呜呜呜呜,他真的好好!!!还有至福乐土那里的npc,只要有机会足够幸运遇到他,我就可以补充死里逃生了缪斯也还可以,提升祝福稀有度或者给升级,不过最重要的是她唱歌好听呀!不过她对象我一开始以为是个女的,就是那个俄什么,结果后边聊天才知道她是个男的...但是跟他对话他声音就是女声啊,只是后来唱歌才变了。 自己心里还给祝福排了个名:雅典娜>四季女神>宙斯>狩猎女神、波塞冬>酒神、爱神>战神>信使 雅典娜无敌,反弹真的太重要了,什么高伤害真不如来个反弹,不仅敌人打不到你,你还可以反击一下。弓箭就是靠这个赢的,逃脱后给了个称号“雅典娜门徒”,我当之无愧哈哈哈哈哈。 普攻,刀剑形态的锤子可能会给个损失60%生命值但普攻一下回两滴血,个人很喜欢这个,初见的时候以为所有武器都有,结果玩其他武器的时候刷半天也没有才知道只有刀剑有。四季女神的冷冻效果普攻也不错。波塞冬也行吧。 特殊攻击没什么特别印象,四季女神的冷冻不错,狩猎女神忘记特殊攻击有没有索敌了,投弹是有的。 投弹的话个人比较倾向于酒神的范围攻击,其次就是四季女神的射线。最后就是狩猎女神的索敌。 冲刺的话还是四季女神吧。波塞冬也行吧。或者战神。 大招,四季女神>雅典娜>爱神>宙斯、狩猎女神 为什么大招四季女神第一,因为之前每次祝福二选一的时候不选四季女神,她分分钟可以把我弄掉,所以觉得她的大招挺厉害的,再加上她的形象,像个万物之母。爱神生气的时候也挺厉害。其他的没什么特别印象。
I've played enough to tell yall that it's really an amazing game. Cool visuals, amazing fights and can be as difficult as you want it to be. 10/10 overall.
el mejor juego
completed a run last night for the first time. really looking forward to the rest of the game.
ممتعة بالذات لما تجرب اكثر من سلاح وتكتشف عالمها تجربة مختلفة. ممتازة
nice
我去太好玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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