
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 46/day in the week to Jul 22 → 73.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 285.6Kreviews | 98% | — | $125.8M |
| $24.99 | 19Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
ya lo habia jugado antes, pero ahora porfin me lo pude comprar y sigue siendo god
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
| $24.99 |
| 13Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My balls itch when i play this game
大失所望! 所有人都在说哈迪斯多好玩,多肉鸽,我一进来就是一堆背景故事加对话(当然这不是差评的主要原因),作为肉鸽游戏,开局坐牢早已习惯,然而中期也不爽,人物属性解锁完了稍微能多推几关,但是到了中后期(也许我没玩到),资源限制,局内成长过慢的问题愈发明显,作为一个肉鸽,度过了前期,解锁了大部分东西之后,局内还是不爽,而且不是运气问题,单纯数值太保守,各个神之间的联系几乎没有,单神的羁绊甚至不如升级单技能,稍微歪一点后面几关就是刮痧。 比起其他的肉鸽,这个的爽感我是从头到尾没感受到,而且纯看目前解锁的机制和数值情况,强化满了估计也没多爽
Hard they say. HA. I destroyed this game. Now onto the 2nd game!
局外成长太慢,资源获取卡的很死,获取完了也不知道成长在哪了。武器之间强度差距极大,比如盾真的就纯幽默 局内的build基本没有build。看上去一堆祝福但是首先很多数值就不够,然后数值够和武器不搭的更少。很难玩出爽感出来,就是无尽的刷刷刷。 bd成熟了也很难过第三关boss,不像人类设计的。一打二就算了,一般就先处理一个,然后处理了一半给我蹦个无敌出来??我气笑了这无敌是凭什么呢我就请问了?? 按键极其频繁,打的手疼。大部分武器无法长按攻击键连续攻击,就得在那狂按。但是又有一个祝福让你可以连续攻击,没那个连续攻击手累就不说了,强度也是一个天一个地(说的就是你,小破弓) 难度都没有可以调整的选项,只有一个神力模式,作用是减伤,就是你该刮多久还得刮多久,真的对轻度玩家很不友好。我打了一半不禁要问我为什么来玩这个游戏? 美术剧情对话确实看的出用心,但是有没有可能关注这些的话我不如去玩个gal? 带着很大的期望来的,结果真的令我失望
刚开始玩的时候还挺爽的,但是重复性确实有点高,通关一次推进主线剧情的幅度也小,玩起来多少还是有点累和乏味的。而且一周目实际游玩下来,主线剧情还是偏弱,虽是佳作,却无法在个人评分这里打到9分以上。 评分:8.8/10。顺便说一句,海潮冲刺YYDS!
no.
肉鸽最精髓的道具组合套路爽感不够,大部分重玩动力是剧情,但是美术我特别喜欢
çok güzel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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