
Be the weapon! Swing like an axe, thrust like a spear, and soar like an arrow in this physics-based platformer. Flip, throw, and carve your path to the peak! Rage burns, revenge awaits... Are you up to the challenge?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CURSED into STEEL and cast into the ABYSS...
HE left you to RUST...
Instead you CLIMB, one spiteful THROW at a time...
Your RISE will be his DOWNFALL....
Hack And Climb is a physics-based platformer where you play as a cursed axe on a grueling ascent in search of revenge.
Wield your tool with precision. Every throw is a risk, every landing a triumph. Miss your mark and pay the price.
Claim up to 10 unique weapons! Each of them with their own quirks and challenges!
Explore breathtaking and untamed environments. Swing through ancient mines, navigate rain-slicked forests, and brave the freezing storms of the mountain.
With a combination of precise, skill-based gameplay and beautiful, atmospheric environments Hack And Climb is a game that anyone can play, but only few can master.
Physics-based Platforming: Master the art of throwing and climbing with your axe.
10 Unlockable Weapons: Discover new ways to conquer "The Climb" as you progress.
Challenging but Fair: Each stage tests your skills while rewarding persistence.
Stunning Landscapes: Explore breathtaking, untamed environments each with unique mechanics.
"Hard" and "Legendary" Difficulties: Reaching the peak is just the beginning.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
보통난이도 기준으로 태초마을은 없었던거 같고 떨어져도 같은 바이옴 내에서 떨어지는 정도가 많았음. 이상하게 탱탱 튕기고 무게중심이 어떻게 되는건지 맨날 손잡이 부분으로 떨어지는 폐급 투척무기들을 앵그리버드식으로 드래그하면 되는 게임임. 짧은 거리까지는 어디에 튕기고 어디에 박힐지까지 보여줌. 다만 짧은거리에 대해서만이고 각종 맵 기믹은 포함이 안된거라 맹신하면 안됨. 이동하는데 회전힘이 굉장히 중요한데, [strike]이걸 조절할수 있게하면 난이도가 쉬워서 그런건지 땡길때마다 랜덤으로 되는거 같음. 원하는 회전이 나올때까지 우클로 캔슬하면서 리세마라하면 되서 굳이 이랬어야 했나 싶음...[/strike] 랜덤이 아니라고 함... 조절을 못해도 보통난이도는 깰수있음
I had a blast hacking and climbing my way up this mountain with the battle axe. At first, I was winging it, throwing the axe with all the force I could and hoping for the best. With repetition, I began to find the movement predictable - just when the levels became more complex. As more and more obstacles are thrown at you, I took more risks and used more finesse to soft land on hard surfaces or gently leap over projectiles. The game looks, feels, and sounds great. The thunk of the axe into a surface never got old. Now that I have reached the top once, I'll be playing with some of the other weapons, to see if I can get a feel for them like I did with the default axe. For what it's worth, I played on the regular difficulty with checkpoints on. I felt like this was a perfect balance of challenge and fairness. I recommend that to anyone struggling with the game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Ukrainian*, French**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
This just does not feel good to play. Most times when i don't make the jump i can only describe it as the physics cursing me and not a personal failure. The trajectory prediction is a nice crutch but it turns the game into a brute-force fest where you spend ages moving your mouse around just a little bit with no real understanding of what consequence that will bring for the trajectory, without the prediction it's even worse. Not to mention the inconsistent seeming physics when using the axe: for example, grazing the wall slightly sometimes lets you grab on to it, sometimes not. I should've already suspected something from the game having 10+ different weapons because the platforming challenges often do not feel like they are designed for my particular moveset. Hack and climb could be good enough for an evening or two if you don't mind the fiddly controls and bland graphics but i find it too frustrating and unfair to keep playing further. Maybe that's on me for expecting the limited and precise movement of the classics like Jump King and Getting Over It. It's easier to make progress in this one but it's unfulfilling
I play it with checkpoints because I can’t handle the rage it gives me when I suddenly fall 200 meters. Good music, good variety of weapons, great atmosphere, GREAT GAME!
Hack and Climb (2026) El juego es un plataformas de precisión extrema, desarrollado por un pequeño pero talentoso estudio argentino. Es muy divertido. Creo que me llevó unas cinco horas completar una partida con los ajustes por defecto, sin checkpoints, porque soy de esos jugadores que inician una nueva partida sin mirar demasiado las opciones. Eso me frustró bastante, pero logré superarlo. Las armas son todas geniales, cada una con su propia particularidad. Aún no he conseguido completar el juego con todas, pero estoy en ello. En cuanto a los modos de dificultad, diría que están bastante bien ajustados a lo que uno espera de ellos: en la dificultad difícil todavía puedes guiarte por si la línea rebota o no, pero la legendaria es más bien Climb and Pray: apuntas, lanzas… y finges que era exactamente lo que querías hacer. Recomiendo la subida en legendaria con la Estrella del Amanecer, avanzando por los costados en la medida de lo posible, ya que se engancha al hierro. La parte final es la que más se disfruta, cuando dejas de huir del rayo y empiezas a usarlo a tu favor para escalar, hasta dominarlo por completo. Es un juego muy rejugable y, si te cansas, siempre puedes entretenerte un rato haciendo clic en el mapache del menú. Por el precio que tiene, merece muchísimo la pena. Un aplauso para el estudio y que sigan así.
Hermoso. Una experiencia realmente atípica, onda juego flash, pero bueno de verdad, muy variado y con la duración perfecta (siete horas me llevó pasarlo). Apenas te acostumbras a la mecánica de cada nivel, el juego muta. Además, cada arma realmente modifica la experiencia de atravesar los niveles. Completísimo está. Más que recomendado el juego de mis compatriotas.
Este juego es hermoso. Le estuve metiendo unos 40 minutos y tiene una curva de dificultad muy satisfactoria. Además, como vas desbloqueando armas que modifican el gameplay, no se torna repetitivo y podes ir variando entre formas de jugar. Le fui agarrando la mano y no me dolió tanto caer porque la mecánica de clavarte es clave (cuac) para bajar la frustración a través de la habilidad y, a su vez, el giro hace que haya una cierta randomness para echarle la culpa jajajaja Muy divertido.
初回プレイでいきなり『メニューに戻る』で『決定』を押せない不具合に直面し、「このまま通しでクリアしないといけないのか」と絶望したままラスボス(と思われる魔法使い)戦まで突入するも斧が氷になかなか刺さらずにやきもきし、なんとか魔法使いまで到達してスローモーションの演出が入ったかと思えばそのまま斧は落下してしまい倒せなくて、それでも更に1時間ほど粘りましたが結局諦めてゲームを強制終了するに至りました。 幸いにして、強制終了してもチェックポイントのデータは残るようで、『つづきから』を選択したらボス直前からになって事なきを得ました。また時間があるときに挑戦しようと思います。 マウス操作よりゲームパッドでのプレイの方が有利な場面は多い気がします。回転を制御しやすいので。 反面、親指を上手く固定しないとすぐブレるのでガイド通りに投擲できないことが多いです。その点ではマウスの方が安定はしますね。
Interesting take on Jump King gameplay
Lo que tiene de frustrante, lo tiene de divertido. La dificultad está bien ajustada para ofrecer un desafío sin que se sienta injusto o imposible. Las diferentes armas que se pueden usar aumentan el valor de rejugabilidad buscando maneras nuevas de superar los desafíos, sin mencionar los modos sin piedad que hay para destrabar. Al venir de un género como los "Foddian" es esperable que un pequeño error te pueda costar muchos minutos de escalada mientras ves como caés perdiendo la esperanza, la única forma de pasar el juego es tomándotelo como una misión.
Players by region
Where this game's players are, estimated from review languages.
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