
Break into the new apeX of 2D action! INTI CREATES is proud to present new apeX of cutting-edge 2D action with Luminous Avenger iX 2!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 475reviews | 71% | — | $80.9K |
| $24.99 | 212ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Putting the real ending behind harm mode is one of the weirdest, dumbest decisions they have made. Its not even a fun version of hard mode - for whatever reason - they added lives, makes your HP bar so short you die in 4 hits and the bossest now just fill the screen with junk as their attack pattern. And the route to the true end is so unsatisfying, instead of doing something cool like in other games, a deus ex machina character comes an fixes everything for you. And your playthrough is going to take so long, there's no point to the upgrade system as its locked in Hard. So there's go that to. I just hope this doesnt kill the Avenger IX games because I would rather have Blade as playable character than the cuncklier Copen we got. If you want it, buy it on sale.
This is the worst Gunvolt game ever... Still a 7 or 8 / 10 Switch it to Japanese if you dont want the wholesome Lola/Roro to be voiced by the fiend Morgana
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gv2,iX1还有超惑星战纪2DLC中亚裘拉的玩法都已经很成熟了,为什么还要这样大改把空中机动性砍废,想专精地面战吧,伤害又设得特别低,地面三连斩连一些小怪都打不死。对于习惯了前作的玩家来说简直是折磨,如果想搞创新可以用新作来测试的,没必要既吃老IP红利又乱改玩法。还有剧情上也是挺莫名其妙的,虽然中间过程没什么大问题但是这个开头就很意义不明,突然就穿越到异世界了,是前作结局太圆满了后面没东西可写了吗?果然脑洞不够,平行宇宙。就这样还好意思在宣传语上写2D动作的突破极限,连前作都远远不如。
when i first played this game. i thought it was the worst gunvolt game. and then i heard people out. i listened to rumors of technical depth. i then picked the game back up and started playing it like a true tryhard aiming for high end of level ranks and going for overdrive as soon as possible. i learned the depth of the mechanics. yeah it's still the worst gunvolt game. feels even worse than i remember actually when i'm trying to play it like a true gamer. i don't have any idea what inti was thinking.
A vast improvement over the first game, but INTI games have so many issues that it's hard to know if this course correction was entirely warranted. I am flumoxed that they still cannot figure out proper sound options. The game can't be muted within the options (lowest volume settings are still not 0) but at least this game HAS volume sliders, unlike the first. Absolutely a great idea to replace the starting EX weapon with the homing one. Using it in the first game felt like the intended air dash. Multiple air dashes are gone! We didn't need that extra layer of resource management, and that level of mobility fundamentally broke the game -- any stage piece designed around it felt good, but those were necessarily rare, and so the majority of stage pieces felt very easy and boring, just zipping into one enemy after another without a thought, or over the entire stage if you really wanted. The new melee weapon is clumsy, but clarifies the gameplay direction and loop. This is where I think course correction could have happened at the tutorialization stage rather than by totally changing mechanics. If the scoring system had been well explained in the first one, and the stages hadn't needed to be designed around >4 consecutive multi-screen long dashes, I don't think there would have actually been anything wrong with the ranged weapon (other than shooting over the heads of many minor enemies and even static treasure chests) The story feels more complete, but that's a bad thing. Megaman X-likes ever since they went mobile on the GBA have had a strong focus on story-telling, much to the detriment of the genre. In a highly replayable action game, long text chains aren't welcome. Skippable cutscenes? Sure. Anyways it's a fun game, like most of the gunvolt entries, a bit rough around the edges.
This game is great and I recommend it if you are a fan of the Gunvolt series, the level design, bosses, graphics and soundtrack are all perfect here, like in the other titles. In addition, I like the fact that this game is harder than the iX 1. The problem is that I also believe they should not have changed Copen play style. If they wanted a melee combat style, they could have used Blade instead. But regardless, you can still replicate the old style with some limitations (1 dash instead of 3), it's a great game anyways (or using the trick on the edit note). Edit: after some time playing, I realized that you can replicate the old build way better if you use the D-Burst upgrade, unlocked after defeating a DLC boss (Yumo I believe). Go for it, it's a great addition to the game.
當初怎麼全成就的
この作品までたどり着いたプレイヤーはもはやクリアする以外の道は無いと思うので頑張ろう
Bem sobre IX2 um jogo bom e eu super recomendo comprarem em uma promoção, mas em comparação aos anteriores, a gameplay dele é bem inferior. O level design continua bom e a pixel art dos cenários estão ok Sobre as músicas elas são boas comparadas ao título anterior Se eu recomendo?não recomendo essa ser a porta de entrada para quem quer começar a franquia Gunvolt tem títulos melhores que esse
相较于一代感觉没有什么特色,说是二代但无论是角色性能亦或是boss战演出更像是一代的前作才对。 而且还出了那么多dlc尽给人一种圈一笔钱的敷衍感觉。 最后评价: 我认为这一作把前一作的落地主动恢复能量槽且有多个积累改为落地自动恢复且只有一个能量槽是一个败笔。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.9K | 464 | 88% | $10.49 | |
| $31.8K | 51 | 75% | $23.99 | |
| $15.9K | 69 | 93% | $12.99 | |
| $217.1K | 213 | 78% | $27.99 | |
| $162.9K | 433 | 85% | $20.00 | |
| $125.2K | 295 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81K | 506 | 90% | $4.99 | |
| $81K | 695 | 83% | $4.99 | |
| $80.8K | 180 | 91% | $19.99 | |
| $81K | 569 | 97% | $7.99 | |
| $80.8K | 394 | 73% | $9.99 | |
| $80.8K | 227 | 89% | $14.99 |