
Become a Gunsmith and unveil the great pleasure of working in your own workshop! Repair, restore and personalize guns to make unique pieces that every firearm lover will appreciate.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.3Kreviews | 84% | — | $3.1M |
| $24.99 | 266ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you're a gun nut, this game is very relaxing. I find it very addicting to play, especially since new free guns and dlcs seem to be created for it now and then. Music goes harder than I expected, but it's peak to play while listening to video essays or podcasts too imo!
yeet
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Traditional Chinese*, Polish*, Russian*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Korean* +4 more
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun, once you start you cant stop
Muy relajante recomendado para malos días
I love game, yummy luger.
its fun
枪械质感太差劲,枪械没有做接触阴影和环境光遮蔽,污渍也是极为粗暴的贴图覆盖(我觉得转角处和凹陷处污渍应该积累更多,而不是仿佛喷涂了一层污渍图案一样),污渍是呆板统一的灰尘或者锈迹,强度也是统一的,脏污的枪械上要脏应该是一片地方全脏,而不是泾渭分明的两个挨一起的零件一个脏了,另一个就光洁如新,操作时手感也特别差,不同工作环节时操作逻辑不统一,wasd有时候是旋转观察零件,有时候是平移视角。工作不能并行处理,搓新枪的时候不能处理别的订单,只能盯着机床。靶场练枪时,没有持枪手而是凭空悬浮的枪械要多别扭有多别扭。 ———————————————————————————————————————— The gun textures/feel are terrible. There are no contact shadows or ambient occlusion on the firearms, and the grime is just crudely slapped on as a texture overlay (I feel like grime should accumulate more in corners and recessed areas, not just look like a dirt pattern sprayed evenly over the surface). The grime is monotonously uniform dust or rust, with consistent intensity everywhere. If a gun is dirty, a whole area should be dirty — you shouldn't have two adjacent parts where one is filthy and the other is spotless, with a stark, clear-cut boundary between them. The handling during operation feels really bad too, and the control logic is inconsistent across different work stages: WASD sometimes rotates the part you're inspecting, other times it just pans the view. Work can't be processed in parallel — when you're crafting a new gun, you can't handle other orders; you just end up staring at the machine. At the shooting range, there's no hand holding the gun; the firearm just floats in mid-air, which is as awkward as it gets.
es basicamente un proyecto, puede mejorar, mucho, pero hasta ahora he tenido bastantes crasheos, y el gameplay es mucho mas repetitivo que otros simuladores que llevan en el mercado mas tiempo, un ejemplo el car mechanic simulator que puedes llevar varias horas mas hasta completarlo
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Непогана гра. Треба більше видів зброї.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 7.9K | 53% | $9.99 | |
| $3.1M | 19.6K | 93% | $8.74 | |
| $3.1M | 5.1K | 78% | $19.99 | |
| $3.1M | 10.6K | 85% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $3.1M | 12K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.1M | 295.6K | 90% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $781K | 2.1K | 84% | $12.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $24.4M | 80.1K | 97% | $17.99 | |
| $10.7M | 24.1K | 79% | $14.99 |