
Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.
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Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The person behind the hit I was investigating is dead now. He played a dangerous game: insulting my hat.
Real short but very sweet as the game that started the legendary defenestration trilogy its a fantastic game that is witty not just in dialogue but also in the game play its self. 100% worth your time like come on man its not that expensive just play it
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Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great, fun game
Gunpoint combines 2D stealth and puzzle solving in an incredibly satisfying manner - filling a similar niche to "Mark of the Ninja". It is a brief but memorable experience that manages to fully explore its own mechanics without ever feeling repetitive. The game is divided into a series of short missions that see you infiltrate a building filled with guards and various security systems. Each mission supports a variety of play styles - you can knockout every guard, or try to go completely unnoticed - and both approaches feel satisfying. Even within those paradigms, there are a number of different solutions to each level, thanks to the vast toolkit available to the player. The first half of the player's toolkit consists of physical movement. This includes the ability to leap ridiculous distances, climb walls, smash through windows, and knockout guards. The second half is the game's truly unique idea - the ability to rewire the level itself. For example you could disconnect a camera from an alarm, and connect it to a door instead. Now when the camera detects you, the door opens! These two systems work together incredibly well - the level rewiring allows you to create your own infiltration plan, and the movement mechanics allow you to put that plan in motion. The game awards you with "badges" for completing missions in certain ways (e.g. no violence, no witnesses, etc), but no story or game play are locked behind these - you're never punished for playing your own way. There's also a humorous "private detective/corporate espionage" story that is told in little snippets during the briefing for each mission. It's a great companion to the game (and fits the tone well), but its definitely not the focus. TIP: Some of the upgrades/abilities have a tutorial (via a button labelled "Try Out"). I recommend always doing these, as some of the abilities have subtle quirks that are explained in these tutorials, but not in the game itself.
Very great game, want more of this!
This is like a flash game, albeit a good one. I could see this right at home on one of those free online games sites, thus one would obviously question why its on steam and costs money. It should be free! Well, it isn't. I bought my copy on sale for about 2 bucks and advise you, dear reader, to do the same. Not worth playing again.
gub
Tries some fun stuff, allthough it has flash game vibes, which in this case is both meant as endearing and as criticism.
fun little game :) and i got a free hat
Il est excellent, malin, difficile. Super !
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